Game Development: Starting with Recreating the Anime Game Style
Chapter 251 Gacha Pool
Chapter 251 Gacha Pool
Since the preview of this year's anniversary storyline already mentioned that a mysterious force would help the protagonist, does that mean that this mysterious force is A-017's faction?!
That is
A-017 is going to be added to the gacha pool!! ? ?
"Oh no! My wallet is doomed!!"
In fact, Lu Yi was not the only player who vaguely sensed that his wallet was about to "suffer".
The ending screen of "Final Front: Origins" shows the commander, surrounded by two groups of humanoids, fighting off the omnics' attack and ultimately breaking through.
The story's ending doesn't explicitly state which side the commander ultimately chose. Instead, it adopts a "I want them all" approach, temporarily integrating the two squads to face a greater crisis together.
Almost just hours after the game was officially released, the first batch of core fans completed the game.
The global Final Frontiers player community was completely ignited.
"A childhood sweetheart has fallen from the sky!!! A-017!! My wife!!!"
"Oh no, I have a feeling the anniversary celebration is going to be a battleground! How am I supposed to choose then?!"
"Only children make choices, I want them all! The RPK-16's figure... wow..."
"Has anyone noticed that equipment farming system? I spent almost two hours farming the second level just to get a 'Rebel' set for my RPK-16. This thing is addictive!"
"Same here. I originally wanted to speedrun the story, but I got so caught up in grinding for stats that I couldn't stop. Golden Legend! Who can resist that!"
"Stop talking, the pressure is now on the anniversary update. I bet A-017 and the other two will be in the banner tomorrow, and my wallet is already trembling."
"For the reward scrolls from clearing the level, are you buying characters or skins?!"
Similar discussions were taking place almost simultaneously on Chinese online forums like Tieba and NGA, Japanese forums like 2CH, North American forums like Reddit, and Korean forums like Inven.
Players who haven't bought "Final Front: Origins" are still asking everywhere if the game is fun.
Players who have already completed the game are eagerly awaiting the anniversary update for "Final Front" the next day.
~~~
March 5, 11 am.
The anniversary update for Final Frontline, "Dual Lines Converge," has officially launched.
Countless players flooded into the game as soon as maintenance ended.
Most of them didn't even bother to look at what activities were updated or what content was optimized for the anniversary celebration, nor did they bother to open the main storyline.
Like Lu Yi, many people first clicked on the card pool.
Even if there has been advance publicity.
But when they saw the UP gacha pool, and the cover character was the silver-haired girl who had been dreaming about them all day, it was still a pleasant surprise.
[Limited Draft: Signal to Return Home]
[UP Dolls: A-017, AK-74, RPK-16]
The limited-time banners in "Final Battlefront" are quite interesting. Since version 1.2, as the production capacity of the game has gradually stabilized, the banners have been updated.
Basically, the content of each major version update is fixed.
Main storyline, new seasonal gameplay, new characters, new character personal stories, and skins.
Of these, five new characters will typically be added: three five-star and two four-star. Generally, one of the three five-star characters will be a "limited-time event reward".
Of course, only one will be given away.
For example, in this anniversary version, AK-74 is a free five-star doll.
There are two gacha pools: the regular pool and the limited pool. It should be noted that tickets for the limited pool and the regular pool are interchangeable.
However, it is a "mixed pool," meaning that all three new five-star characters will be in the same limited pool, and after the limited time ends, they will be moved to the main pool.
In other words.
Theoretically, the "off-card rate" in the event pool is 33%.
However, in reality, after drawing 100 times, players can choose two out of three characters to choose from, and after accumulating 200 draws, they can choose two more characters to choose from.
That is, to assign a role.
This model is actually quite "money-grabbing," but fortunately, "Final Front" is priced cheaply, and the pity system only requires 50 pulls, plus there are PVP and PVE rewards.
It's quite normal to get 200 free tickets a month by "grinding every day". If there are any events, you can get a dozen more tickets.
Of course, working yourself to the bone every day would be too exhausting.
However, under normal circumstances, as long as you log in frequently, getting 150 tickets per month is not a problem, and that would be 300 tickets in two months.
In this mode, it is basically not difficult for ordinary active players to complete the "full collection" of characters, and if they are lucky, they may not even need to spend money to "max out" a character.
Because the "Constellation" system for the dolls in the Final Battlefront, also known as "Heart Chain Resonance," can only be redrawn a maximum of 6 times.
Theoretically, 300 tickets are enough to get a perfect score.
Of course, this is just theory.
Even with a trajectory system, you need to get the same character four times in a row for the first four times, and then get 100% trajectory from the fifth time onwards, in order to get a full life with 300 tickets. Only then can you achieve this condition.
In the player community of "Final Frontline", those who are lucky enough to get two yolks in ten consecutive pulls are called "Emperors of Luck".
Those that are lucky enough to show off everywhere are called "seals".
As for those who get a perfect score in just six pulls, their luck is so good it's completely unscientific, as if they own the game data. These people can only be called "lucky dogs."
Despite the complaints, most people are still quite satisfied with the monetization mechanism of "Final Frontline," which allows players to obtain 300 tickets or even more over two months.
If you can't even complete the character collection, then it's your problem, not Star's problem.
However, this is the pay-to-win system that everyone is "satisfied" with.
However, it was a calculated move by the development team of "Final Battlefront".
Under normal circumstances, most players of "Final Front" will be in a "neither here nor there" state after drawing their "free tickets".
One life short of a life, two lives short of a life.
Or, because the focus is on one character, other characters don't have enough tickets to draw.
Although many free-to-play players say that it's not bad, Chu Chen was actually not targeting these "free-to-play" players, and Chu Chen knew that very well.
Those who claim to be "freeloaders" wouldn't be "freeloaders" if they were willing to spend money.
Therefore, Chu Chen didn't care about free-to-play players at all. His understanding of free-to-play players was that as long as you keep playing the game, you'll have fun, and the whales will also have fun spending money.
Chu Chen's real targets were, firstly, those who used monthly passes.
Because of the monthly card, Starfall provides two draws per day, which adds up to 120 draws over two months, increasing the chance of getting a maxed-out character.
Moreover, it offers two draws per day, making it very cost-effective.
Therefore, the monthly subscription ratio of "Final Front" is also very exaggerated. Since it was conceived last year, there are about 4 million monthly subscription players for "Final Front" at 39 yuan, which is 150 million yuan in revenue per month.
(End of this chapter)
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