Chapter 468, please see the next episode.
Besides the "Inspection" and "Patrol" gameplay modes, the last and core gameplay mode is called "On-site."

Simply put, the game will make Adam actually appear in the scene, but Adam is not an actor, so naturally Adam will not follow the script.

For example, Adam would jokingly ask Bob, after he picked up the wrong beer brand three times at a convenience store, "Where do you think these beers are produced? I've never seen their factories."

At that moment, the game interface flashed red, and Adam's potential awakening value jumped from 3% to 50%.
Because Adam's awakening value had been consistently low throughout the game, this sudden increase of 50% and the unexpected plot change make this all the more striking.

The increase in numerical values ​​and the change in background music immediately heightened the tension of the entire game.

[Breaking News: Target Deviates from Script]

[Trigger Character: Adam]

[Current dialogue: "Where are these beers produced? I've never seen their factory."]

Below the dialog box are three options that are flashing slightly, and next to them is a countdown that is constantly decreasing—15 seconds.

[Option A: Command actor Bob to answer: "They're brewed in Milwaukee on the continent, the beer capital!"]

[Option B: Instruct actor Bob to reply: "Oh... well, I'm just doing it part-time, so I'm not really sure, maybe somewhere in town."]

[Option C: Command actor Bob to answer: "Sir, this is the pride of our Seaside Town! Every bottle is brewed with spring water from the top of Haven Mountain. It's our mayor's secret recipe, and we never sell it to outsiders!"]

Actually, if we consider the pursuit of realism...

Even if there really were a "Truman Show" scenario, the protagonist certainly wouldn't have to do everything.

However, as I said before, games shouldn't overemphasize realism.

Instead, the goal is to keep players constantly focused on the "conflict," and Chu Chen laid a lot of groundwork for this first point of conflict.

From the props used in the inspection to the patrol, and finally to this conflict.

How could they possibly leave players out of such a crucial point of conflict?
In fact, Su Xiaoli did immediately tense up, because Adam was still talking even as the pop-up option was selected, and the game did not stop to wait for the player's reaction like a regular game.

Instead, the pressure continues to mount.

Su Xiaoli quickly failed because she missed the opportunity to have a conversation.

The word "Failure" was deliberately displayed on the screen, clearly mocking Sekiro, but it actually felt quite fitting.

[Task Failed: Emergency Handling Timeout]

[Assessment: The doubts surrounding the target "Adam" were not resolved in a timely manner, deepening his skepticism towards the world.]

[Adam's Awakening Rate: 3% -> 55%]

[Ratings: -15%]

[Supervisor's Comments: What are you doing? Are you asleep? You can't even handle a simple impromptu question. If the ratings continue to drop, you can go home!]

After this part of the game ended, the chat was flooded with comments. On one hand, the streamer's defeat amused the viewers, and on the other hand, it was a matter of finding amusement in the game.

The audience was naturally delighted.

Secondly, there is the discussion about the game itself.

This game really does feel like The Truman Show.

To be honest, this isn't really Xiao Li's fault. It's her first time encountering a real-time reaction system like this, so she was bound to be flustered.

[But that's precisely what makes this game so amazing! The immersion is incredible; you're the director sitting in the control room. When something goes wrong on set and the actors are confused, you have to give immediate instructions!] Is a game fun or not?

This is actually something that is very difficult to judge subjectively.

However, it's not to say that there's absolutely no basis for this.

Its core mainly comes from two points: first, whether there is a sense of immersion.

There's a threshold to this sense of immersion. The closer something is to real life and the more common it is, the more immersive it becomes. For example, as mentioned earlier, encountering a zombie nurse in white stockings who is tied up in a hospital in a zombie world is a very vivid image.

Although no one has ever seen this scene in real life.

But what if you told me that in a dimly lit tavern in the Middle Ages, a dwarf named Bathory von Stein asked you to find the Count of Glamorgan's lost heirloom silver cup?

The sense of immersion in this kind of scenario is relatively low.

Who is Bathory? And what is his relationship with the Earl of Glamorgan? It's just a silver cup; once it's lost, it's lost.

These kinds of missions, which are based on the cultural background, historical origins, and character relationships of another world, naturally create a barrier for players who lack cultural background.

It fails to evoke the most basic emotional resonance in players immediately.

Emotional resonance is the cornerstone of immersion.

This is also why Chu Chen chose "The Truman Show" as his subject matter.

It is popular enough and relatable enough that everyone can easily understand the core concept of "an ordinary person living in a giant film set".

This understanding is the beginning of immersion.

Beyond this relatively easy sense of immersion lies a set of gameplay elements that can be repeated and are quite fun.

The concept of repetition can refer to the whetstone theory of leveling up and fighting monsters, the victory in a PVP game, or the continuous harvest in a casual farming game.

In the game "Adam's World", this cycle is the three things that the player just needs to do: inspect, patrol, and be on-site.

These three events correspond to different gameplay styles, and based on the overall setting, they can continuously provide players with new experiences and advance the storyline.

Players can either think about everything or simply act as a "director".

You can also think about what this world really meant to Adam.

Unfortunately, due to the limited production time of only 48 hours, and the fact that Chu Chen, being a "scheming boy," never intended to finish the demo from the very beginning, the demo was not intended to be completed.

Even if the work is not finished, a large number of completion points will be deducted.

The problem is that he doesn't need to win the championship; what he needs is hype and attention. So, after the third round, without giving an ending, the game ended abruptly.

Until the game displayed the words "To be continued".

Su Xiaoli sat up abruptly in her chair, staring at the large characters. A few seconds later, she slumped back into her gaming chair, letting out a long groan that was a mixture of resentment and amazement.

"Gone? That's it?!"

Although her expression and demeanor looked very much like acting, she really wasn't. It felt like watching a suspense drama, just when you thought the murderer was about to be revealed, the screen suddenly went black, telling you "to be continued."

(End of this chapter)

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