Game Development: Starting with Recreating the Anime Game Style
Chapter 372 Adding a MOD to PUBG
Chapter 372 Adding a MOD to PUBG
Overall, the character design in "Final Zone" mainly revolves around the combination of three aspects: firepower, reconnaissance, and support. Once the characters are selected and the squad is assembled, the game officially begins.
According to Chu Chen's idea.
In order to launch as soon as possible and seize the market.
The map for "Final Zone" can use the framework of "PUBG". Only the art assets, graphics rendering, and some terrain changes need to be made.
You don't need to release so many characters all at once; having six or seven is enough for players to rotate, and then you can go live.
Once you enter the game, the gameplay remains the classic resource gathering phase.
When a humanoid finds a weapon that it is "suited" to, it will receive a bonus. For example, if a Type 95 is found, it will trigger a certain weapon bonus.
In addition to regular items such as firearms, armor, and medicine, various items that can be "looted" are scattered across the map. These items correspond to the game's "outside economy" system.
In the project proposal "The Final Forbidden Zone," there is only one economic cycle system.
This refers to the game currency needed to unlock new "humanoids". There are two ways to obtain this currency: one is at the end of the game, where it is settled based on the player's performance.
Another method involves selling collectible items from a player's inventory to a merchant after winning the game, converting them into currency.
Among the many items, there are also gold items. These items can be exchanged for skin coins, which can be used to redeem skins.
Besides.
"Final Zone" also includes a resurrection mechanism. In addition to the common resurrection mechanic in battle royale games, players will not immediately exit the game even if they are completely eliminated.
The character it controls will leave behind a "core data card" at the location where it is positioned.
Teammates can pick up this card and take it to "Data Reconstruction Stations" randomly located on the map to summon fallen teammates back to the battlefield.
This mechanism has become a standard feature in battle royale games in later generations. This in-game respawn mechanism can effectively reduce players' frustration and make the battle more possible.
Even if only one person remains in the team, as long as he is highly skilled and has a dazzling performance, he may be able to carry the team's hopes and pull off an amazing comeback.
Finally, and most importantly for Chu Chen, is commercialization.
In the planning of StarCraft, the skins for PUBG Mobile can be cool, but they cannot deviate from the framework of real military reality.
"The End Zone" allows for complete self-expression.
As mentioned before, these 3D humanoid girls are the perfect clothes hangers. Their original combat suits are just the foundation; they can also wear cool summer swimsuits, gorgeous kimonos for festivals, and elegant gowns for banquets.
Various free weapon skins from "Final Frontline" are now available again. In addition, character entrance animations, special animations for finishing moves—everything can be "skinned."
Chu Chen's last act of conscience was not to put these "skins" into boxes for players to draw.
Instead, the prices are clearly marked.
They also provided a channel for obtaining skin coins for free. Of course, these things are currently only on the planning stage and will eventually need to be implemented.
"So, the question now is whether or not to give the Final Zone to Fuller's American studio."
Fuller's request to join the fight was both unexpected and reasonable.
The StarCraft USA team has just completed the shooting game framework for the StarCraft engine, which is like a blacksmith forging a good knife. A single mobile port of PUBG is obviously not enough to cut through the gaps.
Chu Chen also believed that Fuller's team was capable of completing the development of "The Final Forbidden Zone".
The problem is that what he wants is not "completion," but "completion as soon as possible."
From its inception, the project "Final Forbidden Zone" was not positioned as a groundbreaking work that pursued technological breakthroughs and gameplay innovation.
Chu Chen's idea was to use three to four months to create a "MOD" for "PUBG" by leveraging Xingchen's already established IP.
This is why Chu Chen's project proposal directly used the framework of "PUBG" for the first map of "Final Forbidden Zone". After all, this reflects Chu Chen's core business objective.
It was launched quickly in 18, internally to prevent Tencent and NetEase's battle royale mobile games from dominating the market.
Externally, for example, in the Japanese market.
The goal is to secure a competitive edge in the ecosystem with a higher-quality product, a more attractive IP, and a more mature business model before the launch of NetEase's "Knives Out".
Chu Chen worried that others might not understand his strategic goals.
Furthermore, given that StarCraft America has already completed the basic engine framework for developing "Final Zone," the China headquarters can also handle it.
It can even do it faster and better.
The reason is simple: what is the core selling point of "Final Zone"? It's an optimized version of "PUBG" with a 2D anime girl mod.
The art style, character design, and fan base of these "humanoids" are all based in China.
If you ask Fuller and his gang of big, burly Europeans who are used to guns, tanks, and explosions to figure out how to design swimsuits and evening gowns, and how to strike a balance between "pandering to otaku" and "coolness," they'd probably have to scratch their heads a few times over.
Professional matters should be left to professionals.
With this thought in mind, Chu Chen had made a decision.
He moved the cursor to the reply box and began to tap lightly on the keyboard.
The email was quickly edited.
Chu Chen knew very well that Fuller might be a little disappointed after he sent the email, but it wasn't a big problem. Chu Chen was still very confident in his control of the company.
A major issue has been resolved.
Chu Chen felt much more relaxed.
He picked up the remaining cola and drank it all in one gulp. The cool liquid, with its bubbly sensation, seemed to soothe the myriad thoughts swirling in his mind.
However, this sense of ease did not last long.
Almost at the same time he finished replying to Fuller's email, his personal cell phone on the table suddenly vibrated.
Buzz-buzz-
The caller's name, [Li Suhao], flashed on the screen.
Chu Chen's eyelids twitched. In his memory, there shouldn't have been anything special happening at Xingchen Japan recently, so why would they call him on a Sunday?
With some doubt, Chu Chen answered the phone.
"Mr. Chen."
The sound on the other end of the phone was a bit noisy, but still clear.
"explain."
“You might need to come to Japan sooner rather than later.” Li Suhao cut to the chase without a word of preamble, “Someone is blackmailing us and stirring up trouble for us online.”
Chu Chen raised an eyebrow slightly.
The business world is like a battlefield. It would be abnormal if no one was envious or tried to trip him up. However, Li Suhao's phone call still surprised him somewhat.
(End of this chapter)
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