Game Development: Starting with Recreating the Anime Game Style
Chapter 73 Remarks on the launch
Chapter 73 Remarks on the launch
Without further ado, let me first give a deep bow to all the readers who have made it this far.
I never imagined I'd be able to visit Sanjiang one day.
Then, getting straight to the point, after it goes live tomorrow, there will be 10,000 words a day for several consecutive days, and then a stable 6,000 words a day thereafter.
Finally, in terms of plot, this book actually has quite a grand scope.
In the realm of anime-style games, future initiatives will include: updates to Final Frontline, the Final Trilogy, collaborating with manufacturers through the StarTap platform to establish industry standards, and building the Star Alliance.
A new anime-style game (if it reaches 10,000 views per day, it should be released in a few days) will be acquired, along with Japanese IPs, to boost the global influence of Chinese anime-style games.
In the single-player game sector, future plans include: the Starry Sky single-player trilogy, adaptations of Liu Cixin's works, acquisitions and adaptations of popular and critically acclaimed film IPs, the Starry Sky platform, derivative works based on the Finale IP, and supporting domestic single-player game developers through the platform, etc.
There's much more to it than that, but I won't go into detail.
There's a lot I want to write about, and plenty of content to share, so feel free to save and read it.
If you have any content you'd like to see, especially those remakes or games that have "died" but are still considered a pity, or games where you want the main character to be changed, feel free to leave a comment here.
~~~
Finally, let me say a few more "nonsense" words. Actually, people have often said before that the core of this author's novels is actually "urban farming."
Sometimes, writing things in too much detail can disrupt the rhythm.
This is an old problem of mine.
I keep thinking, if I really time-traveled and wanted to do this, would it work? Would this game be fun? What kind of system would it actually be?
Just like with platforms, you could write a story where the protagonist simply pulls out a platform and can compete with Steam.
But first of all, you can't convince yourself of this. After all, in reality, EPIC also spent real money to compete with Steam, and they still failed. So how can you write that the protagonist can do it?
That must mean the protagonist has done something that changed the market environment or altered user perception.
At this point, a lot of foreshadowing will be written, from the perspective of that time, to explain why the protagonist did what he did, and to analyze whether the protagonist's actions were feasible.
Writing it out might make it less satisfying?
In addition, as the book's sales improved, the pressure on me also increased.
Don't laugh at me, but after posting those two chapters yesterday, I was completely out of sorts all day. I even revised the first chapter I'm posting today several times.
But since it's going to be released anyway, as the saying goes, a dead pig isn't afraid of boiling water.
My mindset has actually improved a lot.
The feedback from everyone has helped me clarify some of my thoughts and some things I need to pay attention to in the future. When writing this kind of theoretical stuff in the future, I will try to control the pace and length.
Plant foreshadowing to make the protagonist take the initiative, or lay some foreshadowing in the beginning.
Lastly, tomorrow is the first day of subscriptions, and I hope all my dear readers will support me.
All the groundwork laid beforehand will be revealed later.
I heard that initial subscriptions can affect a product's placement in the recommendation section after it's released, so please, everyone!!
(End of this chapter)
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