Game Development: Starting with Recreating the Anime Game Style
Chapter 31 Something
Chapter 31 Something
When 95 saw that the "commander" had finally opened his eyes, he breathed a sigh of relief and withdrew his arm that had been supporting him.
"I am fine."
The "commander" in the game responded in a low voice.
The camera then switches, widening the field of view.
Huang Wenfeng immediately recognized the scene; it was the command center, exactly the same as the holographic command center in the background when he played the auto chess mode before.
A towering model of a space elevator stands in the center, next to a projection of a giant wall.
But this time, the situation on the projection seemed different from the previous background. Red dots representing the enemy appeared densely on the projection of the city wall!
"Holy crap, a monster's on the wall?"
Huang Wenfeng blurted out, but before he could finish speaking, a sharp whistling sound came through his earphones!
"Watch out, Commander!"
In the game, in the command room, the other two androids, M4 and HK416, also heard the whooshing sound and rushed over to shield the "commander" with their bodies.
"boom--!!!"
The deafening noise almost knocked Huang Wenfeng's headphones off.
A huge hole was smashed open in the wall!
Smoke and dust filled the air as the "commander" in the game stood up from the humanoid cover. Blinding sunlight mixed with dust poured in through the holes in the wall.
An enemy drone crashed, grazing the wall outside the command room and creating a large hole in it.
Looking out through the hole.
A hellish scene unfolded.
The sky was covered by a dense mass of intelligent drones, a dark, oppressive expanse.
Human fighter jets, piloted by humanoid girls, are locked in combat with these drones, with both sides fiercely exchanging fire around the space elevator that pierces the sky.
On the cables of the space elevator, several enormous "ark" capsules are accelerating upwards against gravity, spewing out scorching flames from their tails, their trails slicing through the sky.
But their path to success is fraught with difficulties.
Countless locust-like intelligent flying machines swarmed toward the cable, attempting to destroy it with suicidal impacts.
Human fighter jets constructed a dense network of fire around the cables, and the eerie blue trails trailed by the electromagnetic guns and the flashes of missile explosions alternated in the clouds, while metal fragments continuously fell from the sky.
The camera slowly pans down, past the area of intense aerial combat.
Beneath the massive city walls lies an endless army of intelligent machines.
Four-legged, ferocious-looking "hounds"; six mechanical arms that rapidly climb the walls; and in the distance, those slow-moving, enormous "Titans" whose every step shakes the ground.
They converged into a torrent of steel, surging upwards along every crevice of the city wall.
The animation, outsourced by Starry Sky at great expense, is frozen here.
The screen went black again.
The huge logo of "Final Front" appeared in the center of the screen.
When the nearly three-minute animation ended, Huang Wenfeng's first reaction was to be stunned. Even after the screen had finished and the dialog box had popped up, he was still somewhat taken aback.
Although he didn't realize it, the live stream chat had already exploded.
"Holy crap! That opening animation! It's pretty good!"
"It's on fire!"
"The art direction and special effects are just too much!"
"No way!? This is a second-generation player? Where did I get here!?"
"My mother asked me why I was kneeling to watch the live broadcast..."
"This thing is actually pretty good."
Looking at the barrage of comments, Huang Wenfeng couldn't help but sigh.
It was only three minutes long, with no unnecessary background information, no pretentious neologisms, and no pretentious riddle-maker.
It's pure visual bombardment: towering circular walls, enormous space elevators, and enemies that blot out the sky.
guard.
fighting.
What the player needs to do now is immediately clear.
At the same time, the overwhelming pressure rendered through the animation instantly maximizes the sense of immersion.
From the commander's initial bewilderment upon waking, to the sudden blasting of the wall, letting in sunlight and smoke, and then the camera zooming out to reveal the vast yet despairing battlefield.
My emotions were constantly torn. The suffocating feeling of the sky being occupied by drones, the tragic feeling of the "Ark" going against the current, and the oppressive feeling of the tidal wave of intelligent machine army surging in from outside the city walls.
"Quick, quick! Watch the plot, watch the plot!"
"Who just said they were going to jump over here?"
Do you still say that now?
Huang Wenfeng glanced at the comments section and realized that the online players shared the same thought as him, all captivated by the storyline.
After an opening animation, the game enters the control interface.
First comes the standard procedure: 95, standing to the side, hopes the commander will repeat their ID to confirm the commander's authority. This is the opportunity for the player to name their character.
However, since Huang Wenfeng had already registered an account, his ID "Grandpa Huang's Big Lucky" appeared in the chat box.
Huang Wenfeng was actually quite satisfied with this ID in the past, especially during PvP.
But at this moment, I feel that this ID is somewhat out of place here.
It's okay, I can just change my ID later.
The first act of the game's plot unfolds in a very simple way. In just a few words, Huang Wenfeng learns his position: he is a frontline commander.
To be precise, there is a giant ring beneath the command space elevator, and Huang Wenfeng plays a frontline commander within that ring.
The game's "tutorial" also begins here.
At first, Huang Wenfeng was somewhat dismissive of this beginner's tutorial.
He's at least a PVP master level player.
This little bit of story-driven gameplay is really too difficult for him?
Moreover, Huang Wenfeng discovered as soon as he got started that the gameplay of this story mode followed the PVE gameplay of the game, only at a faster pace, which refers to the speed at which enemies appear.
I don't know if it was to demonstrate a crisis.
Anyway, the enemies appear quite quickly in this tutorial, and there are quite a lot of them.
However, as long as you can place all the characters on the chessboard, make a slight adjustment, and trigger the buff, you can easily defeat this wave of enemies.
However, Huang Wenfeng felt that he was also a master, and he should take this opportunity to show the audience his understanding of the game.
Then, he almost crashed.
He didn't show off his skills at all; instead, he attracted a bunch of "hahaha" comments in the live chat.
"Well, I did it on purpose, to show you how forgiving this beginner level is, really."
~~~
After uttering a couple of complaints.
The main storyline of the game continues to advance.
"Commander! You really held on! You're amazing!! I love you so much, Commander!!"
In the game, the adorable Colt is on the front lines, excitedly shouting through the command channel.
This then drew complaints from another team, WA2000, who were nearby.
"Colt, this is the tactical communication channel. Can you please refrain from expressing personal emotions here?"
Unfortunately, this complaint had no effect.
Colt just chuckled.
"Wow~ Oh~ It's WA2000! What's wrong? Did our Swan Lady get jealous when she saw me expressing my love for the Commander?"
In Final Frontline, most characters also have a "code name" in addition to their weapon model. This is mainly to help players remember the characters better and thus immerse themselves in the game.
For example, the WA2000's nickname is "Swan".
The reason it has this nickname is based on the historical prototype of WA2000.
The Walther WA2000 sniper rifle was developed by Carl Walther in the late 1970s and early 1980s.
From design to manufacturing, the WA2000 prioritizes quality and precision above all else, with manufacturing costs being completely disregarded.
This extreme design philosophy ultimately resulted in the WA2000 having excellent performance but an excessively high price, which deterred the police systems in various European countries that originally planned to purchase it.
Due to its limited production and sales volume, the WA2000 ceased production in November 1988. By the time production stopped, each WA2000 was priced at approximately $10,000.
The nickname "Swan" not only praises the exquisite and elegant design of the WA2000, but also carries a hint of teasing, especially with the addition of the words "young lady" after it.
So when WA2000 heard the other person call her "Miss Swan," which exposed her jealousy, she immediately exploded.
Fortunately, 95's steady voice appeared on the channel at this moment, which finally resolved this "little farce".
(End of this chapter)
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