Chapter 21 Run

Final Frontline Main Story CG
No.: 0010
Title: Radiance

From an overhead viewpoint, the base was shrouded in darkness, with only occasional electromagnetic noises emanating from the few devices used to detect nearby omnipotent activities.

The camera zooms in on the command center.

The commander quickly signed his name on a piece of paper and placed it into a machine. As the machine's lights began scanning the signature, the lights quickly changed from green to red.

[Please confirm, Commander]
An emotionless, mechanical voice came from the command room.

The commander didn't speak, but silently placed his hand on the machine, glanced at the base bathed in moonlight outside the window, and then pressed down hard.

Immediately following a series of mechanical sounds, the base's public address system activated.
"Level 1 power rationing has been lifted."

"Level 2 power rationing has been lifted."

[Main power reactor startup]
The screen went black, and the next second, amidst the humming of the core reactor at the base, a device modeled after a real nuclear fusion generator slowly started up, and countless light particles began to circulate inside it.

Inside the base.

The high-frequency flashing red warning lights lit up first, followed by white streetlights and white searchlights around the base, like a sword being drawn from its sheath.

The command room, which was originally filled with classical charm, now features a holographic tactical table, with a map of the base's surroundings spread out in the room.

Zoom in on this map, and with the sound of steam erupting, the hangar gates hydraulically release. There are two shots; the first shot is a fleeting glimpse of the tank warehouse.

The second shot shows the hangar housing the mechs.

The camera first pans across this row of mech units. As it pans across, the mechs' eye sensors light up one by one, and a group of humanoid girls running towards them open the cockpits and file in.

Turning around again, in front of the futuristic-looking tank, a girl was waving a glowing red stick, guiding the tank out of its warehouse.

On the other side, inside the armory, the humanoid girls ran forward, picked up their weapons, and disarmed all the weapons in sequence.

Finally, as the camera followed the humanoid girl out of the armory, the entire base seemed like a giant beast awakening from its slumber, and the commander's roar, laced with static, came from the loudspeakers.

"This is the final battlefront!"

"For the future of humanity! For our world! Forward! Forward!!"

The gentle music that had been playing suddenly started again.

The scene shifts to an army marching, with humanoid girls running forward, their beautiful legs kicking up pebbles beneath their skirts. The camera pans up, and a girl emerges from a tank, holding binoculars and looking ahead, her flowing hair adding to her dashing appearance.

The camera pans down to reveal the tank tracks.

It's the flames from the mecha's thrusters, and the armed helicopters constantly flying forward in the sky.

The camera zooms out rapidly, revealing the entire base bathed in golden light, resembling a torch.

~~~
"Only those who survive the darkest moments deserve the most brilliant counterattack." — Loading text for the game "Final Front" (0047)

~~~
"Have you got any inspiration yet?"

The air in the conference room froze for five seconds as Chu Chen asked his question.

Several storyboard sketches that Chu Chen had just casually sketched remained on the whiteboard.

Although these storyboards only sketched out some outlines, when combined with Chu Chen's descriptions...

They acted as if they had actually seen that CG.

They're back, they're all back. Even though they have this feeling every time they have this kind of meeting, they are still surprised every time.

Su Qing, the head of the copywriting team, subconsciously glanced at Chu Chen's head.

How did they come up with these ideas?

"This is like extracting the player's adrenaline and injecting it directly into their retina!"

In the conference room, someone shouted something like that.

Then, like a lit fuse, the others immediately joined in the chatter, unable to contain their excitement.

"It's more than just an injection, it's practically being poured in!" "When President Chu was describing it just now, my mind was filled with images, and I got goosebumps."

"If this cutscene were made, it would be absolutely amazing!"

Seeing the crowd's excited reaction, Chu Chen nodded.

As a game producer, it's impossible to perfect everything. For example, much of the content in Black Myth wasn't the idea of ​​just one creator.

The producer's job is to draw lines and make demands.

Of course, there are prerequisites for drawing lines and making demands: you must be able to do it yourself, or at least be able to describe what you imagine it to be like.

If you look at those famous producers, they are often also the core creators of the content when they make games.

Only in this way can he know whether the content produced by his subordinates is usable or suitable.

For example, the two storyboards that Chu Chen just mentioned.

These serve as both development guidelines and "standard templates" for games, corresponding to the standards for romantic storylines and main storylines.

Why do players react with disbelief and skepticism when games are released, thinking, "Holy crap, how dare they release something like this? Didn't you know it was a thesis defense when you were making it?"

The producer of this project may genuinely be unaware of how much of a defense is required.

Especially in the country, and in projects of some large game companies.

Because the producers of these projects are no longer essentially "game producers," but rather more like "progress managers."

Their main goal wasn't to make a good game, but to deliver it within a specified time.

A team like this, where even the producers themselves don't know what they're trying to do, and they don't even know if the storyline is good or bad, ultimately presents what to the players.

Naturally, it became an even more "indescribable" thing.

Seeing that the team basically understood what he meant, Chu Chen nodded slightly.

"Yep!"

"When making games, the best way to let players experience the story is to make the story well. You need to make it so that players who fast-forwarded will regret it when they finish the game and see other people chatting."

"Especially for story-driven games like ours, if your main storyline is as bland as plain water, without a single human word spoken and everyone is a riddle, who would take it seriously?"

Someone immediately chimed in.

"Don't worry, Mr. Chen, we know what to do!"

"That's right, with you guiding us, we'll definitely succeed!"

Soon, the office was filled with praise and flattery.

At this moment, most of the people from Star Studio were genuinely praising him, but Chu Chen smiled and waved his hand, interrupting everyone's compliments.

"Alright, alright, stop flattering me."

His smile faded, and his expression became serious.

"Now that the general direction is clear, and the setting and tone are also clear, let's hurry up and get to work."

"People from NetEase and Tencent came to our company today."

"Although they came to discuss other collaborations, most people don't know about NetEase, but everyone should know about Tencent, right..."

"Everyone..."

"We really don't have much time left."

"The gameplay is unprotected. Today we can release Auto Chess, tomorrow there will be a whole bunch of Auto Chess."

"We must run, at top speed, and come up with something they can't imitate."

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like