Chapter 198 Frenzy
The second most popular term is still FGO.

#FGOimaginarynumbermaze#
This term went viral because there are many experienced Japanese gamers, leading to a surge in searches for this new gameplay style. This is especially true for Japanese gamers, who are accustomed to searching for game guides.
The massive search volume propelled this term to second place.

The third most popular hashtag is #SaberLily#
This trending topic was actually an accident.

Since Chu Chen's strategy was to treat the FGO remake as a completely new version and carry out a fundamental reconstruction and secondary development, even though the person who accepted it was still Shiokawa.

However, the "Shiokawa FGO Reform" of the previous life was not implemented, which means that the core of Shiokawa's reform in the previous life was not implemented.

In other words, the idea of ​​turning a large number of popular Servants into 4-star Servants and distributing them through events did not happen in this timeline.

However, Chu Chen did adopt this approach.

Therefore, when the FGO remake was released, it not only gave new players six Servants to choose from, but also veteran players could choose one.

Moreover, for veteran players, these six "event Servants" from the previous life are actually all new five-star Servants.

In addition, when the remastered version was launched, Starry Sky Games also "thoughtfully" provided a "limited-time discount beginner pool", putting these six Servants into a limited pool.

This pool has two features. One is the fixed track system, where players can choose three Servants, and once selected, the five-star Servants will only appear from the fixed track Servants.

Secondly, this pool only exists for the first month after a new player registers.

Furthermore, for the first 30 draws in this pool, ten draws only require 10 stones, which is equivalent to a 30% discount. Starting from the 30th draw, it is half price, and thereafter the number of draws is unlimited, only limited by time.

However, since it's a remastered version, it's considered a beginner's pool.

In fact, veteran players can also enjoy this event. A new player quest event is also launched at the same time, and players can also get free draws after completing the quest.

It looks like a welfare event, but in reality it's "full of Chu Chen's tricks." This pool is specially prepared by Chu Chen for mid-level spenders who want to "fish" in the "imaginary space."

The half-price pool seems great, and it's a one-month limited-time event, but even the fixed-track Servants are randomly selected from three Servants.

It's no exaggeration to say that while you value Starry Night's half-price offer, Starry Night is after your wallet.

This pool is for anyone who's interested.

Then you're finished.
What's even more absurd is that this pool is actually beneficial for new players, helping them quickly build their characters. Therefore, the likely outcome is that a huge number of players will spend money like crazy, and after pulling, they'll still smile and say "thank you" to StarCraft Games.

In fact...
This pool is already showing signs of that happening, because even though StarCraft Games did say that "after the remastered version is released, veteran players can enjoy all the benefits of new players,"...

However, on Japanese Twitter, the ninth most popular hashtag is...

#Half-price starter banner is a bug#
A large number of veteran players, upon seeing the half-price pool and the newbie pool, mistakenly assumed that StarCraft Games had encountered a bug and opened a newbie pool for them as well.

But in fact, this bait was meant for them.

In short.

Saber Lily, a 4-star event servant in her previous life, is now a genuine "NEW" 5-star servant in this server launch.

A five-star Servant with average stats, decent skills, beautiful card art, a new gacha animation, and Saber, the most popular Servant in the Fate series.

It's no surprise that it trended on social media.

This trending topic is almost identical to the scene 17 years ago when Merlin was suddenly added to the Japanese version of FGO, and the top trending topic on Twitter became "Who is Merlin?". Countless Japanese netizens who don't play FGO were completely bewildered when they opened Japanese Twitter, feeling as if they were isolated.

If they clicked into the #Saberlily# hashtag, the scene inside was even more perplexing to outsiders—a sea of ​​ecstasy, gratitude, and boasting.

"Ahhhhh, it's out! My Lily! I'll trust Starry Night Games forever!"

"Ten pulls, two yolks! And both are Lily!! Half-price banner is divine! Divine!!"

It can only be said that when a country or a particular game has a large enough fan base, the ones who are actually affected are the ordinary people who don't play games.

Just like the Chinese game "Honor of Kings," when countless people talk about the heroes in the game, the first thing they think of is not the ancient figures, but the game skills.

When your colleagues discuss "that team fight was well played" and "that support player doesn't know how to play," even if you don't play, you know what they're talking about.

When playing video games becomes a regular activity at gatherings with friends, even if you're reluctant, you'll inevitably be dragged into playing a round.

The same scene is playing out in Japan today.

On the tram, the young people sitting next to each other were discussing strategies for the Imaginary Number Maze; in the convenience store, the high school students working part-time were arguing about which item to pick from the half-price pool.

Public opinion is being forcibly reversed by the unconscious influence of the player community.

As a game, FGO is currently experiencing explosive growth in player numbers and is gradually becoming a form of social currency and a cultural phenomenon in Japan.

This kind of frenzy, if it were ten years ago, might have been like fireworks—exploded and gone.

It can be applied to the Internet age.

what is this?
This is what traffic is all about!!!

In the internet age, traffic equals money, the power of discourse, and influence.

When something gathers a massive amount of attention enough to cover the entire society, it is no longer just itself, but becomes a huge magnetic field, attracting all people and things that crave attention.

The first to be attracted were groups that depended on the ACG industry: game streamers, video creators, and voice actors.

On the night the FGO remake was released, almost half of the gaming streamers on YouTube and Twitch in Japan changed their stream titles to "[FGO Remake Starter Guide!]" or similar titles.

Whether they're veterans of Monster Hunter or fighting game masters of Street Fighter, they're all sitting in front of their screens, some drawing cards, some progressing through the story, and some exploring dungeons.

Even streamers who usually stream "online pachinko" (a legal Japanese card game) have switched to "paid gacha pulls," which simply means you pay them a certain amount of money.

He'll let you draw a character from the beginner's half-price pool, and if you get it, the money you save is his.

Since the beginner pool has a "3 characters" track, the theoretical probability of getting a character in one go is 33%.

If a player doesn't get the character they want and it's "off-target," then the extra cost will be covered until the character is released.

Don't tell me...
There are quite a few people watching this kind of streamer on YouTube.
Some players do indeed pay others to draw for them.

It can only be said that people with "business acumen" are different.

(End of this chapter)

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