Chapter 492 has been received ninety years later.
The most remarkable thing about Xingchen's combination of punches is not their immediate destructive power, but that they are almost impossible to replicate.

Just like Chu Chen said before, these old games are becoming increasingly rare. Take Red Alert 2 for example, StarCraft got the rights to the remastered version, and no one else can get it.

Adding money won't help.

Unless you can buy back the copyright from Starry Sky.
"What about our own games? Can we make our own Half-Life, Portal, Left 4 Dead, Team Fortress?"

"Or even, we could release a sequel without resetting it?"

Jason changed his approach.

Theoretically speaking, Steam has a considerable number of games, many of which are classics. Furthermore, StarCraft has already proven that remakes of nostalgic games can attract players' attention.

"Theoretically, of course we can."

"That……"

"But in reality, it's a bit difficult."

"Why? We own the copyright and the technology. What's so difficult about that?"

Jason was puzzled.

“What’s so difficult about that? Jason, we’re Wilford.”

Wilford is not a small company struggling to survive, but it is still a company, a company with billions of dollars in revenue every year.

Every project needs to be evaluated, especially one that is destined to lose money.

More importantly, as the founder of Valve, Gabe Newell (GabeN) is very cautious about initiating new projects.

Gabe Newell's current view on new games is basically that rather than releasing a sequel that fails to meet expectations or lacks innovation, it's better to let the classics remain in their prime.

To put it more nicely, this viewpoint is called a commitment to quality and innovation.

To put it bluntly, it's "lazy governance."

To put it bluntly, it's simply because Steam allows you to make money effortlessly, so rather than doing more and making more mistakes, it's better to do nothing and make no mistakes.

Aside from differences in ideology.

Mark's point about the difficulty stems from a very real issue: Gabe Newell's "do less, make fewer mistakes" philosophy isn't new; Steam had already shifted its focus to platform operation several years ago.

The end result was that a large number of game developers left Valve in 15.

Games like Team Fortress and Left 4 Dead have seen a large number of departures from their original development teams.

Under such circumstances, pushing for the redesign project to be approved is very risky. If it succeeds, that's one thing, but what if it fails?

Wilford's company culture is about freedom and encouraging innovation, but freedom doesn't mean ignoring business principles, and innovation doesn't mean burning money for nothing.

Everyone who has secured a position here understands how to create value for the company, rather than generating debt.

Proposing a project that is guaranteed to lose money is tantamount to suicide in the workplace.

"But even a remake of StarCraft might not make money..."

"Those are the stars, we are Villefort!"

The sudden rise in tone startled Jason, and even through the glass, several employees who had been listening intently outside the office could be seen shrinking back.

Mark also noticed that he had lost control of his emotions during the conversation.

This is something that can't be helped. Anyone would be stabbed in the back like this, and then be forced by their boss to come up with a solution immediately, when the best solution is unusable.

Neither of them will be in a good mood.

In business competition, it's a back-and-forth game, and everyone plays by the rules. You can offer discounts, and so can I; you can seek exclusivity, and I can pay to buy exclusivity.

But Xingchen's current actions are completely unreasonable.

It's like two people playing chess. You're still thinking about "the knight moves in an L-shape, the bishop moves diagonally," when your opponent suddenly flips the chessboard over and throws pieces at your face. You can't respond because your rules don't include "flipping the chessboard."

"The stars belong to Chu Chen alone."

“He doesn’t need to be accountable to anyone else. The company’s money is his money. He thinks this deal is worthwhile, even if he loses hundreds of millions, as long as he can get a piece of our flesh, he will do it.”

"so……"

"Dong dong dong."

Before Mark could finish his complaint, there was a knock on the office door, interrupting their conversation.

"What's up"

Mark frowned, but still took a deep breath.

Immediately afterwards, his assistant poked his head in, a strange expression on his face.

"This morning, our operations department received an email from China, from Tencent. They proposed a copyright purchase, and I think I should report it to you."

Jason and Mark exchanged a glance, both seeing confusion in each other's eyes.

Tencent? Copyright acquisition?
"Then tell me."

"Oh, okay, to put it simply, they're very interested in our Half-Life and Left 4 Dead IPs. They hope to partner with us to completely remake both games."

~~~
About an hour later.

Tencent, gaming platform division.

"Villefort rejected our cooperation proposal..."

"Alright, you don't need to tell me which companies rejected us. Just tell me that you haven't secured any preliminary agreements yet?"

The meeting room was completely silent.

No one answered this question because it is unanswerable.

While Steam might still have to agonize over whether or not to use its own IP, Tencent had absolutely no such dilemma. Ever since the Starry Night event started, they've been frantically searching for games.

The problem is, the more I searched, the more desperate I became.

Clearly, Xingchen has already taken all the easy opportunities to profit, and projects that Xingchen couldn't finish in half a year obviously can't be finished in just two days.

Moreover, it's not just overseas games; StarCraft has basically captured all domestic games as well.

After a long while, in the conference room...

Zhao Ming, the person in charge of the game platform, couldn't withstand Leng Zefeng's gaze any longer and was forced to explain.

“We tried to approach some more niche IPs, such as the Heroes of Might and Magic series, but we learned that StarCraft had already bought the adaptation and remake rights for all six Heroes of Might and Magic games back in March of this year, including the rights to further development…”

When did they begin planning this?

"Based on the information we can currently trace, the earliest acquisition may have been a year ago."

"a year ago……"

Leng Zefeng repeated the sentence, his fingers unconsciously tapping on the smooth conference table, making a soft "tap, tap, tap" sound.

It looks like he's thinking.

In reality, Leng Zefeng's mind was also blank. He felt like the county magistrate in "Let the Bullets Fly," arriving in Goose City with great ambition.

They were told that the taxes collected here had been collected ninety years in the future.

Stars, oh stars!
You're so cruel! You could at least have kept one!
(End of this chapter)

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