Game Development: Starting with Recreating the Anime Game Style
Chapter 320 Let's get started!
Chapter 320 Let's get started!
"Brothers, brothers, enough talk, today, Lao Huang is going to show you something big!"
As usual, Huang Wenfeng rubbed his hands excitedly in front of the camera.
As a content creator on Bilibili.
In the past year or so, he has benefited from a significant amount of traffic on Xingchen. Normally, the traffic for game live streaming is higher on the top live streaming platforms.
However, because Xingchen's content leans towards anime and games, the live stream viewership on Bilibili has been quite good during this period.
Especially for someone like him who focuses on anime and manga games, he has garnered a lot of attention.
For someone like him, the traffic from the latest Starry Night game is something he naturally wants to capitalize on, which is why his livestream title is exceptionally eye-catching.
Starry Night Games' new title, "Floating Dreams," will be streamed live! Is it a masterpiece or a trap? Let Lao Huang take you on a journey to find out!
As soon as the live stream started, the chat was flooded with comments.
[It's here! Old Huang is finally broadcasting!]
[Holy crap, I just saw the news that the event was moved up, and now Lao Huang is broadcasting it! So fast!??]
[I heard the test only lasts two days? That seems so short.]
Huang Wenfeng looked at the comments and selected some to reply to.
Just like the comment in the live chat said, this time the trial of "Floating Dreams" is open for a limited time, meaning no activation code is needed, you can play as long as you click in.
However, only 48 hours were allotted for the test.
From last month's PV to this month's demo, many players have been discussing whether the game is fun or not. Some are looking forward to it, while others say they're tired of playing martial arts games.
However, whether you're looking forward to it or getting tired of it, it doesn't matter.
Once the discussion heats up, it's actually a significant plus for the game itself, at least in terms of marketing and promotion.
However, whether it's fun or not, and what the game is really like, you'll have to play it to find out.
Huang Wenfeng didn't chat much.
After all, he wasn't the only one actually streaming live at this moment. After saying a few words in his opening remarks, Huang Wenfeng started the game.
The login interface for "Floating Dreams and Long Songs" on the screen is simple and grand, with the four large characters "Floating Dreams and Long Songs" in ink painting style being vigorous and powerful, and the background is a bustling city scene.
Upon entering the game, since it's a demo, there's only a name selection step.
For streamers, a name naturally needs to be effective, so the name "Li Gou Dan" quickly appeared in the game.
【? ? ? ? ? 】
[I spat water all over my screen! Old Huang, have some decency!]
[This is a martial arts masterpiece from Starry Sky Games! And you named it this? Do you think it's worthy of this ink-wash painting style?]
[Li Gou Dan: I feel like I've reached the pinnacle of my life.]
[Hilarious! A strong sense of rural rusticity hits you right away, instantly wiping out any ethereal charm.]
Huang Wenfeng didn't care about the comments on the screen; that was exactly the effect he wanted.
"What do you know? True masters are often found among ordinary people, and heroes live in seclusion in the city! This is called a sense of contrast, this is called the composure of a true hermit living in the city!"
After chatting idly with the viewers in the live chat, Huang Wenfeng clicked "start," and the screen went black and then lit up, officially beginning the game.
The demo begins without a storyline: an old-fashioned room with simple furnishings, and a young man in a blue robe getting off the bed.
"Tsk, that's perfect starlight and shadow."
Huang Wenfeng sighed slightly, noting that Xingchen's understanding and exploration of 2.5D games was indeed profound, compared to many domestic game companies that forcibly pursued 3D.
When developing games, StarCraft often considers compatibility with mobile devices, and indeed tends to create games with a top-down perspective. For players accustomed to StarCraft, this perspective is quite good; at least Huang Wenfeng personally quite likes this perspective because of it.
There's no need to worry about motion sickness from 3D, and the viewing experience is even better for viewers watching the live stream.
With a smooth animation of the character getting up, the game enters the control interface.
Unlike the click-to-move system of traditional MMORPGs, the controls in "Floating Dreams" are almost identical to those in "The End of Survival Guide": WASD for up, down, left, and right, and shift for sprinting or light-footed movement.
On the main game screen, clicking on an item will make the character talk to itself, and you can interact with it when it walks up to you.
For Huang Wenfeng, who has played "The Last Survival Guide",
He was so familiar with this system that he quickly adapted to the gameplay.
He controlled "Li Gou Dan" to walk out of the room. Without any loading screen, the character smoothly walked down the stairs and entered a noisy hall.
The background noise—the clatter of people, the clinking of bowls and chopsticks, and the shouts of the waiter—mixed together to create a unique "white noise" that instantly drew all the viewers into this vibrant ancient world.
Holy crap! Seamless map! My DNA is stirred!
Huang Wenfeng's eyes lit up, but he didn't rush to do anything else.
Instead, he manipulated Li Gou Dan to walk back and forth in the hall a few times.
"That's interesting. They even did the interior of the building, and it's completely open. I wonder if this is just the case here, or if all the buildings on the map have it done..."
This is the advantage of 2.5. For example, in 3D games, building scenes requires a lot of investment, and the results are not necessarily good. But from this perspective, however, the 2.5 is much better.
The lively scene inside a small tavern can be easily depicted; for example, the dishes on the table can be clearly shown.
He sat down at an empty table, and the waiter immediately came over, a speech bubble popping up above his head.
"Sir, what would you like to eat today?"
Huang Wenfeng looked at the pop-up options and stroked his chin as he analyzed them.
"Look here, guys, there are two food options with different effects and costs. I guess it's similar to Monster Hunter? Eating can give you buffs?"
"Besides eating, they can also gather information? One is random secrets, and the other sells martial arts gossip. What are these things?"
Since it's a demo, the psychological burden of playing it is quite low.
Moreover, having just entered the game, and driven by curiosity, he didn't even eat before clicking on "Buy the latest Jianghu News." Immediately afterward, the system notified him that his copper coins had decreased by 100.
Huang Wenfeng then took a closer look at the three currency units next to the package: "Gold Leaf," "Fragments of Silver," and "Copper Coins."
"Holy crap! Not bad, no silver coins required. This is definitely a game from StarCraft."
I made a couple of complaints.
In the scene, the waiter has already taken out something and handed it over.
"Sir, here you go, this is the news of the martial arts world that you requested."
The screen went dark, and an old-fashioned illustration of a government gazette appeared. Accompanied by the crisp sound of pages turning and animation effects, a detailed newspaper filled the entire screen.
At the very top are several large characters.
"Chronicles of Chang'an's Martial World, First Issue of the Sixth Year of Jingwu"
Then, from left to right, there were several sections. Huang Wenfeng cleared his throat and began to read them aloud to the tens of thousands of viewers in the live broadcast room in a storyteller's tone.
(End of this chapter)
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