Chapter 459 It smells so good
Benna and the others were quickly led into a spacious lounge.

Before entering the lounge, they encountered several groups of people, some speaking English, others Japanese, Korean, and Chinese, although he only spoke English.

The other Benners didn't quite understand, but it was clear that this competition really felt like a "global tournament".

"Dear teachers, this is the procedure manual for this competition. Please take a look."

Upon arriving at the lounge, the staff brought over the script.

Benner had just opened the booklet when he froze.

"A resource war?"

Two other people were also stunned, just like him.

Adam read it aloud in French.

"First round: 'Office Space Selection Quiz,' where you score points by answering questions to win the right to choose your development studio first? Second round: 'Hardware Heist,' where you solve a team puzzle game to win upgrade components such as high-end graphics cards and extra memory sticks? Third round..."

The more they looked, the stranger it seemed. Although the staff from Starry Sky had told them before they came that in order to increase viewership and attention, there would be some reality show segments before the official start of the competition.

But... there's way too much of a reality show element here!
~~~
Half an hour later, in Studio One.

This is a semi-circular studio with a huge LED screen in the center of the stage, and a dozen or so gleaming metallic answer tables neatly arranged on both sides.

Each quiz booth had a touchscreen and a huge red button, creating a strong sense of competition. Below the booth were hundreds of audience seats.

The room was now full of people.

"my God……"

"They are serious."

After being guided to their designated answering station by staff, the three members of MT Studio put on the simultaneous interpretation headset provided by the organizer, and clear French audio immediately came through.

A female host with impeccable makeup and an infectious smile walked onto the stage and announced the rules of the "Office Position-Grabbing Intelligence Competition" in a passionate tone.

The rules are simple: there are a total of twenty questions, covering multiple fields such as game development, game history, programming algorithms, and art theory.

Ten points are awarded for a correct answer, and five points are deducted for a wrong answer.

The top three teams in the final standings will have the right to choose the "Luxury Development Suite".

Listening to the rules of the game, Benna remained completely unmoved.

The scene was far from what he had imagined. He thought it would be a more traditional game development competition where everyone could chat before the competition.

Let's discuss the problems we've encountered and then start the competition.

He had even prepared what questions he would ask the developers of StarCraft Games.

However.
What is this? Although Benna's other goal in participating in the competition besides discussing the game was to promote it, these reality show segments are so boring. Will anyone actually watch this kind of reality show?
"Alright, top developers from all over the world, are you ready? The first question will appear on your tablets now, and you can answer it the moment it appears."

"Now, please look at the first question!"

Just as Benna was inwardly complaining, the host's voice came through his earpiece.

Soon, the first question arrived.

In a physically-based rendering (PBR) workflow, when using a Metallic-Roughness workflow, what should the theoretical pixel values ​​of the Metallicity map be for a purely non-metallic (Dielectric) material?

A 0
B. 0.5
c. 1
D. Depends on reflectance
When the first question arose, Benner was somewhat surprised.

He anticipated questions like "Who made Super Mario?" or "What was the world's first video game?"—common knowledge questions. But he never expected the first question to be so "hardcore."

This was purely a technical development issue, and a rather specific knowledge point. It was almost an instinctive reaction; his hand had already slammed heavily on the red button.

"Snapped!"

A crisp sound echoed in the studio, and the answering table in front of him instantly lit up with a red light.

The spotlight suddenly shone on him, and all eyes in the room turned to him.

The host reacted incredibly quickly, excitedly exclaiming in French, "Oh! Mr. Sébastien Bernard from MT Studio in France! Very fast! Please answer!"

"A is 0."

Bernard answered into the microphone in French.

"correct answer!"

The host announced loudly, and then surprisingly continued chatting with Benna in French.

"Congratulations to MT Studio for securing the first point! Mr. Benner, could you briefly explain to our viewers why?"

Benner was caught off guard, but he steadied himself and explained.

"In the metallicity workflow of PBR, the metallicity map is a binary switch that defines whether a surface is metallic or non-metallic. Theoretically, the metallicity value of non-metallic surfaces is 0, and that of metallic surfaces is 1; there is no intermediate value. This is the basis for distinguishing between two different light reflection models."

His explanation was concise and professional.

Just then, he heard a clear voice from beside him, filled with admiration and surprise.

"Eh--!"

He turned his head and saw the Japanese team next to him echoing what he was saying.

Benna was a little confused. Wasn't this common sense for game developers? But what he didn't know was that none of the Japanese people actually understood what Benna was saying.

Just hearing him speak French makes me think he's really cool.

However, as the spotlight, cameras, and applause of the audience shone through, a strange feeling arose in Benna's heart.

"Alright, thank you very much for your professional answer, Mr. Benner! Let's move on to the next question!"

The female host's voice pulled Benner back to reality. He glanced at his teammate beside him; Adam was winking at him and mouthing, "Big star."

Benna twitched the corners of his mouth, wanting to return a dismissive expression, but found that his heart was still pounding.

Moreover, he could clearly sense that Adam, who had been complaining about the show being boring before going on stage, was now excited.

Just as the atmosphere at the scene began to liven up, Chu Chen, who was a "mystery guest," was chatting with Song Yueying, who was also a "mystery guest," next to the stage.

“They seem quite engrossed,” Song Yueying said with a hint of curiosity.

"But can the average viewer really understand this kind of question?"

“The audience doesn’t need to understand it.” Chu Chen smiled, his gaze still fixed on the stage. “They only need to grasp two key points.”

"First, these questions are very difficult, so difficult that ordinary people cannot answer them."

"Secondly, people who can answer this are very impressive."

(End of this chapter)

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