Chapter 451 Eastern Fantasy Tour
Old Bai, who was already about to join the trial queue, was stunned by the sound and subconsciously looked in that direction.

"What's going on? Which celebrity did they hire to be their spokesperson this time?"

Before he could figure out what was going on, Lao Bai discovered that his live stream, which had previously seen its viewership drop to a thousand, was now surging with energy.

Its popularity began to skyrocket at an unbelievable speed.

Ten thousand, fifty thousand, one hundred thousand!!

"Holy crap! Holy crap! Holy crap! Holy crap! Dongfang!! It's Dongfang!!!"

"PV! StarCraft released the PV for their new Touhou Project! I'm fucking stunned!!"

While Lao Bai was still in a state of confusion, the big screen in the trial area, which was playing the FGO anniversary PV, suddenly refreshed with a new video.

Although the scene was noisy, the background melody was not clearly audible.

But as soon as the scene started, Lao Bai and the other players in line made almost the same exclamations as those on the main stage.

The entire video is not long, only about two minutes long.

The scene opens with the Scarlet Devil Mansion under the cover of night, with a giant scarlet moon hanging in the sky.

As the camera zooms in, countless bats soar into the sky and converge into a single figure. Then the scene shifts to the depths of the magical forest, where the black and white witch, Marisa Kirisame, rides a broom, traversing the forest at an incredible speed.

Marisa trailed a long streak of starlight behind her, and finally did a beautiful flip in the air. The huge Bagua Furnace was aimed at the screen, and the light of the Extreme Spark instantly illuminated the entire picture!

In front of the torii gate of Hakurei Shrine, the red and white shrine maiden Reimu Hakurei holds a gohei (a type of shrine maiden), her eyes resolute. Countless gorgeous yet deadly spell cards surround her, eventually transforming into the dazzling radiance of "Dream Born," sweeping everything away!
Cirno, Sakuya Izayoi, Flandre—familiar characters appear on screen.

The entire PV is very simple, with the first half showing the characters' appearance and the second half showing the game scenes.

Every frame in the PV has been carefully adjusted by the art team, including the game scene showcase in the latter half. For example, the scene at Hakurei Shrine was designed to evoke the feeling of a summer afternoon.

Sunlight filters through the gaps in the leaves, casting dappled patterns on the moss-covered stone steps, each dappled light swaying gently with the slightest movement of the leaves.

For example, the scene of the Misty Lake was chosen to be under the moonlight.

A thin veil of mist floats on the lake. This mist is not a simple semi-transparent texture, but has a sense of volume. It flows slowly under the moonlight, and the light passes through the mist, refracting a hazy halo on the lake surface.

In the center of the fog, fairies also swirled around.

Next up was the sunflower field.

The boundless golden sea of ​​flowers undulates in the wind, like flowing gold.

Then comes the village of the human world.

The film uses evening lighting, depicts quaint streets, izakayas with red lanterns, and pixelated silhouettes of people moving under the eaves.

Warm light shone through the windowpanes, intertwining with the cool moonlight to create a comforting, homey atmosphere.

"Holy crap, this light, this texture... my eyes!"

From Hakurei Shrine to Lake of Mist, from sunflower fields to the village of the living, as these art-adjusted scenes appeared one by one in the PV, many Touhou fans were even moved to tears.

Because for this group of people.

They had already imagined every corner of Gensokyo countless times in their minds.

When this vague yet clear impression is brought to life by the stars in such an unimaginable way, it becomes clear, concrete, and magnificent.

Just like the Minecraft-themed building recreation videos, which garnered a huge number of views.

The reason is that viewers have a vague impression of these buildings, and they can compare it with what they have in their minds before watching the video.

There's a strange sense of emotion about it. And for those queuing up at the venue, seeing this scene on the big screen in the demo area was even more exciting, because the image froze at the end of the PV.

Reimu Hakurei and Marisa Kirisame stood side by side, with a group of girls from Gensokyo behind them.

Immediately afterwards, a line of large text appeared on the screen.

Welcome to Gensokyo.

Then, there's a logo for Starry Night Games x Shanghai Alice in Wonderland.

[License IP works from Touhou Gensokyo]

【Touhou Fantasy Chronicles】

[At the Starry Sky Games booth, a playable demo is available for immediate access.]

"Fuck..."

When the old white man saw the words "Demo available for live play," he was dumbfounded.

He felt like he had won the lottery!
What could be better than seeing a PV and being able to try it out at the same time?
For ordinary players, this might not be an issue, but for Lao Bai, it really is! Because he can try it out soon, the number of viewers in his livestream is still skyrocketing!
~~~
The appearance of the Touhou Project logo immediately sent Touhou fans at the Tokyo Game Show into a frenzy of howling and screaming.

Meanwhile, the reactions of players watching the live stream online were even more enthusiastic.

When the PV appeared, the chat in the entire live stream exploded like a powder keg that had been ignited.

Saying it exploded doesn't quite capture the sheer number of comments that happened in that instant.

Even though many of them had already seen the news reports and speculated that it might be a new work from Touhou Gensokyo.

Despite the speculation, when the PV actually appeared, the comments section went into a frenzy.

"Starry Sky Games X Shanghai Alice Fantasy Orchestra??? Am I seeing things??"

"Someone slap me! Tell me this isn't a dream!!"

"A commercial work! It's an Eastern commercial work!!"

Even with the bullet screen density set to the lowest level, the overall bullet screen flow rate is still quite exaggerated.

In fact, if it were just the logo of "Shanghai Alice Fantasy Orchestra X Starry Night Games" that appeared, players would be excited, but their reaction would not be this intense.

After all, the appearance of these two logos could be a collaboration, but when the logo of "Touhou Fantasy Chronicles" appeared, the nature of the whole event completely changed.

On the one hand, this means that this is a truly commercial game.

On the other hand, it's because of the inherent value of the name "Starry Night Games".

If you were to replace the logo of StarCraft Games with a penguin or NetEase, even though they were both making Touhou games, the players' reaction wouldn't be surprise, but shock.

But now, what appears is the Starry Night Game.

With the successful IP adaptation of FGO as its backing, many Touhou Project players were overjoyed and incredulous at first, which made the discussion even more exaggerated.

It refers to this very moment in time.

2017 years.

The element of time is actually very important. It is meaningless to talk about popularity without considering time. For example, the same game, if it is made in 20 years, it is a completely different concept from one made in 25 years.

(End of this chapter)

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