The Fourth Calamity never believed in the steel torrent!
Chapter 133: The chat room always has suggestions suitable for exploiting newbies.
Chapter 133: The chat room always has suggestions suitable for exploiting newbies.
Andrei's eyes lit up when he saw a player's message in the chat area.
"Great! Browsing the chat section every now and then always brings some useful suggestions!"
"Spending money can shorten deployment time, that's a really good suggestion!"
Following this suggestion, Andrei pondered his system and discovered that he could indeed find a way to exploit a bug.
For players, purchasing vehicles is one thing; they only need to operate on their own designated purchase interface. But for Andrei himself, he has another interface exclusively for the game designers.
So even if no player clicks to buy, as long as he is willing to spend the influence points he has, he can produce tanks on his own.
As long as he doesn't click to deploy, the tanks he produces can seemingly remain in the system until he wants to deploy them.
"...In that case, if I produce a batch of tanks in advance and stockpile them, and then provide players with a manufacturing accelerator that requires a certain amount of merit points to purchase, wouldn't that encourage players to spend more money to instantly deploy tanks?"
Realizing that he could potentially reap some rewards with this move, Andrei's mood improved even more.
Unfortunately, he doesn't have any armored vehicles in stock yet, so he can only produce and stockpile them slowly.
He can only use this tactic once he has a stockpile of inventory, and then he'll have to impose a purchase limit on the accelerators.
Otherwise, if all the stockpiled items are used up, and players find that they still can't speed up after buying an accelerator, wouldn't that be like a bug?
Thinking of this, Andrei quickly clicked on the production of several more armored vehicles, preparing to stock up on each type for himself.
He had originally planned to hoard the influence points he gained from this battle and use them to research new things later.
But judging from the current situation, he should probably focus on getting more armored units for himself first.
Despite the long wait for production rescue making many players feel cheated, they continued to engage in fierce firefights with enemies in other factories while complaining.
Although they had broken through the toughest part of the front line, the remaining close-quarters combat was still quite fierce.
Indeed, players can wipe out the Dread Knights in one fell swoop with their reckless bayonet charges, but the Dread Knights of the Black Hawk Empire are not to be underestimated.
Compared to ordinary soldiers, Dread Knights not only have an advantage in firepower, but also in reaction speed. In particular, their greatswords provide explosive damage in close combat.
Many players were looking forward to a close-quarters battle with the Dread Knight, but before they could even see where the enemy was, they only felt a dark shadow flash beside them.
The next moment, these players were either beheaded by the Dread Knight with a single sword strike, or cleaved in two by the greatsword on the spot.
Unfortunately, if a medic wants to revive a player, the corpse needs to be in good condition.
Without sufficient completeness of the corpses, even the most incompetent battlefield medics with their extremely unscientific abilities cannot revive these players.
This is why, even though this world doesn't have a rule that melee combat is unresurrectable, many players who die in melee combat still cannot be resurrected by medics. This further increases the difficulty of fighting against Dread Knights, making these Dread Knights even more terrifying.
In comparison, some cyborg units seem less powerful and are easily defeated by the player.
The Blademaster, with its extremely agile movements and ability to leap over people's heads, is indeed a threat to players, but it becomes less effective against armored vehicles.
The heavy machine guns mounted on the armored vehicles could easily shred these cyborgs to pieces with just a burst of fire, far less difficult than when they fought the Dread Knights.
Even the players' automatic firepower can deal significant damage to the Blade Warriors, unlike when they fight the Dread Knights, where nothing but armor-piercing weapons can penetrate them.
As for the other giant artillery unit?
That thing didn't appear here, and even if it did, it would be an easy target for players to deal with.
Because of their enormous size, giant artillery units require a great deal of space and weight, so it seems that they have not been included in the Black Hawk Empire's airborne forces.
For players, this thing might have a lot of health, and it might not be able to be killed quickly by bullets alone, but it can be taken down by a bayonet charge.
As long as you withstand the initial artillery fire and charge straight at him, the instant-kill damage of bayonets on infantry units will be triggered immediately.
According to Andrei's observation, in the midst of the chaos, apart from the Fear Knights, who were essentially a combination of trench warfare and machine gunnery and whose defensive capabilities were comparable to armored units, the skull bombs were the most difficult to deal with.
Such explosive drones are actually quite easy to deal with in open areas.
With careful observation and a little composure, players can easily destroy this thing with ordinary bullets.
However, in factories and in complex terrain like urban warfare, these small skull bombs, which particularly like to fly close to corners, are actually a great threat.
Throughout this chaotic battle, countless players have fallen victim to this thing, making it deeply hated by many.
Even a captured Dauntless mech and two Reindeer mechs were accidentally destroyed by a skull bomb that suddenly flew out from the corner.
So far, Andrei has not lost many armored vehicle units; in total, he has only lost four.
Initially, one of the Dauntless vehicles was ripped open by the Blade, and the crew inside was also killed on the spot, but the armored vehicle was not destroyed as a result.
After all, the core part of the armored vehicle was undamaged; only the top cover had been opened. The maintenance crew simply twisted it a couple of times with a wrench, and the top cover automatically returned to its original position.
As for the fact that the train crew inside is gone?
Just let another player start it!
Do they even know how far the players are already in line waiting to drive armored vehicles? They'd love for the unlucky ones who get killed to make room for them!
However, whether it was because this Fearless mech rushed too far ahead or because it was just unlucky, its luck was ultimately not good.
The newly seated driver had barely taken control of the device when he was shot dead by an anti-tank rifle fired from behind by an enemy unit that had somehow managed to get behind him.
This time, the armor-piercing round hit the mech's ammunition compartment, causing the entire mech to explode into parts with a loud bang, leaving the maintenance crew no chance to repair it.
(End of this chapter)
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