Game Development: Starting with Recreating the Anime Game Style

Chapter 582 The appetizer was so explosive?

Chapter 582 The appetizer was so explosive?
Does the closing segment of the E3 pre-show press conference count?

Does it count if the Nogizaka46 girls personally flew to the United States to support Stars?

Well, the latter might not be calculated that way, but the former—the president of Sony Interactive Entertainment Worldwide Studios personally promoting another company's launch event in front of gamers worldwide—is an exposure of a level whose value cannot be measured in money.

No matter how much money you offer, Microsoft will not advertise for Sony at its own product launch event.

This demonstrates both sincerity in cooperation and is the most efficient way to "settle accounts" under duress.

When Sean Rhodes made those remarks on stage, Chen Mo and Kong Yao, among other media professionals, saw the "prestige," while Sony's finance department saw that a huge "publicity and marketing expense" had finally been secured.

So, when Chen Mo and the others in the audience were hurriedly trying to send the news back to China, Sean on stage delivered another fatal blow to everyone.

"Before everyone waits for that wonderful press conference, we have a little surprise for you."

He snapped his fingers, and the lights in the hall dimmed again, drawing everyone's attention back to the huge screen.

The moment the screen lit up, everyone held their breath.

There is no logo, and no title.

The scene depicts a deep, ancient forest, with sunlight filtering through layers of tree canopies, casting dappled patterns of light.

The camera slowly pans across the moss-covered stone steps and the broken stupa, finally settling on a huge stone hand. The hand is in the meditation mudra, serene and solemn, and its thumb alone is thicker than an ancient tree in the corner of the frame.

The camera continues to climb upwards.

The outline of the stone hand gradually became clear: arms, shoulders, and finally, an enormous face of Buddha.

The Buddha statue has a compassionate and peaceful face, with its eyes slightly closed and a faint smile on its lips.

But the erosion of time has left mottled marks on his face, with a huge crack running from his forehead to his chin, and several thick vines wrapped around it, as if to imprison this tranquility forever in this deep mountain.

A hush fell over the scene; everyone was stunned by the imagery, imbued with an aura of Eastern Zen and mystery! What on earth is this?! Starry Sky's new game!!

This graphics! It's definitely a AAA game!!
Before anyone could guess, the screen suddenly went black, and a new game screen appeared again.

Ok?
You ask how I know this is a new scene? It's simple, because the rendering style of the lit-up scene has changed from realistic ancient China to an anime-style song.

The first sounds were a sharp whistling of the wind and the loud cracking of rocks.

When the screen lit up again, the viewpoint was now at an altitude of 10,000 meters, overlooking a vast expanse of land.

At the center of the earth is a bottomless giant sinkhole, its edges so smooth as if precisely cut by some supernatural force.

The camera plummeted rapidly, plunging into the depths of the sinkhole with a strong sense of weightlessness.

A tiny figure, dressed in a strange white ancient robe, was rapidly descending using a rope. Below him lay a bottomless abyss of darkness, as if leading to the Earth's core.

Uncontrollable gasps erupted from the audience. This dramatic shift in style, far from being jarring, only heightened the anticipation.

"boom!"

The screen went black for the third time, followed by a deafening roar so heavy it made your heart pound.

This time, the scene appears on a frozen snowfield.

The wind and snow were howling, and visibility was extremely low.

The camera flew swiftly across the thick snow, close to the ground, and ahead, the outline of a colossal creature was faintly visible in the snowstorm.

As the camera zoomed in, the outline became clearer and clearer.

That's a... mountain? No, it's not a mountain.

It was a colossal creation forged from steel, its base as wide as a city.

Countless sturdy metal supports are driven deep into the frozen ground, supporting the tower-like structure that extends upwards. The camera suddenly shoots upwards, passing through layers of mechanical structures and pipelines, and finally breaking through the blizzard that blots out the sky.

Above the clouds, the sunlight was blinding.

At the top of that steel behemoth was a colossal plasma engine nozzle, its eerie blue flames surging and roaring like a trapped star, as if it could unleash a force powerful enough to propel an entire planet at any moment.

Unparalleled industrial aesthetics, breathtakingly grand scale.

The gasps from the audience had turned into a deafening roar. In just over ten seconds, three distinctly different yet equally visually stunning images completely ignited everyone's senses.

Just as the audience's emotions reached their peak, three scenes flashed back quickly before finally freezing.

In the center of the screen, the logos of StarCraft Games and Sony reappear.

Immediately afterwards, a simple line of text appeared below the logo.

"Los Angeles time, May 12, 2 p.m."

"Starry Games E3 Pre-Show Press Conference"

Fifteen seconds, without the slightest delay.

The lights came on, and Sony's press conference was officially over, but no one in the audience cared anymore.

"Holy crap!" Kong Yao jumped up from his seat, nearly dropping his camera. "Make...make a trailer for the press conference? You can do that?!"

If the announcement made by the head of Sony's US operations earlier was somewhat surprising, then this is simply shocking.

It's worth noting that the promotional video we just watched, apart from the stars and the Sony logo at the beginning and end, didn't feature any Sony elements at all.

"They've gone mad, they've all gone mad..." Chen Mo muttered to himself. He finally gave up thinking and started frantically typing on the keyboard.

All the prepared articles, such as the analysis of The Last of Us Part II PV and the appreciation of the art style of Ghost of Tsushima, became worthless at this moment.

For media outlets in other countries, this news may still have value, but for domestic media, the biggest highlight of Sony's press conference at this moment is not Naughty Dog, nor Hideo Kojima, but the star that hasn't even appeared yet.

The chaos at the scene lasted only a few seconds. Immediately afterwards, all the media professionals were like mad dogs injected with adrenaline, their fingers flying across the keyboard.

"Forget about Sony! Upload the video first! Cut out this last part! Quick!"

"Quick! Publish the news! Sony's press conference's grand finale surprise—a breathtaking 15 seconds!"

"Wait a minute, didn't these three games not reveal their names just now? How are we going to report this?!"

"Old Chen, do you have any clues about those three?" Kong Yao asked while frantically sending the photos he had just taken to the domestic editorial department.

Chen Mo's mind was racing, but at this moment, he didn't know either.

"Never mind what it is for now, just use the three mystery games and get the article out as quickly as possible! The country is definitely in an uproar right now!"

Chen Rui is absolutely right.

At this very moment, although it's 3 a.m. in China, those who are staying up all night to watch the live stream are truly hardcore gamers.

(End of this chapter)

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