Game Development: Starting with Recreating the Anime Game Style

Chapter 426 Massive Construction! Let's Go!!

Chapter 426 Massive Construction! Let's Go!!

Between the dormitory building and the canteen, there is even a small rest area with benches and a small flower bed.

Even small items like streetlights, vending machines, and trash cans appeared perfectly on the roadside.

The whole process is like playing a simplified version of a city-building simulation game, but without requiring players to worry about the trivial details. You just need to focus on "building construction," while the system handles all the "decoration."

"Holy crap. What kind of system is this?"

"Even more awesome than the Final Battlefront? Automatically adds details?!"

Seeing this, Qiao Jiayou was truly stunned.

Most games with a home system either have a template-based fixed scene, where players can only change the wallpaper and place a few pieces of furniture.

Or it could be like "Final Front," giving players a very high degree of freedom, where they can do whatever they want.

For experienced players, the homestead system in "Final Front" is perfect, as it allows them to build anything.

But for someone as clumsy as Qiao Jiayou, the things he created would make even a dog shake its head, so in the end, he could only resort to the "blueprint method."

In other words, you have to ask other players for home sharing codes. While it's fun to ask experienced players for "shared blueprints," Azur Lane's automatically generated system looks pretty good too.

It ensures the uniqueness of each player's port area while also guaranteeing the most basic "aesthetics," avoiding any visually unappealing layouts.

"How did they do that?!"

After seeing the port area generated by the system, Qiao Jiayou's curiosity was completely piqued.

It will still be 17 years.

Games like "Building a Dream Water Town," which became very popular in later generations and relied on placing buildings to automatically generate scenes, had not yet appeared.

So when this feature appeared, Qiao Jiayou really felt like he was watching cutting-edge technology.

He opened the editing mode in the port area again.

This time, he plans to personally "make things difficult" for the system.

He dragged the "ship girl dormitory" icon, pulling it from the originally planned living area to the most remote northwest corner of the island, right next to the cliff.

Then, he dragged the "supply restaurant" to the distant southeast corner beach.

Soon, a chaotic and illogical layout emerged.

"I'd like to see how you're going to explain this away."

Qiao Jiayou muttered to himself and pressed the "Complete" button. On the screen, the original roads and greenery disappeared instantly, as if wiped away by an invisible hand. Then, new roads began to emerge.

The road leading to the cliffside dormitory is a winding mountain road laid out by the system, with guardrails thoughtfully added along the side.

The path leading to the beach restaurant has been transformed into a wooden boardwalk near the beach, with several coconut trees and beach chairs added along the way.

The once empty area has been filled with lawns, roadside trees, flower beds and various small details, and the entire port area still looks orderly.

This unique layout even adds a distinctive wild charm.

Qiao Jiayou stared blankly at the screen, his mouth slightly agape.

"Holy crap, this works??? Amazing!!"

In fact, there is no complicated system behind this system; in fact, it is excessively simple.

It's even simpler in logic than games like "Dream of the Water Town" and "Little World in the Forest," since those two games at least have to consider 3D, that is, the connection between upper and lower layers.

The system in Azur Lane essentially pre-defines the "details" of the entire map, since the player's map remains unchanged. Then, based on the buildings placed by the player, it fills in the area according to a pre-defined "filling rule library."

The entire process involved no thought or intelligence, yet the final result was astonishing. Moreover, this system also facilitated subsequent building and environmental upgrades for players of Azur Lane.

It provides a very convenient resource library.

Of course, the underlying principles of this system are completely irrelevant to players; all they need to do is enjoy the automatic generation process.

For example, Qiao Jiayou at this time, after completing the construction of the port area.

He even refrained from "large-scale construction" and instead immediately took control of his commander character, running around in the "automatically generated" port area.

This feeling is amazing.

"Something's not right, there aren't any ship girls in my port!"

After running around for a while, Qiao Jiayou suddenly realized that apart from himself, the only commander in the entire port, there wasn't a soul in sight.

Oh, that's not quite right either.

After all, right next to the rows of supply boxes piled up at the dock, there was a group of little guys who weren't even as tall as his knees, struggling to carry the boxes.

These little guys are extremely cute, each one like a chibi-style little girl, wearing blue overalls and a yellow hard hat with two slightly twitching cat ears on it.

Behind them, a fluffy cat tail swayed unconsciously from side to side with each exertion.

They are the logistics fairies in the game.

The reason why Manju is called a logistics fairy instead of a logistics staff is not because he is lazy, but because creating character movement trajectories and interactive animations in the port area is a very demanding task for the art team.

Dozens of ship girls are manageable, but if you add the port's logistics personnel as well, that would be terrifying.

However, if the port area only has ship girls, it will seem too empty.

Therefore, the logistics fairies that look basically the same and only require a small number of models are very useful. All that is needed is to create an action logic and a heart-moving animation.

By creating dozens of copies and adding some group animations, the port area can be made lively without taking up too much development cost or player computer performance.

Moreover, don't be fooled by these logistics fairies, who are as cute as the platelets in Cells at Work!, they are actually "general-purpose robots" in the game.

A group of logistics fairies carried logistics boxes bigger than themselves, chanting slogans as they marched forward.

The leader saw Qiao Jiayou, stopped, bowed, and said something.

"Lord Commander!"

You know what, it's quite cute.

"No, no! I came here to play with ship girls... no, I came here to see ship girls, where are my ship girls?"

Turned around.

Qiao Jiayou only realized that ship girls in the port area could only be placed after they had acquired a role.

"Goodness, you should have said so earlier!"

"Major construction! Let's go!!"

As mentioned before, the gacha system in Azur Lane is a large-scale construction system, which means that drawing cards requires resources, and resources are obtained by completing the main story and PVE.

So after you've collected all the ship girls from the beginner story and the Yi Xian from the event, if you want other ship girls, you either have to grind or spend money.

(End of this chapter)

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