Game Development: Starting with Recreating the Anime Game Style
Chapter 297 Opening Dessert
Chapter 297 Opening Dessert
When Zhao Ming stepped down from the stage, he was almost surrounded by cheers like a hero as he returned to his seat. The Tencent employees around him were all flushed, excited and unable to contain themselves, and their eyes were full of admiration as they looked at him.
"I just checked my phone, and all the major gaming forums and social media platforms are flooded with news."
Zhao Ming smiled reservedly and waved his hand, but he couldn't hide the smugness in his eyes. He looked in Chu Chen's direction again, trying to find a trace of panic on the other's face.
However, no.
This made Zhao Ming somewhat unhappy.
It was like unleashing a powerful punch that he thought would knock out his opponent, only to land a blow on a wad of cotton. That feeling of having nowhere to land left him feeling somewhat frustrated.
"Pretending."
Zhao Ming snorted coldly in his heart.
He didn't believe Chu Chen could remain unmoved. Tencent's series of attacks had hit Xingchen's fatal points with every punch. What else could Xingchen possibly offer?
Could they possibly conjure up a game even better than Monster Hunter? Impossible. A game of that caliber requires years of development and refinement; it simply can't be kept secret.
Just as Zhao Ming's thoughts were churning, the host on stage, in a somewhat hoarse voice, shouted again:
"Thank you Tencent for the amazing experience! I believe everyone is still as excited as I am! But! Today's feast is not over yet! Next, let's hand over the stage to the pride of Chinese games, Starry Sky Games!"
"Please welcome Mr. Chu Chen, founder of Starry Sky Games!"
The lights converged once more.
This time, the fight started from the first row of the audience and went all the way to the center of the stage.
Chu Chen stood up, straightened his collar, and walked up the steps, meeting the gaze of everyone present.
The moment Chu Chen stood up, a strange chemical reaction occurred in the atmosphere.
If the cheers when Zhao Ming appeared were 100%, then now, when Chu Chen steps onto the main stage, the entire venue erupts in cheers.
At least 500%
Not just the players at the venue, but also the online commenters.
"President Chu is awesome!!!"
"Starry Night Games! The Eternal God!"
"Here it comes! This is exactly what I came for!"
Cheers, whistles, applause, and excited shouts mingled from the center of the stage, spreading out like ripples across the entire venue.
This kind of cheering cannot be fully felt through video.
Only those who are present can truly appreciate it.
The manufacturers sitting in the front row almost all turned their heads to look. In fact, everyone knew that Starry Night Games had a very good reputation and high popularity in China.
However, there are few occasions when such popularity can be displayed.
Therefore, this cheering, which suddenly appeared, is even a little "frightening".
Zhao Ming, who had just returned to his seat and was enjoying the "hero's return" treatment, suddenly froze with a smile.
No, Chu Chen hasn't said anything, so what are you all yelling about?
Besides, Starry Sky Games just released a casual game today called "What Mischief Can a Cat Have?", is it really necessary to make such a fuss?
The suffocating feeling of being punched hard but landing on cotton surged up in Zhao Ming's heart once again.
Of course he couldn't figure it out.
Because he didn't understand that for the vast majority of Chinese players present, no matter how awesome Capcom was, the letters CAPCOM were ultimately foreign.
No matter how fun Monster Hunter is, it's still someone else's story.
They will cheer for it, get excited about it, and spend money on it, but it's an appreciation of "good stuff".
StarCraft Games, on the other hand, has a more nuanced approach. From "Final Battlefront" to "FGO" and then to "Final Survival Guide," StarCraft Games has taken up the mantle of Chinese games going global.
In a world where almost no one had high hopes for the domestic game market, China carved out its own niche in the global gaming market. This sentiment is quite complex.
Just like Feng Yi said in his previous life's "Black Myth," making games in China actually requires even more "respect."
At this stage, Chinese gamers tend to develop an emotional attachment to game developers.
This kind of feeling is a two-way buff. If you do well, the buff is a huge boost; if you do poorly, the dish you make will be a huge debuff.
But no matter what.
The current StarCraft game is indeed enjoying positive benefits.
Therefore, when the host shouted "The pride of Chinese games going global," this sense of pride was instantly ignited, and the energy it unleashed was far beyond what a mere "distributor" could match.
On the stage, Chu Chen had already walked to the center.
Unlike Zhao Ming, he didn't deliberately pause to enjoy the cheers or reach out to press down.
Today, Chu Chen wore a long T-shirt from the A-017 "Painful Shirt" collection. This is a relatively exaggerated Painful Shirt from the Starry Night merchandise series, but surprisingly, it didn't look out of place on Chu Chen.
Perhaps this is the advantage of having a good "skeleton".
"good morning guys."
As Chu Chen took the stage, Zhao Ming's expression improved slightly. He thought to himself that Starry Sky was just a cat simulator anyway, and today's front page was still his.
However, right from the start.
Xingchen gave Zhao Ming a big one.
"We at Starry Sky Games have also prepared a gift for everyone."
Like Zhao Ming, Chu Chen didn't say much either and went straight to the short film.
The large, dark screen lit up.
A melodious flute tune rises, and in the scene, ink wash paintings slowly spread, outlining dreamlike pavilions and towers. A young girl in a blue dress, holding a long sword, dances gracefully under the moonlight, the sword flashing like water, her movements lithe and agile.
The logos of [Star Tap] and [The Legend of Sword and Fairy 7] then appear in the lower left corner.
"Seven Immortals!"
"This art direction! Is this really Legend of Sword and Fairy 7?! Who is that beautiful girl in white stockings?!"
Gasps of surprise rose and fell from the audience.
Everyone knew that Sword and Fairy 7 was under development, and they also knew about Softstar's current predicament. No one had high expectations for the quality of Sword and Fairy 7, but the short demonstration in front of them completely overturned their understanding!
Before they could recover from their shock, the scene changed.
A mournful bugle call sounded, and the ancient and imposing city of Yanling appeared before us, with rows of houses and bustling crowds, full of life.
The camera zooms in, revealing a young man named Bei Luo, dressed in black with a cold expression, battling a giant monster. The swordplay is fluid, the movements are smooth, and the impact is powerful, making it a next-generation level real-time combat game!
The same layout is used, with the [Starry Sky Tap] icon in the bottom left corner and [Gu Jian Qi Tan III] as the logo.
"Holy crap? Gujian 3 is really real-time combat!"
However, this was just the beginning; the image on the screen changed again.
The powerful drumbeats resounded, filled with the atmosphere of ancient wilderness. A girl dressed in sacrificial attire danced an ancient dance on the altar. With her dance steps, the spiritual energy between heaven and earth gathered and transformed into a huge phantom of a deity.
The lighting and particle effects throughout the game are so gorgeous that it doesn't look like a domestic game!
【Starry Sky Tap】X 【Shenwu Fantasy】
(End of this chapter)
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