Game Development: Starting with Recreating the Anime Game Style

Chapter 367: The chef solves the problem of cattle

Chapter 367: The chef solves the problem of cattle
The camera zoomed in on the sweat, a close-up shot. After all, this was a "variety show," and the director naturally knew what was most interesting, so they put the satisfaction rating next to Zhang Xiashan's face.

"take it easy."

"Let's start with the good points. The art is truly top-notch. Your art team deserves a big year-end bonus this year."

A low chuckle rippled through the audience. This chuckle wasn't because Chu Chen had praised Zhang Xiashan, but because Zhang Xiashan was participating in the recording for the second time.

Many people know that whenever Chu Chen finishes saying something like this, the next second, "but" will appear.

as predicted.

"But what's going on with this combat and storyline?"

As soon as Chu Chen said this, the people below the stage were trying hard not to laugh. What's that saying again? Being teased yourself is painful, but seeing others being teased is a different feeling altogether.

Zhang Xiashan's smile froze. He adjusted his glasses, trying to find the right words.

"We want to differentiate the combat system and emphasize its strategic aspects. As for the storyline, we mainly want to stabilize the situation first and expand the world-building..."

Before he could finish speaking, Chu Chen laughed.

"Old Zhang, let's skip the formalities." Chu Chen picked up his cue card and gently tapped the sofa armrest.
"I played your demo for half an hour. Do you know what impressed me most during that half hour?"

Zhang Xiashan subconsciously shook his head.

"Those are the snowy owl's long, white legs."

"puff--"

In the audience, someone couldn't help but laugh first, and then Hai Mao and Yu Wan also burst out laughing.

The entire studio instantly filled with a joyful atmosphere.

After all, it's just a show, and Chu Chen had to ensure the show's effect. However, even with this kind of effect, everyone was laughing except for Zhang Xiashan on stage, whose cheeks were flushed red and who showed no sign of laughing.

"The art direction is undeniably top-notch, definitely T0 level." Chu Chen's tone shifted, his expression turning serious. "But it's precisely because the art direction is so excellent that the other parts appear even worse."

"You say that combat is about strategy, but the strategy I've experienced is just waiting for skills to cool down."

"When there are no skills, the character moves around the field and the attacks are like scratching a thorn. I even thought the vibration motor of my phone was broken."

"When you get hit by a monster, there's no decent hit feedback at all. All you do is pile on phone vibration effects. I'm asking you, is this a serious game? What's the point of constantly giving vibration feedback?"

Chu Chen's teasing caused another burst of laughter from the audience.

This is the essence of the program "Torture Planner".

Even if you've never played the game before, just by listening to Chu Chen's complaints and jokes, you can imagine what kind of problems the game has.

Imagine the problem of the game, and then apply that problem to it; the show will naturally become more engaging.

Just like watching videos of hoof trimming, you have to put yourself in the animal's shoes and feel uncomfortable with those hooves before watching the video to feel relieved.

"Hey, you laughing the loudest sea cat, stop laughing. In your demo last time, there was a number popping up above your head like flipping through pages in a PowerPoint presentation. What's wrong? Are all our players' phones only capable of running 4399?"

Chu Chen's sudden counterattack froze Hai Mao, who had just been laughing the most.

The air in the entire studio seemed to freeze for a moment.

Then, a burst of laughter erupted, more intense than ever before.

This can be considered one of Chu Chen's methods for creating a dramatic effect on the show, which is to suddenly involve the people in the audience.

Just like in class when the teacher suddenly calls on a student's name, the most important thing about comedy is the "unexpected," a technique Chu Chen is very skilled at using and that works very well. After playing this trick a few times, he created some comedic moments.

Chu Chen paused for a moment and then began to share his own thoughts through the program.

"When we make games, especially within the Star Alliance system, we must remember one thing: never treat players like fools. Don't think you can fool them with fancy art and cool special effects."

"Players are the most perceptive; they can tell whether your game is made with care just by playing it. Weak combat feedback and a lack of impact are not minor issues; they are the foundation that determines the 'quality' of a game."

Chu Chen's "grand principles" were indeed something he wanted to say.

On the other hand, saying it here is itself an enhancement of the Starry Sky Games brand image, just like why many brands boast about how much polish they have done for the final product.

The core purpose is still to improve the game's reputation.

Just like Chu Chen's part, after he said it, not to mention the players, Bai Ruilin himself immediately recalled some games with terrible controls, and that feeling was indeed maddening.

Also.

For many players today, Chu Chen's吐槽 (tu cao, a Chinese internet slang term for sarcastic or witty remarks) will elicit a rather peculiar "reaction".

This is the kind of inexplicable expectation that comes from "After being criticized by Boss Chen like this, the next test should be much better, right?" If the development team can make good use of this perception, even if it's just to make something that scores 2 points passable.

These actions are very likely to elicit praise from players who say, "It is a great virtue to admit one's mistakes and correct them."

"This is the battle. Let's talk about the plot again, 41% satisfaction."

Chu Chen placed the card to the side, leaned forward slightly, and looked at Zhang Xiashan.

"Old Zhang, tell me yourself, can you even watch this plot?"

Zhang Xiashan's lips moved, and he shook his head decisively, admitting that his storyline had not satisfied the players.

This is also the only thing written in the script.

It means admitting your mistakes.

However, although Zhang Xiashan took the initiative to admit his mistake, Chu Chen, who played the "villain," did not give up the pursuit.

"Apocalypse, amnesia, a girl with nothing."

"Templates aren't unusable, but you need to put your heart into them. Last time I said your studio wasn't paying enough attention to copywriting. Don't let data planners do copywriting on the side. I told you to hire new copywriters. Have you hired any?"

"Your mascot, Snow Owl, was supposed to be a girl with no emotions, no feelings, and no personality, but you actually made her into a 'no emotion, no feelings' character."

"From beginning to end, apart from saying a few riddles with a cold face, she was just being pushed along by the plot."

"She gets captured and waits for the protagonist to rescue her. When she sees her companions sacrifice themselves, she doesn't even flinch, as if the deaths are just ants on the roadside. Does the player have any emotional connection with her? No."

"What is the purpose of designing this character? As the creator, have you thought about this question carefully?"

Even though it's a recorded program, Chu Chen doesn't hold back on the show. After all, a large part of the show's appeal is watching Chu Chen analyze the game's problems.

Just like many people enjoy reading about the repair principles of machinery or watching chefs analyze the quality of dishes.

You don't necessarily need to understand this.

What we're looking at is a "logic" and the process of "Butcher Ding dissecting an ox".

(End of this chapter)

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