Chapter 5 Top
One is the character's 2D animation.
Because it's an auto-chess mode, StarCraft didn't need to worry about details like player-controlled characters and movement during development.
Therefore, production capacity can be focused on character shooting, idle time, and weapon texture.
The muzzle flashes and the feedback of bullets hitting enemies are also very satisfying. From the stagger caused by bullets hitting the body to the falling of machinery, these animations, combined with sound effects, bring the so-called sense of impact.
The accumulation of these details creates a battle scene that at least doesn't feel jarring.
Secondly, during battles, there is a very professional panel on the left side of the game interface, which contains a lot of data such as the output of each doll, firing speed, positioning and fire coverage.
After the battle ends, this panel will even rate each doll from B to S, and will also give the commander a rating for the entire battle, including battle time and output.
In fact, this data is not very useful, just like the data panel in LOL matches, which most people don't even look at.
But the existence of this thing truly enriches the details of the entire battle.
"Unfortunately, this battle is automatic."
Ye Feiyang muttered something.
Fully automatic is convenient, but it always feels like it lacks the thrill of operation.
However, the thought was fleeting, and soon the new interface that popped up after the battle results on the screen immediately caught his attention.
A row of new character illustrations and names appeared at the bottom of the screen.
"Type 97? Hmm? Wearing white stockings, oh wait, she looks similar to that Type 95 from earlier, sister?"
Browning?
"Kar98k...isn't that the sniper rifle from the Elite Gundam update?"
His eyes swept across the screen and he noticed a number in the corner that had jumped up briefly after the battle ended.
"Oh, the monsters I just killed give me execution points, which I can use to recruit dolls, upgrade the population, and do random things."
"I understand, I understand now, I completely understand..."
"Speaking of which, the Type 97 should be related to the Type 95, right..."
He tentatively clicked the "Recruit" button next to the Type 97, and then dragged the newly recruited Type 97 onto the chessboard.
As soon as they were placed, a faint light seemed to flash beneath the feet of the two humanoid figures, and an icon with the words "[Rapid Fire Rate Increase]" written in small print appeared next to the character illustrations.
Curious, he clicked on the icon, and a line of small text appeared.
“【星辰同源】:在场华夏人形数量达到2/4/6时,场内所有已方华夏人形全体射速提升15%/25%/35%”
"Fuck!"
Ye Feiyang almost jumped up from his chair.
"There really is a collaboration! Collecting two of them increases the rate of fire by 15%?"
"Collecting four will increase the rate of fire by 25%?! If you collect six, won't you be able to dominate the battlefield?"
Ye Feiyang could almost see four long, straight black girls standing side by side, their gun muzzles flashing, riddling the enemy with bullets. With the wonderful wish that he could kill indiscriminately once he had gathered the "sister flowers," Ye Feiyang confidently began the second round.
A 15% increase in rate of fire is indeed very impressive.
It's clear that the firing rate of the Type 95 and Type 97 is much faster than that of the other humanoids. This wave of small monsters is a piece of cake for the Type 95 and Type 97 with their combined firepower.
"Hey, that's awesome!"
Even though it was just fighting weak monsters, Ye Feiyang still felt quite satisfied seeing that his "decision" had worked.
This feeling of pleasure comes from the change in "numerical value".
In the gaming industry, especially in China, the "free-to-play + in-app purchase" model has led to the use of numerical value manipulation as a "psychological weapon" to stimulate consumption.
As a result, this method of comparing numerical values has become quite commonplace.
It's so bad that even free Warcraft 3 maps have map developers charging for unlocking powerful equipment within the map, and some people actually pay for it.
Of course, just as a knife can be used to kill someone, it can also be used to cut vegetables.
Tools themselves are neither inherently superior nor inferior; the fact that numerical comparisons have been abused to this extent precisely demonstrates that the tool itself can indeed support the gameplay. This effect is even more pronounced when applied to the combat gameplay of *Final Front*.
Ye Feiyang's first game was actually quite chaotic.
He hadn't read the tutorial, so there were many things he felt he understood, but also felt he didn't. For example, with this lineup system, he only realized there was a lineup reference on the left side after being utterly crushed by another player in the second round.
You can recommend a lineup based on the dolls in the current formation.
At the same time, it was only after the second round of battles that he discovered there were eight avatar frames on the right.
"So this is a multiplayer game?"
Look, there was matchmaking right away, and it even took more than 40 seconds to get into the game, but this guy only just realized it now.
Of course, these things couldn't stop him from getting more and more engrossed in playing.
"Alright, PvP, huh? This is getting interesting! Looks like it's time to show you what I, Ye, am capable of."
Having figured out the situation, Ye Feiyang rallied.
His goal was clear: to forcefully capture the Chinese dolls, rely on his rate of fire to deal damage, and take down the others!
However, what was that saying again?
Dreams are beautiful, but reality is cruel.
The game ends, and the shop refreshes.
"Give me a 95, a 97, or even a 92, please! Just give me one!" Ye Feiyang muttered frantically, his finger constantly clicking the "random refresh" button, the execution points dropping rapidly.
The cars that appear in the store are either M4s or AKs, and occasionally a Mosin-Nagant, but the domestically produced twins he longs for are nowhere to be seen.
"Damn it! It didn't appear again?!"
Ye Feiyang was so angry when he saw the row of "foreign guns" that appeared. He slapped his thigh repeatedly.
"Wait, is this game targeting me? Why are all the weapons foreign? Where are my domestically made guns?!"
He looked at his pitiful number of execution points.
Then look at the blonde-haired, blue-eyed or silver-haired, red-eyed dolls in the store.
This feels exactly like a player who planned to get a "pure suit" hand from the start, but when they drew tiles, it was all bamboo and dots, just no "characters" at all.
However, humans are creatures that never accept the concept of luck.
"Just one more time! The last time! I refuse to believe it!"
He gritted his teeth and clicked refresh again.
The screen flickered, and a new batch of humanoid figures appeared.
"..."
Ye Feiyang stared at the screen, silent, still nothing.
"Fine! You win!" He felt his blood pressure rising a bit. "You won't give me 95 or 97, huh? I'll buy something else! I'll buy a whole bunch of Mosin-Nagant! I'll pile them up until you're stuffed to death!"
As he spoke, he bought the two Mosin-Nagant rifles in the store in a fit of pique.
Once a piece is placed on the board, it automatically undergoes a star-level upgrade.
"!!? Huh!? Holy crap, it can be upgraded!?"
"Three chess pieces can be upgraded to a higher star level!"
"No, damn it, that's why the other people's humanoid figures have stars on their heads and it hurts so much when they hit me."
"Why isn't there a tutorial to teach this?!"
(End of this chapter)
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