Game Development: Starting with Recreating the Anime Game Style
Chapter 302 Fairy
Chapter 302 Fairy
The actual gameplay of "Floating Dreams" uses a 2D art style that combines 3D technology.
The method of implementation is somewhat similar to that of Hades in the previous life.
However, Hades is a Western myth, while The Song of Floating Dreams incorporates more Eastern stylistic elements.
This performance style is not common nowadays.
(Floating Dreams and Long Songs - Style Illustration)
Because most of the martial arts games currently available in China are purely 3D games. Of course, this is not to say that 3D is bad, but it takes a lot of effort to make a good 3D game.
Furthermore, using 2D scenes has another advantage: it allows the production team to focus their efforts on world-building, making costs more controllable, production faster, and giving it a more "wuxia" feel.
Just like the demonstration just now, even though it was from a top-down perspective, thanks to the martial arts films I've watched since I was a child, that martial arts flavor just came right up.
In the demonstration video.
The operator recording the demonstration deliberately hovered the mouse over the small text indicating personality traits when making the selections. These small texts were: upright, benevolent, moderate, free-spirited, and self-centered.
Each of these corresponds to a different personality trait: '正' represents uprightness and integrity, '善' represents benevolence and kindness, '中' represents the doctrine of the mean, '心' represents following one's heart, and finally, '唯' represents egotistical self-centeredness.
This personality system appeared as soon as it emerged.
The comments section went completely crazy.
"Huh? What does this mean? Does it mean that choosing different dialogue options will not only change the storyline, but also alter the character's personality?"
[This is so interesting! The immersion is incredible! Whatever I choose, that's the kind of person I become. This is so much more fun than those games with fixed character settings! If I were playing, I'd definitely choose 'good,' and travel the world fighting for justice and helping those in need!]
[Holy crap! Holy crap! Holy crap! I can't stress this enough! What kind of amazing system is this?!]
[Personality system? My god, isn't this the martial arts RPG I've been dreaming of? Whatever I choose, that's who I become?]
[Starry Sky Games is awesome!]
【The five words "Righteous," "Good," "Neutral," "Heart," and "Only" are so evocative! They're on a completely different level than any kind of categorization like "good," "evil," or "neutral"!】
[Brothers, I've already decided how I'm going to spend my first life—it has to be 'I'm the only one'! I'll start by slaughtering the newbie village, let's see what happens!]
[Calm down, upstairs! Didn't you hear me? The fisherman said "little kid," which means the protagonist is a young man. If you, a greenhorn, choose "only me," you'll probably get slapped to death by some martial arts master as soon as you step out the door.]
[Hahaha, so true! This is the real martial arts world! Just because you're a high level doesn't mean you can do whatever you want!]
The frenzy of bullet comments is just the tip of the iceberg.
After a brief silence in the meeting room, a deafening chorus of voices erupted.
On the screen, the presenter didn't linger for long; the mouse moved and eventually landed on the first option.
[Hmph, what's the point of talking about morality with a villain like you? Take this!]
The moment the option was clicked, the swordsman in the green robe on the screen did not hesitate at all. With a flick of his wrist, the tip of his sword pointed directly at the fisherman, and his aura suddenly became fierce.
"Ding."
A crisp notification sound rang out, and in the upper left corner of the screen, next to the protagonist's portrait, the originally gray character "刚" (Gang) lit up slightly, tinged with a faint red.
If the previous personality system presentation was merely lighting the fuse, then this tiny detail completely ignited the powder keg.
"My God! It really does affect attributes!"
"This...this way of playing is so free!"
"Exclamations and exclamations mingled together, creating a tremendous wave of sound."
However, while the players were all amazed by how interesting the system was, the representatives from various manufacturers in the audience were seriously calculating how much work it would require if the system were actually implemented.
Each option corresponds to a personality trait, which means almost every event would require at least five storylines. The workload...
Is it really possible to do that?
Unfortunately, these questions remain unanswered, because by this point the screen had gone black and the second scene had lit up.
This second scene is a display of a female character.
It could also be described as an environment for "showing off one's wife".
Although it's often said that showing off one's wife is part of the game, there are actually specific rules to this aspect in male-dominated martial arts games.
If you were to say that an ordinary, beautiful woman falls in love with the protagonist, players might just smile slightly, but they wouldn't get excited. So you need to get the players excited.
It needs "seasoning"
The black screen disappeared, and the picture lit up.
No longer is it a desolate riverside, but a tranquil bamboo forest. The moonlight is like water, casting dappled light and shadow through the gaps in the bamboo leaves. A woman dressed in white sits gracefully on a stone bench, with an ancient zither in front of her.
She did not play the zither, but simply sat quietly. The cool moonlight illuminated her exquisite profile, giving her an ethereal air, like a banished immortal untouched by worldly concerns.
it's here.
Small bubbles appeared above the player character's head.
Players who have played "The Last Survival Guide" will be familiar with this bubble; it's the protagonist talking to himself, and its purpose is to guide the development of the quest.
For example, here, this bubble is one.
[Is that Fairy Ling Shuang from the Tianshan Sword Sect? What's she doing here?]
Just this sentence.
With the addition of another figure, and even before the character illustration has been released, many players have already started calling her their "waifu."
The comments section was even more frenzied than before.
The main character in the scene continued walking forward, and Fairy Ling Shuang finally moved. She waved her hand, and a white jade porcelain bottle fell into the main character's hand.
"This is Tianshan Snow Lotus Ointment, a holy medicine for healing wounds."
Her voice, like her personality, was cold and devoid of any emotion.
The dialogue options reappeared on the screen.
[Many thanks to the fairy for the medicine; I am deeply grateful.]
[The fairy is beautiful and kind-hearted; I will never forget her life-saving grace.]
Why would a fairy help me when I haven't done anything right?
[The fairy is showing me so much care, could it be that she has taken a liking to me?]
"You think you can bribe me with just a bottle of medicine? What are your schemes, Tianshan Sword Sect?"
"This option is back again!"
"Choose 'heart'! Quickly choose 'heart'! I want to see something interesting happen!"
Each player has different ideas, but the demonstrator's mouse hovered over several options, especially repeatedly jumping between "heart" and "only".
Just when everyone thought he would choose the option with the most bullet comments, the mouse eventually landed on the safest second option.
[The fairy is beautiful and kind-hearted; I will never forget her life-saving grace.]
"Tch—boring!"
"I'm such a coward! Who's playing this?! It's too much of a coward!"
Players were disappointed.
However, the demonstration continued. After clicking the option, the protagonist in the screen said the sentence, and the character "善" in the upper left corner, like the character "刚" before, lit up with a soft green light.
(End of this chapter)
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