Chapter 431 Chu Chen also slacks off?
"Plot? Who cares about the plot? I log on every day just to see Atago's black stockings and thighs, no, I mean to spend time with the girls and enjoy our daily lives. Isn't that great?"

"Upstairs, is that what you call liking everyday life? You're just lusting after her body, you're disgusting! ...Speaking of which, are we going to release a swimsuit skin this year? My wallet is itching to spend!"

Under Chu Chen's encouragement, the hard work poured into the "Starry Sky Edition" of Azur Lane in the port area has yielded excellent returns in the past three days of operation.

The port has a dynamic weather system. On sunny days, the ship girls will play on the beach, while on rainy days they will hurriedly run back to their dormitories with umbrellas.

Every day, new events are triggered, although these events are short, ranging from two or three minutes to more than ten minutes.

These events, which occur several times a day, consume a lot of the studio's production capacity, but they do bring different experiences to the players.

In addition, the promises that Fishball has made to players since the game's launch also reveal the unique features of Azur Lane.

Other games only offer promises, such as new storylines, new maps, or new gameplay.

What is Azur Lane promising? It promises that in the next update, the port will open the "school," which is the "internal structure" system of the training ground.

When dealing with building events, players no longer need to click on the building; instead, they can directly enter the building and walk into the "classroom" to observe how the ship girls train.

At the same time, "Academy" related tasks will be updated, and there will be a major event update of "Kantai Collection Academy Festival" in the future. Several "JK skin" previews of ship girls have also been released.

And the interior of the building, including "dormitory" and "hot spring", will be updated in the future.

These details and gameplay mechanics might just be icing on the cake for hardcore gamers who crave "gameplay" and grinding.

But for Azur Lane's core target users, those players who truly love the characters and enjoy the sense of development and companionship, these are the real "core gameplay elements".

This model may not cover a very large user base.

But once you get hooked, user stickiness will be extremely high.

In addition, the resource-farming and gacha-drawing model, as well as the basic gameplay of grinding, are still there, including ship girl development and equipment farming. These grinding gameplay elements are actually not bad.

It's at least at a passing level, but it's overshadowed by the outstanding port area system.

But this grind-heavy gameplay is perfectly adequate to support the game's core structure.

"High-quality romance simulation" + "Great grinding" = "Azur Lane"

Fishball has indeed implemented the formula that Chu Chen initially planned, and done it well. As long as they continue to operate it step by step, this game will surely become a mainstay in the gaming industry.

Chu Chen was relatively reassured about this.

So while other companies were busy analyzing and reviewing their operations, Chu Chen's office had completely returned to calm.

Actually, Chu Chen wasn't completely unexcited throughout the entire promotional process for "Azur Lane".

Chu Chen was well aware that the success of Azur Lane was just a good start for the Star Alliance. To reach the pinnacle of the industry, he still had a lot to do.

such as
"Satomi Ishihara, or Yui Aragaki?"

Honestly, Chu Chen actually likes Satomi Ishihara, but in terms of popularity, Yui Aragaki is definitely better, since she has a stronger girlfriend vibe.

If someone walked into the office at this moment, they might be startled.

However, Chu Chen wasn't actually slacking off. As soon as he got to work today, he saw an urgent email from Xingchen Japan that had been sent yesterday. Putting aside why the urgent email was sent at 11 pm, the content of the email was actually quite serious.

Two things were discussed in total.

the first thing.

The demo for "Touhou Gensokyo," which will be unveiled at the Tokyo Game Show at the end of the month, has been completed. Akira Ishii hopes to hold an online meeting for a final review.

This is no small matter. As mentioned before, StarCraft takes the Tokyo Game Show very seriously.

Chu Chen also convened a separate meeting with the members of the Star Alliance and gave them advance notice that the Star Alliance would participate in the exhibition as a group this time in order to further capture and strengthen Star Alliance's market share in Japan.

However, this matter originally had little to do with Touhou Gensokyo.

Although the Touhou Project was initiated as early as October last year when Akira Ishii joined Hoshino.

However, the official launch of this project was delayed until February of this year, after the Star Engine was basically completed, before it entered the formal research and development stage.

If we start counting from this time, Touhou Gensokyo was only in development for about six months.

Based on the development schedule, even in the best-case scenario, the first test will start next summer, followed by a scheduled launch, with the earliest possible official launch being the end of next year.

Therefore, its exposure this year is not very significant.

After all, even if you reveal it, there's no demo to play. Making a demo just for the sake of revealing it would be a waste of time and production capacity. Therefore, Chu Chen never intended to reveal "Touhou Gensokyo" at the Tokyo Game Show from the beginning.

However, Akira Ishii, as the person in charge of "Touhou Gensokyo", does not see it that way.

On the one hand, FGO has seen a steady increase in popularity from last year to this year, culminating in another huge success with the remake. All of this is good news for Akira Ishii's team.

I felt happy, envious, and jealous all at the same time.

This complex emotion is actually not difficult to understand.

In early 16, the IP influence of Touhou Gensokyo was about the same as that of Fate, but with the rapid rise of FGO in the past two years, there has been a clear gap in popularity between the two IPs.

You're saying Ishii Akira isn't anxious?
That was definitely a lie.

Don't even mention Ishii Akira. After the success of Azur Lane, many domestic anime-style game development teams were congratulating him with smiles while starting overtime.

Of course, it cannot be ruled out that the reason for this is that the fish ball, which is so conspicuous, made phone calls to "complain" to everyone.

However, in general, seeing others succeed will inevitably affect one's mindset.

The undercurrent of competition between studios within the same alliance and company will not change simply because Chu Chen is the boss of Starry Sky.

Therefore, it's perfectly normal for Akira Ishii to want to speak out, not only on his own behalf but also on behalf of the Touhou Gensokyo team. In order to appear at the Tokyo Game Show, they voluntarily worked overtime every day to squeeze out a playable demo.
Except for this reason.

Another reason why Akira Ishii wanted to promote Touhou Gensokyo ahead of schedule was because of the influence of Starry Sky Games in Japan in October of this year.

(End of this chapter)

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