Game Development: Starting with Recreating the Anime Game Style
Chapter 247 Why so fast?
Chapter 247 Why so fast?
Although more than half a year has passed, the sense of amazement he felt when he operated it again was still undiminished.
Unlike many games where the demos are high-quality but the actual gameplay is scaled down.
The final version of "Final Dawn: Origins" actually looks more detailed than the demo, both in terms of lighting and character movement.
"Sure, Star."
The technological upgrades to these images actually all stem from 2D-HD.
In terms of development progress, The End: Origins was completed even earlier than The End Survival Guide.
This is actually a bit counterintuitive.
After all, in many people's minds, a game often takes two or three years, or even four or five years, to develop.
However, with a little closer observation, it can be found that many games are already quite "complete" when they are first tested.
Most of the testing is actually "gameplay" testing and "commercialization" testing.
In short, once the framework is established, it's about assessing player satisfaction with the gameplay, their reactions, word-of-mouth, and willingness to pay.
In reality, when a game has a clear goal and a well-defined development plan, the development time is not as exaggerated as one might imagine.
The most direct answer is PUBG MOBILE, developed by Tencent Games, which is the mobile version of PlayerUnknown's Battlegrounds.
The game was launched at the end of October 2017 and was completed after only 4 months of development. It then topped the iOS free charts in more than 100 countries and regions.
Even if some of the materials are reused, the mobile version of PUBG MOBILE is indeed a new game.
This is the difference between "copying homework" and "doing homework".
In StarCraft, most games are developed by "copying homework," but this "copying" doesn't mean replicating a game from the previous game.
Rather, it's because Chu Chen, as the "leader," knows what he needs, and secondly, Chu Chen doesn't place that much importance on "success and failure."
For example, "The End of the World Survival Guide" and "The Final Front: Origins".
In Chu Chen's plan, these games were strictly speaking all exploration games, and Chu Chen did not set any "must-profit" target.
Instead, he provided a relatively complete game development plan. The development team only needed to follow the plan and release the game step by step. Chu Chen would hardly make any modifications to the game during the process.
Therefore, Starry Sky Studio was able to be more relaxed during the production process, and the development time was naturally faster.
Even after the normal development was completed, while waiting for the anniversary version of "Final Front: Origins" to be released simultaneously, "Final Front: Origins" used the extra time to port the engine, from the original Unity to StarCraft's own engine.
This is why the official version of the scene looks a little different from the demo scene.
Of course, these things have nothing to do with Lu Yi.
As Lu Yi maneuvered the M4 to perform a tactical roll, he admired the dappled sunlight filtering through the leaves and the swaying skirt beneath the M4's thighs.
He easily cleared out the first few lumps of iron soldiers, and the exhilarating feeling of dismemberment made the corners of his mouth involuntarily turn up.
"That's the feeling! Now that's what you call a satisfying impact!"
Switching to PKP, the roar of the heavy machine gun echoed through the forest, and swathes of enemies exploded and fell like harvested wheat. This pure release of power greatly satisfied the anticipation that had been building up for half a year.
Furthermore, the official version now includes a gunsmith system, where you have a chance to obtain gun parts by defeating monsters.
With the help of this system, and the fact that he had already played the demo many times, he was able to improve.
So he moved through this part of the story very quickly. He crossed the forest path, took out several waves of mechanical spiders, and soon arrived at the open crash site.
The subsequent transitions were the same as before.
at last.
That woman is here!!!
The white-haired AK-74, who hasn't even been implemented in the main game yet but has already appeared in countless fan works, and even made it into the top 10 in last year's "Anime Game Moe Battle" spontaneously organized by players, thanks to her pair of white stockings and long legs, has finally arrived!!!
Even after a year, the girl in the exoskeleton armor, holding an AK-74, is still as beautiful as a painting.
The white stockings were still tempting to lick, and the blonde hair was still adorable. "Who are you?"
The girl bowed slightly, and the mechanical exoskeleton emitted a soft "click" sound.
"Commander, I'm here to take you home."
"go home?"
When this line appeared again, Lu Yi finally felt excited. When he played the demo before, it had stopped abruptly at this point.
But now, this is the official version!
The screen did not go black again as he had feared.
Instead, it switched to story mode.
"Family?"
The girl in AK-74 was silent for a moment, then nodded and said calmly, "You are very weak, Commander. This place is not safe to stay. Please come with me."
After saying that, she stretched out one hand.
An interactive option appeared on the screen.
A: Go with her.
[B: Question her]
"Oh? There are other options?"
Lu Yi touched his chin. Although the plot was obvious and he would definitely have to go with AK-74, he still chose the second option.
"you have not answer my question yet."
The commander's voice carried a hint of wariness. AK-74 raised his eyes, but his clear, captivating eyes revealed no emotion.
"The surrounding smart machines have been cleared away."
Just as the two were talking, a new voice came from the side.
"I said, why waste words with a concussion patient who just crawled out of a plane crash? Why not just carry him away?"
As the words were spoken, a tall figure walked into the frame.
It was a silver-haired girl carrying an RPK light machine gun. She was tall and voluptuous, with a slightly impatient expression on her face. She was wearing exoskeleton armor from the same series as the AK-74, but much thicker.
"RPK-16"
The AK-74's sound remained flat.
"Watch your words, this is the commander."
"Yes, yes, Commander."
The girl known as RPK-16 pursed her lips, leaned closer to the player, and took a closer look. The commander remained expressionless, but RPK-16 blushed slightly.
"He looks pretty handsome. Now I know why the boss wants him to."
"You talk too much."
The AK-74 interrupted her.
The next part of the plot is nothing special; AK-74 takes the commander into the car.
The group chatted briefly, during which the commander asked many probing questions, and then analyzed their responses in his mind.
In fact, this is to let players understand the game's plot through the commander's analysis. Most second-time players would probably just let it pass by like that.
But this was written by Su Qing, who had been "trained" by Chu Chen.
(End of this chapter)
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