Chapter 508 Who Could Have Expected
Even though everyone guessed that PUBG Mobile would be a hit, no one expected it to be this popular.

Almost overnight, the global internet's live streaming rooms were almost entirely dominated by the mobile game "PlayerUnknown's Battlegrounds," and the most ridiculous thing was that many domestic streamers were also involved.

They used to play the PC version, but now, for the sake of data usage, they've picked up their phones and started rubbing the screen.

"The graphics are really good. To achieve this level of quality on a mobile phone, the optimization is quite good."

"I'm using the highest graphics settings, and it's not lagging at all."

"The controls... well, it takes a while to get used to, but the aim assist is just right, which is very friendly to players with poor reflexes. The recoil control is still there, and there is still room for skilled players to maneuver."

If there's any difference between this world's PUBG Mobile and its predecessor, it's probably that the only difference is that the opening logo not only features Bluehole's logo, but the Unreal Engine has also been replaced with the StarCraft game engine.

The Starry Sky game engine is designed to be a dual-platform engine.

Therefore, in many aspects, the visual presentation may still lag behind Unreal Engine, but in terms of optimization, it is superior to Unreal Engine.

~~~
As a streamer in the "Final Battlefront" category, Huang Wenfeng never dreamed that his first live stream of the new year would be a battle royale mobile game.

But there's nothing we can do; the audience wants to see it.

Yesterday, as soon as the PV for "Final Forbidden Zone" came out, his QQ fan group, which he had been managing for almost a year, exploded.

Two years had passed since the release of "Final Front".

The sweet girl from back then has become half a "old hag." Although "Final Front" keeps releasing content, the reality is that when the fans in the group saw "Final Zone" appear, wow, it was like military enthusiasts seeing China's sixth-generation fighter jet.

Suddenly, the New Year's Eve event and Christmas skins that were still being promoted for "Final Battlefront" no longer seemed appealing.

Open the Starry Sky Tap discussion forum for "Final Frontline", the comments under videos on Bilibili, and various anime and game communities, and you'll find that almost everyone is talking about the "Final Frontline" PV.

"[In-depth analysis] From the 'Final Zone' PV, we can see the next-generation 2D rendering technology of Star Engine."

"[Hardcore Research] Speculation on the skill sets and tactical positioning of the six humanoid characters appearing in the PV."

"[Mind-blowing] Is the world-building of 'Final Forbidden Zone' related to the main storyline of 'Final Front'?"

The physical swaying effect of the skirt when the UMP45 lands; the reflection of ambient light on the scope when the WA2000 is aimed; the particle effects of the muzzle flash when the Type 95 is firing in bursts…

Every detail was magnified, screenshotted, and studied repeatedly.

Character skills and resurrection mechanisms have sparked heated tactical discussions.

"I feel that the pace of this game will be much faster than that of PUBG. The existence of the respawn mechanism will make teams more willing to fight, rather than just 'camping'."

"That's right, and the addition of skills has completely changed the tactical dimension. A good scout, such as UMP45, can give the team an absolute advantage in information warfare. And a powerful gunner, such as Negev, can tear through the enemy's defenses at a critical moment."

"In this game, marksmanship is fundamental, but tactics and teamwork are the keys to victory. I even think it has the potential to become an esports phenomenon!"

"Am I the only one who thinks this black stockings rendering looks so awesome? Could it be that Starry Sky registered a patent for black stockings a few days ago, and this is what they were talking about?"

The level of discussion surrounding this game even surpassed that of "Peacekeeper Elite," which had already officially launched its open beta.

It may be lively, but you can't actually participate.

So, this group of players who were shouting "My waifus are awesome!" and clamoring for "Hurry up with the anime battle royale!" also casually pre-registered for "Peacekeeper Elite". The logic is peculiar, yet quite reasonable.

on the other hand.

As a streamer, it's perfectly reasonable for them to stream what players like.
So, Huang Wenfeng, who was originally broadcasting "The Final Battlefront," was now rubbing glass.

And believe it or not, Huang Wenfeng actually has a talent for shooting games. As he spoke, he had already picked up a UMP9.

In a room in Pochinki, you unexpectedly encounter another player.

"Da da da!"

A crisp gunshot rang out, and a kill notification popped up on the screen.

"It's done!"

"Guys, to be honest, this game is pretty good."

"The Starry Sky version truly captures the feel of the PC version, and the optimization is truly amazing. My co-branded Xiaomi 6 runs incredibly smoothly on high settings, and the overheating isn't even that bad."

"You're asking me what this thing in my hand is?"

As Huang Wenfeng spoke, he lifted his phone onto the table. On his phone was a uniquely shaped black peripheral device with physical buttons on both sides, resembling shoulder buttons on a gamepad.

"These are shoulder buttons for mobile phones released by StarCraft Games last year. I bought them to play racing games, but I didn't expect them to be even more useful in shooting games."

"The setup is very simple; you just need to drag the game buttons to the corresponding positions. Then you'll see..."

As mentioned before, the only monetization point in the current public beta version is the battle pass, which costs 68 yuan.

The reason why the monetization points are set so restrained is mainly because Chu Chen wants to compete with "Honor of Kings" in China.

Of course, this doesn't mean that "Peacekeeper Elite" will be released as a MOBA game, but rather that it should be elevated to the status of a national game.

This is something that looks simple, but is actually not simple to do.

It seems simple because "Peacekeeper Elite" was a national game in its previous life. It's not simple because if you don't understand why "Peacekeeper Elite" became a national game and try to make things work randomly, you may not be able to replicate its past success.

The reason why "Peacekeeper Elite" was able to become a national game in China in its previous life was because it was a battle royale shooting game, which is not a mainstream game and has a high barrier to entry.

One of the biggest reasons is that "Peacekeeper Elite" was free to play for almost a year before it was renamed.

This is because Tencent did not obtain a game license, so it was forced to operate for free.

However, by a twist of fate, during this year of free operation, the game truly went from being within the gaming community to being available outside of it. The development team didn't need to consider monetization, so they could continue to optimize the game.

In just over a year, Tencent has accumulated hundreds of millions of users.

Players make friends, form teams, and treat the game as a social platform.

When "Peacekeeper Elite" is launched a year later and payment is enabled, users will have already developed the habit and established social relationships, making it a natural thing to spend money on the game.

(End of this chapter)

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