Game Development: Starting with Recreating the Anime Game Style
Chapter 233: Unwavering
Chapter 233: Unwavering
Soon, some people deduced that the plane might not necessarily explode, based on the assumption that the game development team wouldn't create another cutscene "animation" for no reason.
Working backwards, the aircraft elements designed by the players might actually have influenced the final cutscene.
Beyond discussing the game's mechanics.
In the past day or two, a number of fan works have emerged on the Chinese internet.
There are fan art pieces imported from Japan, fan wallpapers uploaded by talented artists on Star Wallpaper, and comments from foreigners that were copied from Twitter in the United States.
Some domestic authors have even started writing fan fiction to capitalize on the trend.
Some people on Bilibili have even started making analyses of the entire world view of "The Last Survival Guide", such as "a 10,000-word analysis of whether "The Last Survival Guide" and "Final Battlefront" are related".
There are quite a few videos like this.
It's fair to say that the overall atmosphere within China's gaming community has been positive and uplifting these past two days.
Some players even dug up the "Single-player Game Listing Terms and Conditions" that Starry Games had uploaded some time ago.
StarCraft Games' PC platform takes a 15% cut of its services, only half that of Steam. Furthermore, if a game requires StarCraft to provide servers to support online functionality, the cut is only 30%.
Moreover, as long as you list your game on the Starry Sky Games platform, you can use the Starry Sky Engine for free under certain conditions.
These are things that are normally quite "standard" in Starry Night games.
After "The End of the World Survival Guide" became popular, it was also used by many bloggers who "eat traffic" to promote it.
Of course, while praising this is really unnecessary, some industry insiders and media outlets have indeed pointed to the success of "Final Survival Guide" and the "free-to-play" nature of the StarCraft game engine.
It has indeed pointed out a very clear path to success for small and medium-sized single-player games in China in the future.
"Starry Night has opened the door to domestically produced games."
However, amidst this "vibrant" discussion, a review article from IGN threw the entire gaming community into chaos.
Even the online forum he frequented was in complete chaos.
"It has been proven that only IGN is the most objective media outlet!"
"The myth of Chu Chen should be shattered. Can you please stop with the ridiculous hype?"
A large number of "players" who treat IGN reviews as gospel are appearing everywhere.
One rat dropping can ruin a whole pot of soup.
Not to mention, there's a whole bunch of rats.
"Starry Sky Games is only successful in China. In Japan, it just got lucky and picked up a national IP. Now that it's in the European and American markets, foreigners don't buy it at all."
Looking at these posts, Zhou Weiwei was so angry he felt like his lungs were about to explode.
He spent the whole day intensely laning, but the result was that the more he laning, the angrier he got.
"You think it's funny? That's because you're biased as a fan!"
"You feel moved because you're easily moved to tears; professional editors would find it cliché!"
"Stop arguing. IGN editors have played more games than you've eaten rice. Do you think they know more than you do?"
He didn't understand why the other person was so stubborn. Even if you don't play games, why don't you go watch a live stream? But the other person completely ignored him.
Sometimes, they would even reply to him with a tone of pity, as if he were the one who had been brainwashed and was a pitiful wretch.
It's fair to say that rationality is completely absent when dealing with online trolls and people who are solely focused on venting their emotions. Normal players will ultimately just end up calling each other idiots.
Just like many bloggers in the past who relied on the traffic generated by "two opposing views," facts don't matter; the traffic generated by emotional conflict is the most important.
Driven by these "fanning the flames," the impact is actually on the perceptions of ordinary players, causing them frustration, anger, and a sense of powerlessness.
That's exactly how Zhou Weiwei felt at that moment. However, just when he was about to give up, a "Final Battlefront Mutual Aid Group" that he had joined suddenly became active.
This group was originally created because the game "Final Battlefront" frequently held "Pinduoduo"-like promotional events.
When there are no events, this 2000-person QQ group is basically deserted.
But now..
This group, however, seemed to be boiling over, constantly refreshing the page.
Zhou Weiwei glanced at it out of curiosity and saw a group of people constantly refreshing the same screenshot—a screenshot of an English tweet.
The person who took the screenshot probably wrote a label in red so that others wouldn't understand the English.
IGN has withdrawn its review of the final survival guide.
???
and many more! !
What the hell? ? ?
~~~
Los Angeles, USA
IGN's social media division experienced what can only be described as a disastrous 24 hours.
The comment section under their official Twitter account has been completely flooded with comments.
Whether it's releasing a new game review or sharing industry news, the comment section is flooded with a torrent of "6 out of 10" emojis and questions.
The operations team was deleting posts until their hands were sore, and blocking users resulted in their accounts having their functions temporarily restricted.
The instigator, review editor Jonathan Myers, has become the target of attacks from players across the internet. His personal Twitter account has been flooded with angry players, and his inbox is overflowing with emails full of insults and personal attacks.
Initially, neither IGN nor Jonathan paid any attention to the negative public opinion, even as other media outlets were gradually unbanned.
Apart from IGN giving it a score of 6, other media outlets generally gave it around 80.
But so what?
Jonathan, who wrote this report, was not affected by the negative public opinion. On the contrary, the attack stirred up his inherent arrogance.
He considers himself an authoritative representative of professional media, while gamers? Gamers are nothing...
So that evening, he posted a new tweet.
"It seems many people have reservations about my reviews. Unfortunately, professional reviews aren't meant to please everyone. Perhaps you can discuss what constitutes a 'good game' with me again when you've played more games than the trophies on my bookshelf."
"As for that Chinese game, 6 points, 'not bad' is my final rating, and it won't be changed."
This tweet was like pouring a bucket of cold water into a pot of boiling oil.
"Arrogance! I have never seen such a shameless person!"
"Does he mean that we players are all clueless kids who don't understand games?"
Players' anger has been completely ignited. If the previous criticism was about "IGN giving an unreasonable score", now the conflict has shifted to the much more inflammatory topic of "IGN editors insulting all players".
Things got really bad.
Even at this point, everything is still within IGN's control.
Even though some major YouTube gaming bloggers started making videos to speak out for End of Survival, and even though more and more players on Twitter were angry at IGN's feigned indifference.
However, IGN remained unmoved.
(End of this chapter)
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