Game Development: Starting with Recreating the Anime Game Style
Chapter 456 Starry Sea Flowing Shadow Studio
Chapter 456 Starry Sea Flowing Shadow Studio
Initially, Starry Sky Games mainly entered the anime related to Fate. However, in the new anime series of this year, Starry Sky Games already held the game rights for about one-third of the anime.
Among them are some popular works such as "Girls' Last Tour" and "Land of the Lustrous".
Girls' Last Tour was a game titled "Girls' Last Tour" that StarCraft Studios officially announced after the anime aired, based on the framework of "Final Survival Guide".
Furthermore, the production has already begun by the team at Starry Sky Japan.
Incidentally, this news received virtually no attention in China and Japan, but it was reported by many media outlets in Europe and America.
The reason these European and American media outlets reported on it is...
It's not the anime "Girls' Last Tour" that's being translated; rather, there was a misunderstanding in the first part of the news article.
Many Western media outlets seized on only half of the story and misinterpreted this animated IP as a derivative work of "The Last Survival Guide".
Back then, "End of the World" was considered a minor miracle in the European and American markets.
The base game is free, but players must pay to revive after death or purchase additional content to permanently unlock the full content.
This model initially attracted numerous controversies, but thanks to its excellent production, oppressive yet captivating post-apocalyptic atmosphere, and the low barrier to entry of "free trial," it ultimately attracted a massive number of players.
As a result, Western media naturally regarded Girls' Last Storm as its spiritual successor.
This news, which didn't garner much attention in China or Japan, made headlines on many Western gaming websites, leaving many domestic game importers feeling bewildered.
I thought I missed watching part of the press conference.
In conclusion, although Hoshino began to integrate into Japan's animation production committee system, Namco was the first to feel the pressure.
After all, an animation can only accept investment from one game company at most.
Compared to the generous Starry Sky, Namco would be in a difficult position if this entry threshold were to be removed by default, and that is precisely why.
Namco only chose to negotiate with StarCraft after seeing that StarCraft could also acquire animation and game IPs.
"To be honest, I'm still a little dazed."
On the way to Bandai Namco headquarters, Song Yueying looked at the street scenes rushing past the window and couldn't help but speak.
"How did those old fogies at Namco suddenly come to their senses?"
As Chu Chen's right-hand woman, Song Yueying actually knows quite a lot.
They belong to the type who, if they were to kill someone to silence them, would always have "You know too much" as their primary reason.
Of course, Chu Chen was reluctant to "silence" them. On the contrary, whenever this happened, Chu Chen would explain a few more words to keep their thoughts in sync.
Making Song Yueying understand his decision-making logic more clearly is helping Song Yueying, and also helping himself.
"They didn't come to a realization; they just felt the pain."
"When dealing with these long-established Japanese companies, you can't use common sense to predict their actions. Their first priority isn't making money, but 'avoiding trouble'."
Large Japanese companies, due to the aging of their senior management, strongly adhere to a "risk-free" approach.
The entire company, from top to bottom, is a group of senior employees waiting to retire. Their biggest dream is to live a peaceful life until retirement and receive their pension.
Anything that might affect their peaceful retirement is a formidable enemy.
"Just like Panasonic and Tesla back then. Tesla begged Panasonic to expand its battery production capacity, but Panasonic just wouldn't budge. They even ignored their requests to reduce costs."
"They watched helplessly as Chinese manufacturers snatched away their orders, yet they remained unmoved."
"Companies like Sony are considered proactive and ambitious." These companies are like sleeping giants; as long as they don't starve, they're too lazy to turn over.
The reason why Namco was willing to negotiate this time.
Ultimately, it's because StarCraft has already entered the production committee system. Rather than letting the IP in their hands rot, they might as well take advantage of its current value and quickly exchange it for something worthwhile.
"In the end, we still have to beat them into submission."
Song Yueying sighed.
"That's just how the Japanese are."
Actually, it's not just the Japanese who are like this, but compared to other countries, this national characteristic of the Japanese is more obvious and more direct.
~~~
Just as Chu Chen was heading to Bandai Namco.
At the headquarters of Xingchen Huaxia, another war without gunpowder has entered a white-hot stage.
The meeting room of the "48-Hour Game Making Contest" production committee was bustling with noise, and the air was filled with the mixed smell of caffeine and anxiety.
"Sister Ma, TV Tokyo has sent us new procedural requirements, which conflict with our original live broadcast plan in several ways."
"Also, the accommodation and equipment list for the participating teams needs to be finalized."
"The first draft of the promotional material design is ready; you need to take a look."
The voices converged at the head of the conference table, to a woman dressed in a smart women's suit with her hair in a high ponytail.
The woman's name was Ma Yuanyao, and she was the head of the content production department at Xingchen TV.
Television Content Production Department—that's a department that sounds a bit strange.
A game company has set up a studio specifically for producing TV variety shows, and this studio even has its own name: Starry Sea Flowing Shadow Studio.
Even Ma Yuanyao, a television producer who has been working in the South Korean entertainment industry for nearly ten years, was surprised, let alone outsiders.
Because she was so bizarre, she didn't take it seriously when people from Starry Sky Korea tried to poach her.
Until the beginning of the year, when she returned to China for the Chinese New Year, she took the opportunity to visit Xingchen.
Then she realized that she had completely underestimated the size of Starry Sky's television production team.
Chu Chen's philosophy is "spend as much as you can, as long as it's not wasteful."
Xingchen's variety show studio is surprisingly large.
From its initial status as a regular program to support game promotions, it now boasts a diverse range of shows, including "Torture the Planner," "The Doll Girl's Don't Do Challenge," the FGO regular segment "The Daily Life of Heroic Spirits," and the new game preview program "New Game Musings."
Besides this regular program, there are many other talk shows featuring voice actors.
Before Ma Yuanyao took over, the quality of these programs was actually quite uneven. For example, "Torture Planning" and "Don't Do Challenges," which were personally planned by Chu Chen, were very popular.
The other programs were not as good.
In particular, talk shows featuring voice actors can basically be understood as live broadcasts by the voice actors, and the quality of the show depends entirely on the voice actors' own talking abilities.
So, after much deliberation, Ma Yuanyao led her team into the Starry Sky.
(End of this chapter)
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