Game Development: Starting with Recreating the Anime Game Style
Chapter 613 The Second Dimension Has Its Own Black God Chapter
Chapter 613 The Second Dimension Has Its Own Dark Myth
For players who are obsessed with single-player games and eager to explore new gameplay, the sudden appearance of Black Myth is nothing short of a grand festival.
The shock and surprise brought by this monkey acted like a shot of adrenaline, injecting vitality into the somewhat dull gaming world.
However, not everyone is watching the monkeys.
For anime fans in Japan and around the world, their attention has been focused on only one thing from beginning to end: the Star Core bilogy.
This is actually not hard to understand. It's like how many people browse Pornhub, the Western section and the Asian section, even though high-quality videos can be shared between them.
But these two things are completely different tracks.
Forget about *StarCore*, among simulation game players, the most discussed game is still *The Wandering Earth*.
Therefore, after the brief glimpse of Star Core's dual-game PV at the Starry Night press conference, many anime fans were already excited.
In particular, Starcore subsequently released gameplay trailers for both games on its official website.
The footage shown in "Star Core: Reboot" can be said to be the first time that Star Engine has fully demonstrated to the world their amazing achievements in 2D rendering technology.
This technology, if it were released several years later, might not have caused such a huge stir.
However, in 2018, before Genshin Impact was released, the rendering of anime games was still generally at the stage of "cartoon textures".
The appearance of "Star Core Reboot" was like a bolt from the blue.
You should know that the reason why Genshin Impact was able to explode with popularity in its original form, besides its open-world gameplay, was actually due to its top-notch rendering technology at the time, which precisely hit the aesthetic bullseye of anime fans.
As mentioned earlier, Europe and America, and Asia, are completely different tracks.
No matter how exquisite the graphics of a AAA game are, they can't give you the same wow factor as when you first see Genshin Impact.
The emergence of the Star Core bi-part series is another example. Many anime fans' first reaction was, "Can such a scene really be presented?"
What followed was a great deal of discussion.
This is quite different from the discussion surrounding "Black Myth." Many people still had concerns when discussing "Black Myth," even though the demo shown at the event looked promising.
However, many people are still worried about how much Game Science can ultimately achieve.
But the stars are different.
In 2018, globally.
In the world of anime-style games, if Xingchen claims to be second, no one dares to claim to be first.
From *Final Battlefront* to *Fate/Grand Order*, and then to *Azur Lane* and *Final Zone*, the possibilities are endless.
Starry Sky has proven its dominance in the market with one blockbuster product after another.
Therefore, almost no anime fans around the world question whether StarCraft can create a game with the same graphics quality as the StarCore PV.
Their discussion focused on when the game would be available and what it would be like.
When the PV was first released, before any specific details about the game were even known, a large number of anime and game bloggers had already started their "hype" mode.
In addition, in global anime and manga game communities, whether it's Honkai Impact 3 or Onmyoji, the discussion forums are almost entirely dominated by the term "Star Core".
Yes, all of them.
Even FGO was no exception. Of course, what FGO players were mainly concerned about was why there was no new information about "Fate/stay night" at this year's E3 expo, and the classic "Did you ask?" meme was once again widely used.
Even more interestingly, this craze has even spread to the anime community.
Because some sharp-eyed netizens discovered that Xingchen quietly established a 3D animation production team at the end of last year.
This production team hasn't released any new works or news yet, so many "real and fake insider" fans have been linking these two pieces of news together.
It's fair to say that for the massive anime and manga fanbase, the surprise and delight brought by *Star Core* was no less than that of *Black Myth*.
Now, on the very first day of E3, the news that the demo of the first installment of the Star Core bilogy, the single-player spin-off Star Core: Extinction, was released globally has immediately shifted all their attention to Star Core.
Although subsequent information revealed that Star Core: Extinction did not use the stunning 3D rendering technology shown in the Star Core: Reboot PV, but instead adopted StarCraft's mature 2.5D game architecture.
The work is positioned more as a derivative and supplementary work to the world view.
But this did not dampen the players' enthusiasm in the slightest.
This is similar to how, if a well-made pixel-style mini-game were released before the official launch of "Black Myth," the level of attention it would receive would be far greater than that of an ordinary mini-game.
There's a big difference between a spin-off from a major IP and a simple small-to-medium-sized game.
And so, the event announcement was released.
As the number of online players on the Starry Sky Games platform surged, Star Core: Extinction almost immediately climbed to the top of the platform's game charts.
The mobile version, released later, went even further, dominating the charts.
Not only did it unsurprisingly top the charts on StarCraft's own Tap platform, but it also achieved the top spot on the Apple App Store download charts in 27 countries and regions.
As a die-hard fan of Starry Night Games, Ye Feiyang downloaded it immediately.
Upon entering the game, the visual perspective looks the same as that of "Floating Dreams and Long Songs". Not only is the visual perspective similar, but the controls are also very similar. However, it differs from the oriental fantasy style of "Floating Dreams and Long Songs".
The art style of "Star Core Extinguishes" is more "modern".
The demo is small, and the event page is easily accessible by clicking into the platform, so the preparations for the game were completed quickly.
Ye Feiyang put on his headphones, first skillfully opened the settings menu, glanced at the settings, and turned everything that could be adjusted to the highest level before turning it around.
Everything is ready. Click "Start Game".
There is no job selection, no character creation, and the screen loads directly.
Soon, a rather beautiful top-down view appeared before Ye Feiyang. Clear stream water meandered down from the top of the screen, the pebbles at the bottom were clearly visible, and occasionally a few small fish swam by quickly.
The streamside is covered with damp soil and lush ferns. Sunlight filters through the leaves, casting dappled patterns of light, and the air seems to be filled with a fresh, moist mist.
His character is half-lying in the shallow water by the stream.
"Only StarCraft could create a 2D scene like this..."
As time goes by, StarCraft's technical expertise in the 2D game field has become increasingly profound. If you compare StarCraft with the original spin-off of The End, The End Source, you will find that there is a significant generational gap between the two games.
(End of this chapter)
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