Chapter 611 I thought it was a speed bump

"The Shadow of Black Myth: Is the Star Games Alliance a Partnership or a Gilded Cage?"

"Dominance or Shared Prosperity? We compared the developer support programs of StarCraft, Steam, and EPIC."

These articles don't look like they were written by overseas media at all.

It's more like it was written by a domestic ghostwriter, translated into a foreign language, and then reposted back.
The article appears objective and neutral, but it actually takes sides, comparing StarCraft's deeply integrated, collaborative development model with Steam's open, free, and almost barrier-free platform model.

The text subtly implies Xingchen's "domineering" nature and "unfairness" towards other developers.

As for how effective this kind of article will be, nobody knows.

But it's this kind of article.

That same evening, the news was also disrupted by Xingchen's announcement.

Because right after the first day of E3 ended, StarCraft released an announcement celebrating that the StarCraft Games booth had the most visitors trying out games on the first day of E3.

In other words, it's the "most popular booth".

This is nothing special. Later generations of Trump often won big by using similar methods. The reason why Starry Sky had the most trial users was because it had the most trial machines.

300 machines, plus a 30-minute time limit.

In comparison, Microsoft has 100 consoles, while Sony has 200.
If there's a queue, that's the most popular booth.

But that's not important. What's important is that with this "Winning is a breeze" announcement, Starry Night launched a new event.

[To thank players worldwide for their enthusiasm and support, StarCraft Games' E3 online experience event is now open.]

Starting today, we will unlock a demo of an E3 showcase game on the Starry Sky platform every day at midnight, allowing all players to download and try it for free.

[Game unlocked today: Star Core: Extinction]

This announcement was shared wildly by players on major social media platforms such as Twitter, Weibo, and Bilibili within minutes of its release.

At the same time, the online data on the Starry Night Games platform quickly began to surge.

~~~
In the PCGAEM office, Jeter stretched, picked up his half-cold coffee cup, and prepared to refill it before ending his long day of work.

Many people believe that jobs abroad don't require overtime.

In reality, capital is capital everywhere, especially in the United States.

As a game editor, working overtime during E3 is a regular occurrence.

There's been a lot of news today, about Microsoft, Sony, and StarCraft. Especially StarCraft—that monkey from the East alone got me to write three articles from different angles.
From the PV to the DEMO, and then the DEMO became a hit after its release, we had to take out the PV we wrote before, extract a bunch of BOSSes frame by frame, and publish it again.

Writing an article that lacks any information and relies entirely on a single image to make wild claims is definitely not as easy as you might imagine.

But the good thing is.

Even though I was busy, today is over. As long as I get through the first day of E3, the next two days will be much easier.

"Finally, I can rest."

Thinking of this, Jet rubbed his sore eyes and, before leaving get off work, habitually opened a data website.

This website is frequented by industry professionals and hardcore gamers. It scrapes data from various sources, including Steam, EPIC, and StarCraft, in real time and generates intuitive charts.

The person who initially created this website was purely motivated by a desire to stir up trouble, and they certainly did it skillfully.

Just like new energy vehicle sales rankings, humans always have a particular enthusiasm for comparisons. Sure enough, even websites like this are now receiving advertisements.
So this website, which started as a hobby, has become increasingly professional.

It can check not only overall website data but also game data, which is naturally quite helpful for an editor like Jeter. Taking a quick glance before leaving get off work is a habit he's developed.

Normally, he would just glance at it and be done with it, but today, when the website opened, Jett was stunned.

Under normal circumstances, the number of online players for a particular game may fluctuate significantly, but the number of online players for a game platform remains relatively stable.

But now.

Steam and EPIC are normal, but the curve representing the number of real-time online users on the StarCraft platform is like a rocket, shooting straight to the ceiling.

That growth rate is not a normal data fluctuation at all.

"WTF?"

Jet frowned, thinking he was seeing things.

He refreshed the page, and the glaring red curve not only didn't recede, but instead surged upwards with even greater ferocity.

Just as he was questioning his existence, his cell phone on his desk emitted a sharp roar. The caller ID showed it was his boss, the editor-in-chief of PCGAME website.

Jet's heart skipped a beat; he had a bad feeling.

"Hey, Bob?"

"Jett! Are you off work yet?"

On the other end of the phone, editor-in-chief Bob sounded like he had just finished a marathon, both excited and hurried.

"Just getting ready..."

“No? That’s perfect!” Bob interrupted Jet before he could finish speaking, “Don’t leave! Right now! Turn on your computer!”

"I've already opened it, and I'm looking at it..."

"Do you see that line?"

Bob's voice was filled with a nervous excitement, "StarCraft! They've released all the E3 demos! One every day! Gamers all over the world are going crazy!"

Jet glanced at the number on the screen that had broken the platform's historical peak, then looked at the jacket he had just put on, and sighed silently.

He shouldn't have answered the phone, but now it's too late.
“I understand.” Jett’s voice carried a calm acceptance of his fate.

"Should we write a new article?"

"One article? Are you kidding me, Jett?"

Bob practically yelled on the other end of the phone.

"I need a special feature! A series of reports! From now on, keep a close eye on the data on the Star Platform!!"

~~~
Jet was a little confused as to why the number of online users on the Starry Sky platform had suddenly surged, but the underlying logic was actually quite simple.

Because Chu Chen solved a "pain point".

Is the E3 hype enough?
Of course it's enough.

But what is the biggest pain point for those players who can only watch E3 online?
So what if you can't play it?
Watching others enjoy a Manchu Han Imperial Feast while you can only smell the aroma makes you drool with envy. But now, Xingchen suddenly announces that everyone can eat!

It instantly ignited the previously accumulated traffic, just like lighting a fire doused with gasoline.

It ignites instantly, so there's no reason why it shouldn't.

(End of this chapter)

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