Game Development: Starting with Recreating the Anime Game Style

Chapter 369 Chu Chen's Amazing Stress Relief Method

Chapter 369 Chu Chen's Amazing Stress Relief Method
From Chu Chen's position, it's actually difficult to have a clear dividing line between his life and work.

The most direct manifestation.

When Chu Chen has nothing to do, he will come to the company to "work" on weekends. One reason is that Chu Chen's hometown is not in Shanghai, and although the rented house is big, it is "empty" and lacks human presence.

On the other hand, there are fewer people in the company on weekends, so he is unlikely to be disturbed.

He can relax and focus on what he wants to do, such as revising game design proposals and updating versions, which is efficient in terms of work.

Chu Chen's work efficiency is actually higher on weekends.

Besides that, Chu Chen also had another thing he liked to do on weekends: to delve into the player community from the perspective of an ordinary person and observe what kind of waves were being created in the ocean he had stirred up.

This is actually very important to Chu Chen.

Once people achieve financial freedom, they can easily lose their way.

Therefore, many bosses of large companies are not actually working "for money," but even if they are not "for money," they can easily get tired without positive feedback.
Or rather, precisely because the goal isn't money, more positive feedback is needed.

Chu Chen didn't know how others did it.

But what he enjoys most is checking out player feedback online, interacting with them, watching his comments get reposted and replied to by a bunch of people, and then checking Twitter.
Occasionally, he would leave comments on the Twitter accounts of voice actors he liked in his previous life, and unsurprisingly, as soon as he left a comment, that voice actor would appear on a radio show or program later.

You'll definitely hear the voice actors talking about his messages...
Chu Chen often does this kind of thing.

Although he often disguises this "showing off" as interaction with players.

But the reason he enjoys doing it so much is essentially because these things bring him great positive feedback.

Including weekends.

He not only reads these comments, but also goes to the voice actor livestreams on the Starry Night Games platform to "show off."

The Starry Sky Games platform's live streaming room is connected to both Bilibili and Titok in China. This means that players can watch the live stream not only on the Starry Sky platform, but also on Bilibili and Titok simultaneously.

In Japan, they collaborated with Titok, a platform operated by Starry Sky.

Compared to ordinary live streaming rooms, these live streaming rooms have a fixed duration and are not aimless live streams, but rather live streams with "program planning".

Although these plans are relatively simple, for example, today's goal is to challenge a certain level of a classic game, or to guess what is in a box, which is a kind of "variety show" activity.

Those participating in the live stream were either voice actors under Starry Sky Entertainment or voice actors who collaborated with Starry Sky Japan.

As the characters in StarCraft's games become more and more popular, many voice actors have also seen their popularity rise.

They not only play the games they dub in the live stream and interact with players, but also share some interesting stories from the recording studio, and even do some "role-playing" pranks.

Chu Chen's account name on the Starry Sky Games platform is "Starry Sky Fishing Office Director". This account has the same permissions as the players, except that it has a gold verification mark.

[The "Director of the Starry Night Slacking Off Office" sent "Starry Night's Blessing" x1 to streamer "Lin Xiaolu's" live stream!]

I casually tipped a streamer who was live, and the chat volume immediately increased dramatically.

"????"

"Fuck!!!"

"Director! The director is here!"

"The real Mr. Chen! Group photo in the front row!"

For Chu Chen, this kind of interaction with players, judging from the streamer's surprised expression, can be seen as Chu Chen interacting with players and enhancing the approachability of his personal brand.

It can be described in another way.

This is also one of Chu Chen's ways of relieving stress.

Just like a player of a simulation management game, after a long period of hard work, the most enjoyable moment is to put down the mouse, do nothing, and just quietly watch the city you have built, bustling with traffic and people, with each tiny NPC having its own life trajectory.

This feeling of witnessing the world you "created" come to life is the greatest charm of simulation games, and for Chu Chen, it is something else entirely.

These reactions also fueled his progress. After wandering around for a while and checking Twitter, Chu Chen finally returned to Bilibili.

At this point, after editing by the post-production team, the second episode of "Torture the Planner" was released online at 8:00 AM sharp, and two hours have passed since then.

The video had already garnered over 500,000 views on Bilibili, and the comments and bullet comments section had become quite active. Chu Chen then clicked on the video without actually watching it.

Instead, they turned their attention directly to the comments section.

"Selling sunflower seeds and cola in the front row, and watching President Chu be publicly executed!"

"I feel so good every time I watch this show. I love seeing the producers looking so uncomfortable, hehe."

"Here it comes, my favorite part: 'Why isn't the planner dead yet!'"

The opening barrage of comments was as cheerful as ever.

When Zhang Xiashan appeared, and the logo of "Code: Starfall" and the stunning illustration of Snow Owl appeared on the screen, the barrage was instantly flooded with "AWSL" and "Wife!"

"Those white stockings! That latex suit! That absolute territory! I'm ready!"

"Art teacher: I'm carrying the whole show! Planner: I'm awesome..."

"I hereby declare that this is my next wife!"

This kind of comment is actually quite common, because most of the games Chu Chen discussed were in gray-scale testing, and not many players had actually played them.

So to some extent, this show is also a "pie in the sky" show, which is why so many people are watching it.

Even setting aside the "torture the game planner" gimmick, seeing test leaks and progress updates for several new games every month is quite exciting.

Immediately afterwards, the video switched to Chu Chen starting to analyze the battle and the plot, and the direction of the comments quickly changed.

"Damn, is this a battle system PowerPoint presentation? It's so realistic."

"I thought my phone's vibration motor was broken. Mr. Chu's comment was hilarious, so accurate!"

"Plot satisfaction rate: 41%"

When Chu Chen began to analyze the creation of the "three-no girl" and brought up the example of the "cola freeze-frame", the barrage of comments on the entire screen paused for a moment, and then erupted in an explosive burst.

"Fuck! Fuck! Fuck!"

"I've learned something! This is what character development is all about!"

"Hearing your words is worth more than reading ten years' worth of toilet paper dramas!"

For players, watching Chu Chen discuss the plot isn't really a spoiler. It's like a diner watching a chef cook; the more they watch, the more they want to eat. It's the same principle.

After watching the video for a while, Chu Chen refreshed the comment section again.

The top-rated comment: "To sum up this episode: the art direction determined whether I downloaded it, and Chen's Coke determined whether I paid for it. [doge emoji]"

The second most popular comment reads: "I strongly recommend that all copywriters for second-generation games learn from this!!!"

The third top comment came from a verified account with the ID "Firefly": "Thank you for your guidance, Mr. Chu, and thank you for the players' criticism. We have already convened a meeting with the copywriters and planners overnight. Snow Owl's cola is in progress, in progress."

The comment below was filled with "hahaha" and "Go Lao Zhang!" replies.

Chu Chen smiled and then replied to the comment, "It's not just cola."

For Chu Chen, cultivating players' taste will force the entire industry to upgrade.

When players are no longer satisfied with generic, one-dimensional characters and begin to seek out characters with depth and personality, those developers who only think about making quick money and fooling players with low-quality content will naturally be eliminated by the market.

This is a very big game.

As a chess player, he enjoys it.

(End of this chapter)

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