America: My Time
Chapter 62 Impact
Chapter 62 Impact
Chapter Sixty-Two Impact
All of these plans require funding. Two billion US dollars may seem like a lot, but with my own crazy investments, this amount of money is really not enough. I need to carefully weigh the returns, from the long term to the short term. This requires a reasonable ratio, and I can't just invest recklessly!
While John was investing aggressively, Wall Street tycoons were constantly exchanging information about the financing proposed by the game company. These giants all wanted a share of the profits and to acquire some shares before the game company went public. Unable to find John, they could only turn to Morgan.
Where John went was something the Wall Street giants wanted to know. John's movements were kept secret, but these giants could easily find out if they wanted to, and soon they knew John was in Tokyo, in Japan. At this point, some people remembered that John had a comic book company in Tokyo, and that his comics had already been sold to the United States.
Would a comic book company be worth John going to Tokyo? Wall Street bigwigs didn't think so. They instinctively thought of the three Japanese companies that outsourced game development, so it must be to discuss outsourcing. Currently, game development is sweeping everything in the North American market, and all game companies have been swept out of the game industry. Atari is the worst off!
"What's this kid doing in Tokyo? If it's for the OEM business, there's no need for him to disappear for so long. Does he have other investments in Japan?"
"Boss, you might not believe it, but this kid is truly remarkable. He actually managed to take down the Japanese government, acquire a private television station, and gain control of Japan's public television network. Moreover, he also acquired Nikkatsu Pictures, showing he's really aiming for a major impact in the entertainment industry. His plans in the US were hampered by Warner Bros.' interference, so he's shifting his focus overseas. If it weren't for the gaming world, we would have had no idea he possessed such capabilities! Most shockingly, he actually secured a 2 billion yen loan from a Japanese bank, and most of that loan has been reinvested in Japan!"
"Impressive. This guy is indeed a prodigy. He managed to smooth things over with the Japanese government and gain recognition from all sides in Japan without making a sound. That's not easy, especially during this special period. He even secured a loan of 2 billion. It seems this kid has a big plan. We can't wait like this. We need to take the initiative. If this 2 billion loan had been invested in us, we could have taken over Universal or NBC. This is a serious mistake on our part!"
"Boss, Warner Bros. is suppressing Legendary Entertainment in the US. They're embroiled in a huge dispute over the gaming industry, and we can't persuade them to invest in the US entertainment industry. It was already a great achievement for us to secure those deals this time. If this continues, we might have to face the power behind Warner Bros.!"
"So what if it's Warner? They dare to block our path to wealth, so they should bear our wrath. Tell them not to go too far and affect Morgan's business, or we'd be willing to sell Warner to that bastard John!"
"Okay, I'll warn those guys. These bastards have been causing too much trouble lately, and they're putting pressure on the game world together. If they keep this up, it could really affect our fundraising!"
While Warner Bros. is a Hollywood giant, it's still an ant in the eyes of Wall Street mogul JPMorgan. Normally, Wall Street tycoons ignore them, but if they cause trouble, the consequences are severe. If their actions lead to the cancellation of funding for the game's sequel, Warner Bros. will face the wrath of JPMorgan, and even the wrath of the entire Wall Street. The game's sequel is no longer just a matter for JPMorgan alone!
Does the game world really need financing right now? No, the game world has plenty of funds and has absolutely no need for financing. The reason for financing is clearly to send a message to the outside world: the game world is going public. A company with a valuation of two billion US dollars is going public. Everyone on Wall Street knows how much profit is involved, and they are all watching closely. Anyone who dares to ruin their plans at this time will naturally have to bear their wrath!
The reason the gaming industry chose to raise funds at the end of the year is to leverage the power of Wall Street to suppress the forces behind Warner Bros. In the face of Wall Street, the power behind Warner Bros. is insignificant. If the Wall Street giants wanted, they could quickly take over the entire Warner Bros., teaching them a lesson they wouldn't forget!
Knowing how tempting what he possessed was, John ignored the opposition from Warner Bros. in the United States to Legendary Entertainment and chose not to return home, continuing to complete his plans in Asia!
"Under no circumstances can we allow anyone to interfere with the game world's financing. That's the bottom line. Anyone who dares to disrupt it will face Morgan's wrath! Everyone's having a tough time right now. We finally have this lucrative opportunity with the game world, and anyone who dares to block our path should be prepared to die!" "Boss, perhaps our reactions were all part of John's calculations. Knowing we wouldn't ignore the obstacles to the game world's financing, he retreated to Tokyo, Japan. That kid is too cunning; he's unpredictable. In Japan, he's buying land and acquiring farms. While Wagyu beef is good, there's no need to acquire a farm yourself!"
“Jimmy, ignore what this kid did in Japan. What we need to do now is show him our sincerity and the power to stand up to Warner. Universal and NBC need to speed things up. We need to use Warner to complete our plan. Do you understand?”
"Boss, I understand. I'm just worried that John won't fall for it. I already talked to him about this last time, but he wasn't interested. It's obvious that he has reservations about us too!"
“It’s normal for him to have concerns. We need to clear away those concerns for him. If Universal has personnel issues, we’ll help him resolve them. If NBC has issues, we’ll help him resolve those too. He wants to develop his entertainment business, and he’s currently making a movie. Let’s give them some help and make Warner behave.”
Driven by the lure of enormous profits, Morgan made unprecedented preparations. Selling Universal and NBC television networks to John would be incredibly lucrative, and it would also strengthen their relationship with John, giving them an advantage in financing and going public. Not to mention, John's Dreamworld was also a promising venture, and acquiring a stake in it beforehand would be a wonderful thing.
As for Warner, Universal, and NBC being sacrificed, what does that have to do with Morgan? Using their sacrifices to benefit Morgan is perfectly fine. In the eyes of Wall Street giants like Morgan, Warner is an ant, burdened with huge bank loans.
Smart people know that it's better to underestimate an old man than a poor young man, let alone John, who is not poor at all and is a prodigy. How could Morgan make a mistake in his choice? That's impossible!
Although John is based in Japan, not the US, both Legendary Entertainment and Game World are thriving, and Dreamworld is expanding rapidly. Moreover, even Nvidia is expanding, and the talent they're getting is naturally from Atari, which is facing bankruptcy.
Atari is not a small company. Facing bankruptcy and liquidation, some people inevitably had the idea of leaving. They all knew that Atari's current capabilities could not surpass the gaming world, and the patents could not be bypassed. Rather than dying with Atari, they would rather leave directly. Most of them chose to join Atari's rival, the gaming world, while some semiconductor chip researchers chose Nvidia.
Warner Bros. is more anxious and Atari is more annoyed because of the continuous loss of talent. They know that once all the talent is gone, Atari will be finished and there will be no way to recover. That's why they keep urging other game companies to put pressure on the game world and try to get the game world to open up home game console platforms!
Atari's plan was doomed to fail. Even if the game world were to open up its platform, it wouldn't be open to Atari. Since they were enemies, it was best for them to die.
Public opinion and pressure are useless if the game world doesn't care at all; public opinion cannot replace the law. The game world hasn't broken any laws, so they can't do anything about it. Even anti-monopoly laws and deregulation laws can't touch the current state of the game world.
Game World is a new company, a company that has been established for less than half a year. How can it be associated with anti-monopoly? Even if it really is in a monopoly position, it cannot act rashly, otherwise it would be suppressing emerging enterprises!
The reason Wall Street is so optimistic about GameWorld is because they know that GameWorld holds patents that other companies cannot bypass, especially game controllers, which have locked all companies in.
What makes the most money? Monopoly! How could a game company with a monopoly not make money? Shares of such a company would be highly sought after!
Despite the constant talk of anti-monopoly from the Americans, there are still many monopolistic companies in China, the most famous being IBM, a true monopoly, but nothing has come of it. John is also very interested in personal computers, but he is currently constrained by operating systems and cannot develop them. Dreamworld is accelerating its operating system development, and once it has its own operating system, it will enter the personal computer market. Currently, it is focusing on semiconductor chips.
(End of this chapter)
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