Chapter 33 Battlefield Mode
However, none of these things are as awe-inspiring as a track system that encircles the entire giant ring.

This is a circular track, built along the inner side of the giant ring. Compared to ordinary tracks, this track is three-dimensional, with four track lines forming from the top, middle, and bottom of the inner wall of the giant ring.

The lower track connects to the city, while the other three tracks link all the defensive facilities of the entire giant ring.

As designed, this entire rail transit system is also part of the city wall defense system.

Of course, players don't need to know the specific details right now. They just need to follow the animation, the camera, and a train speeding across the top of the city wall to see the entire defensive perimeter's counterattack.

This involves the extensive use of dynamic lenses.

This is the second time it has been used in "Final Battlefront"—the first time was in the opening animation's space elevator, and the second time is this "loop train."

Twice, accompanied by music, watch as gun-wielding girls file out of the train and into the attack zone.

Then the camera tilts up.

As helicopters soared through the sky and ascended to great heights, every plume of dust on the ground appeared to be a tank, a mech, or a transport vehicle when viewed from above.

All the weapons are piloted by humanoid robots, so they sweep through the battlefield, accompanied by the new theme song for Final Front: "The Birth of the Valkyrie."

Don't say it, really don't say it.

It really does have a very imposing presence.

If nothing unexpected happens, this will be a satisfying counterattack. However, nothing unexpected happens, and the scene quickly switches to a futuristic-looking jeep.

With a sentence from 97.

"Sister, did you hear anything?"

The camera pans to the car in front, and then shows a scene from a classic FPS game where the car in front is attacked, except this time, the attackers are not RPGs.

"Holy crap! It crawled out from underground?!"

Huang Wenfeng slammed his fist on the table, and the swarm of mechanical scorpions that suddenly burst out of the sand in the game screen caused an uproar in the entire live stream room.

These six-legged machines equipped with drills overturned the three armored vehicles in front of Squad 95, and then the weapons on their backs began firing bullets.

Amidst the violent camera shake, 95 made a stylish stop, raised his hand and fired a burst of bullets, destroying the energy pack on the back of the six-legged machine in front of him, before dragging 97 out of the car.

"Get off the bus!! Get off the bus!!"

"Find cover on the spot!!"

"HK416 throws smoke grenades to cover Springfield's search for high ground!"

"Got it, watch me!"

"Okay, Captain!"

After a series of tense instructions, HK416 pulled out a smoke grenade and threw it forward. Springfield, as the team's sniper, advanced under the cover of the smoke grenade.

They climbed to the top of the giant six-legged machine that had just been destroyed by 95.

"Sister!! The enemy is coming at 12 o'clock!!"

The Type 97 tank at the forefront of the formation has discovered new intelligence.

"Don't panic!! Free fire!!"

"Commander! We're surrounded!! We need your command!!"

As the humanoids engaged in tense conversation, Huang Wenfeng felt that the animation was indeed well done, but he also gradually sensed that something seemed amiss.

But something still doesn't feel right.

With the girls' words, "We need your command,"

The game has entered the story battle phase. After the tutorial mode, the game's combat difficulty has actually decreased significantly. Even in the story battles, the difficulty of enemies is adjusted based on the average level of the player's character.

But Huang Wenfeng is, after all, a high-intensity player.

The humanoid characters were well-trained and equipped with good weapons, so this battle wasn't too difficult.

But the first two of these three battles were fairly average.

But this third battle gave Huang Wenfeng a big surprise. In "Final Front," due to the existence of the auto-chess system...

All the humanoids belong to their own squads. For example, 95 belongs to the Star Squad. Different squads form factions in Auto Chess.

In the storyline, each character will appear in a squad. This way of appearing serves two purposes: firstly, it is similar to the code names of the weapons, which can enhance the player's understanding of the characters.

On the other hand, it's also because the team itself is better suited for storytelling.

However, during this third battle, Huang Wenfeng saw a third way of using the squad concept in "Final Front".

Battlefield Mode

This is a new story battle mode added in the public beta. In this mode, the perspective of the chessboard is magnified, the battlefield is enlarged, and the field of vision is wider.

"Holy crap! How did the map get so big?!"

Huang Wenfeng quickly glanced at the interface, his eyes widening slightly.

The brand-new "Battlefield Mode" interface feels both familiar and unfamiliar. Following the system prompts, you scroll the mouse wheel to zoom in and then scroll again to zoom out, revealing the outline of the entire battlefield.

"Wow, this is interesting!!"

For players, new systems can always bring a sense of novelty.

"The chessboard squares have changed too!?"

Upon closer inspection, Huang Wenfeng noticed that the original 6x12 grid had disappeared, replaced by a 3x6 grid. Although the numbers seemed smaller, each of these large 3x6 grids contained a smaller 3x3 grid.

“等下,3乘3得9,6乘3是18,这战场实际变成9X18了?!”

"Is it just a directly operable landing point, or a large 3x6 grid area?"

Just as Huang Wenfeng was checking out the new mode, the live stream chat started flooded with comments.

"No, just now Old Huang was babbling on and on about a bunch of numbers, what was he saying?!"

"What am I seeing? Squad combat?!"

"Can my full squad finally attack together?"

"This battlefield feel! It's completely different now!"

Normally, if there are a lot of comments on the screen, Huang Wenfeng would chat for a bit.

However, at this moment he was completely immersed in the game.

The system prompted him to choose the "Friendship Squad" provided by the storyline for battle, but he immediately turned it off.

Are you kidding me? Why would you abandon your carefully cultivated main force and use the trial team given by the system?
He directly opened his doll database, which had changed to contain rows of squads. Huang Wenfeng quickly selected from several squad icons.

"Stars, Red Square, and the lighthouse."

"Tsk, only three can be used? Hmm, it must be a plot restriction..."

With his confirmation, the three squads quickly appeared in their own territory on the chessboard in different formations, and the proportions of these humanoid figures were also proportionally reduced.

It's only about two-thirds the size of the original.

"Hey, you know what, guys, when the zoomed-out camera is zoomed out to its maximum, 95 and the others actually look pretty cute, like figurines."

As the squads entered the battlefield, familiar buff icons lit up one by one below each squad. Then, an unfamiliar but larger buff appeared simultaneously in the buff frames of all three squads.

"Huh? This is..."

Huang Wenfeng's eyes narrowed, and he immediately looked at the BUFF status bar at the edge of the screen.

As expected, in addition to the three independent squad buffs, a new collaboration buff, "Blue Star Guardian," has been added.

"Blue Star Guardian: When any friendly squad's remaining health is below 30%, a stability protocol is triggered, increasing the defense of all allies by 50% for a short period of time."

"Holy crap! As expected of the squad belonging to the three permanent members of the Blue Star! They even have a squad synergy buff?"

"Interesting, interesting!"

(End of this chapter)

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