Game Development: Starting with Recreating the Anime Game Style
Chapter 598 Morning Content
Chapter 598 Morning Content
When the logo of "Black Myth: Wukong" reappeared on the screen, the entire Los Angeles Convention Center was filled with an extremely enthusiastic atmosphere.
"HOLY-SHIT!!!"
I wonder who used all their lung capacity to shout that out.
Screams, whistles, and exclamations in various languages merged into a terrifying sound wave that nearly blew the roof off the convention center.
Chu Chen had said countless times before that gamers are the group that loves novelty the most.
So even though Feng Yi was still worried about whether the game's PV would work until he went on stage, Chu Chen wasn't worried at all.
Even if Journey to the West itself still has a certain influence globally, Indian mythology, which has no international influence at all, will still have people playing it if someone can make a fun and interesting game about it.
That's the charm of games.
More importantly, this PV is an astonishing 13 minutes long, and the plot is basically continuous except for the beginning and the end.
This duration and this performance style are not actually the norm at E3.
Chu Chen did this for the same reason as the previous life of "Black Myth," except that the game could display a lot of content.
He also needs to demonstrate the game for a long time to convince players that it is a game under development.
In addition, a long PV makes it easier for players to build up their emotions.
The story unfolds from the appearance of the Golden Cicada, through the appearance of small monsters, elites, and the mini-boss Guangzhi, to the appearance of the Land God, and finally to the big boss Lingxuzi. The emotions are then conveyed through scene segments.
Finally, the shock of the Four Heavenly Kings appearing, the various novel spells, and the unimaginable martial arts moves gradually build to the climax.
Finally, when Sun Wukong revealed his complete form as the "Great Sage Equal to Heaven" and shouted, "Your grandpa is here," all the pent-up emotions exploded at once.
This accumulated burst of energy is what gives countless players goosebumps.
These thirteen minutes, aside from anything else, at least prove that the game really exists, has already achieved some results, and that the development team knows what they want to do.
Many players might not think of such details, but their emotions have been completely stirred by this PV.
So in addition to the players on-site, tens of millions of viewers online around the world were venting their emotions in the same way at the same time.
The moment the barrage of comments rained down on the five words "Black Myth: Wukong," the screens in both the Chinese and Japanese live streams were completely filled with a dense torrent of comments, leaving no visible content.
Although English is not suitable for bullet comments in Europe and America, the comment section is still like a waterfall.
Just as people at a live event need to shout, online players also need to vent their emotions through text.
"You're kidding me... That dilapidated temple... turned into a heavenly palace?"
"This performance was simply divine!"
"Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit! Holy shit!"
"My DNA is kicking in, it's saying, buy! Buy the fuck!"
"Suona! It's a suona! I'm dead! I was taken away by this suona!"
"Please, please, don't let it be another PV scam. I've never wanted to play a game this much in my life!"
"Upstairs, didn't you see the words 'real footage recording'? When has Xingchen ever lied to us?"
"Which studio of StarCraft is Game Science? I've never heard of it before." Compared to the simple visual shock of overseas players, the reaction of domestic players was even more exaggerated. It was a complex emotion mixed with ecstasy, excitement, pride, and even a hint of grievance.
how many years?
From the Famicom era, they played Super Mario Bros., Final Fantasy, and The Legend of Zelda. Later, they played World of Warcraft, The Elder Scrolls, and Three Men and a Dog.
They had witnessed the vastness of Hyrule and experienced the prosperity of Los Santos.
It's not that they haven't seen good games; in fact, you could say they are among the most discerning and knowledgeable gamers in the world.
But there's always a void in their hearts.
Why should our own myths and heroes only be given cheap skins and five-cent special effects in those poorly made web games and card mobile games, to have their nostalgia worn away again and again?
Why is it that Sun Wukong, the most rebellious and unruly Eastern superhero, is either a simple animal or a brute who only knows how to wield a stick in foreign games?
They waited too long and were disappointed for too long.
until today.
Until Xingchen delivered a 13-minute, high-energy live demonstration that was impeccable in every aspect, from visuals and music to action and narrative, slamming the real, mythical world they had fantasized about countless times right in their faces.
That's not imitation, not homage, but a cultural confidence that comes from the depths of our blood.
The windmill made of a stick, the effortless immobilization spell, the lifelike mockery of the local earth god, the South Heavenly Gate rising from the ruins of a dilapidated temple, and finally, the monkey carrying a stick, grinning wildly at all the gods and Buddhas in the sky.
This is our myth.
This is our hero.
This is our game.
So handsome, so incredibly handsome!!!
Who says StarCraft can't make AAA games?!
Actually, the PV showed the Game Science logo at the beginning, but before that logo were the logos of Project Star and Project Star Game Engine.
In addition, it made its grand finale appearance at the Starry Sky exhibition.
Many people immediately assumed that this was a new game released by Starry Sky Games.
Although, strictly speaking, StarCraft Games is indeed the producer of "Black Myth: Wukong".
After all, Chu Chen's investments have now given him a 45% stake in Game Science, plus future global publishing commissions, and the fact that Chu Chen hasn't been involved in the game development process.
However, when Feng Yi is confused, he will directly show him the answer, and then the two of them will usually brainstorm new ideas based on that answer.
Therefore, Chu Chen was clearly listed as a producer in the Black Myth development team. Feng Yi would sometimes take the answers given by Chu Chen back to his own studio for further processing.
Although Feng Yi could have easily copied Chu Chen's answer, he didn't. Feng Yi is a producer with a technical background, a semi-idealist, and also a stubborn person.
Chu Chen's answer not only failed to alleviate the development pressure of "Black Myth: Wukong", but actually added a lot of pressure, because Chu Chen's answer mainly focused on the first few chapters.
In other words, the answer itself is only half written, so Feng Yi not only has to spend a lot of time and energy optimizing the framework of the former, but also has to spend more time polishing the later chapters.
In conclusion, while this timeline of Black Myth has a high "mortal content" element, the development team's pursuit of excellence in the game has also risen accordingly.
(End of this chapter)
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