I summoned the Fourth Scourge in Warhammer

Chapter 3: I only need to make a slight move, and that's already the limit of Earth's powe

Chapter 3: I only need to make a slight move, and that's already the limit of Earth's power.

Bit redirects his perception back to the other end of that link, to his home planet, Earth.

A deluge of data flooded in, and he swiftly compared and processed the information. The results showed that during his "time" wandering in subspace, decades had passed on Earth. Technology was far more advanced than when he left, and urban landscapes had changed considerably, but the social structure remained largely unchanged.

These are not the main concerns for Bit. He only cares about one thing—the concept that once only existed in science fiction literature and movies, fully immersive virtual reality technology, has become a reality and is quite widespread.

“This saves a lot of trouble.” A hint of joy flashed through Bit’s mind. He had been thinking about how to explain and promote a brand-new interactive concept to Earth’s “users” from scratch, but now it seemed that the infrastructure had already been laid out for him.

With a thought, he began to retrieve the massive amount of video footage he had just scanned from the planet Peditian. Like a director with unlimited material and top-notch editing software, he casually selected the most shocking and poignant scenes, editing them together.

Bit made no attempt to hide his existence. From the beginning, he intended to make this so-called "game" known to everyone. He was now, after all, a lesser god, and even with casual editing, his precise manipulation of human emotions and efficiency in information transmission far surpassed any top advertising company on Earth.

He released this promotional video, titled "Warhammer 40K," directly onto all publicly accessible online platforms on Earth, without even bothering to come up with a name for it.

Next, it's time to create the "game" itself.

Sending ordinary people from Earth onto the battlefield unarmed is definitely not an option. They're not facing pre-programmed AI, but battle-hardened orc veterans and cunning, deadly aliens. That wouldn't be playing a game; it would be handing them free kills.

An "auxiliary system" must be added.

First and foremost, a data panel that displays detailed physical status, ammunition reserves, and mission objectives is essential; it is the most basic requirement.

Next, all detected enemies should be highlighted, especially in the dark and chaotic environment of Pedidia, to prevent players from becoming blind.

Add a clear and easily identifiable kill confirmation sound effect so that players can immediately know whether they have successfully eliminated the target in the midst of a chaotic battle.

Most importantly, it features a simplified operating system. It allows a player who has never touched a firearm to grasp the basic aiming, shooting, and reloading processes the moment they hold a laser gun through a mind link; it allows an ordinary person without a driver's license to immediately understand how to start and drive a chimera armored vehicle after sitting in the driver's cockpit.

Finally, to ensure players have enough game time to contribute sufficient "dynamic information" to their "server," it would be best to add a thought acceleration feature. It doesn't need to be too fast, a ratio of 1:3 is fine; one minute on Earth is equivalent to three minutes in the game. This would significantly increase online time without causing mental problems for players due to excessive differences in thought speed.

Everything was designed perfectly, but Bit encountered a small problem in the final step—creating the player's body.

It wasn't actually that difficult. When he scanned the remaining humans on Peditiana, he discovered that their gene pool was quite chaotic. The genetic similarity between different humans was very low, with the largest differences reaching as high as 50%. This made him somewhat unsure which gene to use as a template to mass-produce the players' physical bodies.

After thinking it over, he simply gave up on choosing and just went with the random selection!

When a player logs in, the system randomly selects a template from the gene pool they created. This is both fair and increases the fun of the "game".

After completing the project, Bit checked the entire "game system" several times and felt that the initial framework was finished. The next step was to test its feasibility through practice.

Ruan Wenbo, 24 years old this year, is a game content creator.

A series of urgent phone notifications woke Ruan Wenbo from his sleep. He grabbed his phone from the bedside table in frustration and squinted as he unlocked the screen.

The glare from the screen made him instinctively want to throw his phone away, but then he saw a barrage of @ mentions and private messages in the notification bar.

It's his fan group. The fans are frantically tagging him, and their messages are remarkably consistent:
"Hey, wake up, you dog content creator! Go watch the Warhammer 40 trailer! It's awesome!"

"This is insane! Old Hammer fans are going to heaven on the spot!"

"Brother Bo, release the video quickly! This is definitely the biggest dark horse of the year!"

Ruan Wenbo was momentarily stunned.

Warhammer 40K? That's such an old IP! Didn't the British company GW, which developed it, go bankrupt and go under in the virtual reality wave of the new century due to mismanagement? Even many newcomers to the gaming industry don't know what Warhammer is anymore. What kind of stubborn genius would make a promotional video for such an old-fashioned theme?
With a hint of curiosity, Ruan Wenbo sat up in bed and put on the augmented reality glasses on the bedside table. "Playing the latest Warhammer 40 trailer."

His vision was instantly captured by the content of the promotional video.

The opening scene wasn't a grand interstellar battlefield, but rather an extremely narrow, oppressive metallic space, resembling the interior of an old bunker. Dim lighting cast flickering shadows on the rusty walls, and the air seemed to be filled with a mixture of engine oil, sweat, and recycled air.

The camera focused on a young soldier who was irritably rummaging through his empty backpack. He sighed in disappointment and looked up at an older soldier next to him who was wiping a laser gun.

"Boss, is there any more wine? I'd like a sip," the young soldier asked weakly.

The unshaven old soldier didn't even look up, replying irritably, "Save your breath, kid. We've been out of food for three days, where are you going to get alcohol for you? Besides, drinking on an empty stomach isn't good, you'll die of diarrhea!"

Upon hearing this, the young soldier revealed a strange smile, patting his shrunken stomach: "Who said I'm on an empty stomach?"

He lowered his voice and said in a tone that sounded both like a complaint and a boast, "That batch of corpse starch that was sent out three days ago still feels like it's stuck in my stomach. Without a sip of alcohol, I just can't digest it."

This hellish joke instantly eased the tense atmosphere. A brief, suppressed burst of laughter echoed in the bunker, interspersed with a few empathetic curses. A soldier chuckled and lightly kicked the younger soldier's shin, filling the space with a strange, joyful atmosphere born of desperation.

Ruan Wenbo's lips were about to curl into a smile. He could tell how much effort the development team had put into the various models. Whether it was the deep wrinkles on the soldiers' faces, the wear and tear on their equipment, or the incredibly natural interactions between them, everything was outrageously realistic. At first glance, he couldn't even see any difference between it and the real world. He subconsciously thought that this was a story-driven game that intended to use top-notch detail and dark humor to present the plot.

The next second, something unexpected happened.

Without warning, without a whoosh, a blinding crimson beam of light, like a red-hot iron slicing through butter, silently traversed the entire screen.

The beam of light sliced ​​precisely across the waist of the young soldier who was speaking.

Time seemed to stretch out at that moment. The soldier's smile froze instantly, replaced by an incomprehensible astonishment. His mouth still held the smug shape it had after speaking, but his eyes were already unfocused.

Then, under the influence of gravity, his upper body slid smoothly and slowly to the side from the waist. During this process, a scene that made Ruan Wenbo's stomach churn violently occurred—as his upper body shifted, a perfect, charred cross-section exposed to the air, while from the wound on his lower body, scalding, dark red blood gushed out like a burst dam!

That wasn't the typical red particle effect found in games; it was a viscous, steaming liquid! Following closely behind were clumps of tangled, still slightly wriggling, colorful entrails and broken organs.

All of this, with a slow-motion clarity, overwhelmed the entire "lens"—or more precisely, Nguyen Van Bo's face.

A warm, nauseating smell of rust seemed to actually hit his face. He could even see a small section of coiled intestines and shattered liver tissue splattered on the "virtual lens." Inside the bunker, the explosive laughter of his comrades was instantly replaced by terrified screams and gasps of horror.

He froze, even instinctively raising his hand to wipe his face, before realizing what had happened and blurting out, "Holy crap!"

The promotional video continued, showing the orcs' wild charge, the dark Eldar's elegant yet deadly slaughter, the genestealers lurking in the shadows… every frame carried a suffocating sense of realism and despair. It felt like… a documentary filmed at the risk of a war correspondent's life.

After the promotional video ended, Ruan Wenbo took off his glasses. He was stunned for a long time before he finally came to his senses from the intense shock.

The aftereffects are incredible!
At the same time, as a seasoned gaming content creator, he keenly noticed the extraordinary technological prowess showcased in the promotional video. Currently, no other company's virtual reality game can achieve this level of realism. This unique sense of realism alone is enough to attract a large number of players seeking a hardcore experience.

It's safe to say that this game, which is directly named "Warhammer 40K", has no competitors on the market and there is absolutely no possibility of it becoming a flop.

But a huge question arose in his mind: how did such a bloody propaganda video pass the review of various platform review agencies?

He had no idea that this was something Bit had forcibly put on the platform, and that the information security departments of major countries were already sweating bullets watching the promotional video.

(End of this chapter)

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