Game Development: Starting with Recreating the Anime Game Style
Chapter 326 Construction?
Chapter 326 Construction?
"Let me try."
Xiao Wang controlled his character to take a step back to create distance, then pressed the Tab key, and the game entered bullet time again.
A semi-transparent turntable popped up in the center of the game screen.
The turntable was divided into several sectors. One sector was lit up, displaying the icon of "Qingfeng Sword Technique". Next to it was a grayed-out sector with the four characters "Kaihe Sword Technique" written on it.
"Try switching to the Opening and Closing Sword Technique!"
"it is good"
Xiao Wang moved the mouse, moved the cursor to the "Opening and Closing Sword Technique" sector, and released the Tab key.
On the screen, the posture of the swordsman in green changed visibly in an instant.
If his previous sword-wielding posture was light and graceful, like a gust of wind.
Now, his legs sank slightly, his center of gravity lowered, he gripped the sword with both hands, the tip of the sword pointing diagonally at the ground, and his whole aura became calm and heavy, like a mountain.
"Fuck!"
This exclamation of "Holy crap!" wasn't an exclamation of surprise at the changes in the character's movements in the game.
Instead, people are amazed by the framework and concept of the Starry Sky game. This change in posture may seem ordinary, but in reality, the change in posture may mean a change in the entire attack system.
As expected, Li Bangui charged forward again, unleashing the same lightning-fast combo.
But the swordsman controlled by Xiao Wang on the screen suddenly spun around, and the long sword in his hand drew a fierce and unparalleled arc, sweeping towards Li Bangui with a whistling sound!
This sword strike, while lacking the swiftness of the Qingfeng Sword Technique, was brimming with power.
Li Bangui's swift sword collided with this powerful strike. Although Xiao Wang used a light attack, he did not enter the "chess game mode".
The expected "clinking" sound did not occur.
Instead, a deafening "Clang!!!" was heard.
Like a hammer striking an anvil, sparks flew everywhere. Li Bangui's incredibly swift attack was as fragile as paper before this fierce sword strike, and was instantly shattered.
He was jolted back by the immense force, staggering and taking two steps backward uncontrollably.
Immediately afterwards, Xiao Wang gathered his strength and unleashed a slow but powerful slash at Li Bangui.
The first sword strike landed on Li Bangui's shoulder, spraying blood everywhere, and Li Bangui's body was knocked off balance.
With his second strike, the swordsman turned around and delivered a backhand slash, shattering Li Bangui's block and sending his sword flying out of his hand.
The third sword strike activated the system's ultimate move. Xiao Wang pressed the ultimate move button, and the swordsman leaped high into the air, wielding his sword with both hands. With all his might, he delivered a powerful strike that cleaved Mount Hua, slamming it down on Li Bangui's head!
"Pfft!"
The whole world went silent.
Li Bangui's smile froze completely. He stared incredulously at the longsword in his chest, his body swayed, and finally he collapsed to his knees, powerless.
Several large characters in the style of traditional Chinese ink painting appeared on the screen.
The Smiling Yama has been executed.
"Cool!!"
Xiao Wang subconsciously shouted "Awesome!"
However, after shouting, he realized that the atmosphere in the lounge was a bit off. He shrank back awkwardly, looked at the serious faces of the main cast members behind him, his heart skipped a beat, and then pretended nothing had happened.
Then she turned her face back to the screen.
The lounge was deathly silent, with only the hum of the computer fans. No one spoke, but everyone's face conveyed the same sentiment.
They certainly knew why Xiao Wang was shouting "That felt great!"
Because this battle is clearly a "teaching exercise" from "Floating Dreams and Long Songs", from the initial frustration of being suppressed and unable to lift his head, to the instant reversal and comeback after switching sword techniques.
The strong contrast created by "solving the puzzle," combined with the game's visual presentation, can indeed make people feel exhilarated.
After a long while, producer Liu Tianlei slowly exhaled a breath of stale air, his voice somewhat hoarse.
"Old He, what do you think?"
All eyes immediately focused on He Zhiyong, the chief planner.
Old He didn't answer immediately. He stepped forward, walked past Xiao Wang, and took the mouse himself.
Instead of continuing the game, he opened the character's attributes and skills interface and carefully examined them.
"This demo is quite well-made."
"At the start, Li Bangui used a sword technique that involved charging up and then advancing, characterized by a noticeable wind-up and a blue glow emanating from his body; it was a typical 'slow sword' technique."
"At this point, any sword technique can be used to perfectly parry as long as you press Q to block at the right time. This is a beginner's tutorial that teaches players how to 'cope'."
"After three parries, the BOSS will change tactics, switching to a rapid combo sword technique characterized by fast attacks and high frequency, specifically designed to suppress the player's light attacks. If we continue to use the Qingfeng Sword Technique, we'll get stuck in a cycle of barely scratching the surface. This is the first 'challenge' the game presents."
"The key to solving the problem is to switch to an opening and closing sword technique that focuses on heavy blows and breaking stances. Using strength to overcome speed and heavy blows to overcome skill is the first 'solution' that the game teaches players."
"However, the most terrifying thing is that this solution is not the only one. If one's proficiency in the Qingfeng Sword Technique is high enough, or if one has a faster sword technique, one can still kill that BOSS."
Lao He's voice was calm, but the atmosphere at the scene was far from relaxed.
Because they all understood.
The combat design in "Floating Dreams" is "very simple," so simple that players only need to left-click, right-click, and unleash special moves to create impressive combat effects.
However, behind this "simplicity" lies something far from simple.
There are four types of martial arts techniques that players can learn: internal energy cultivation, external energy cultivation, martial arts skills, and lightness skill.
Internal skills are quite simple; they can be understood as changes in basic defensive attributes. Some internal skills can provide passive abilities, such as [Golden Bell Shield] and [Iron Shirt].
Their operating mechanism involves adding attributes, and can also add parry changes.
For example, besides making you more resistant to damage, when you activate the Golden Bell Shield and successfully block, a shockwave will burst forth, which can knock the enemy back half a step.
External skills correspond to changes in attack attributes. Some external skills can stack attack buffs, such as the [Seven Hearts Heart Technique]: each time you hit an enemy, your own attack increases by 3%, stacking up to ten times, but each attack will also consume a small amount of health.
Martial arts correspond to skills and attacks. Different martial arts correspond to different weapons, such as the "Qingfeng Sword Technique" and the "Kaihe Sword Technique," which correspond to swords.
The final light footwork is not worth mentioning; its main function is to travel quickly. In combat, it primarily changes the player's Shift dodge movement method.
These techniques together form a "combat development" system, just like "deck building," where players need to collect different techniques to create their own attack strategies.
This kernel is completely different from current martial arts games.
(End of this chapter)
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