Game Development: Starting with Recreating the Anime Game Style

Chapter 139 Something's Wrong with This Game!

Chapter 139 Something's Wrong with This Game!

David was stunned for more than ten seconds before he took out his phone, opened Bilibili, and sure enough, the Bilibili splash screen had changed to a beautiful girl wearing black stockings.

The girl is holding a yellow star with the Star Tap logo on it and a promotional slogan below.

Tap to unlock a new world of stars! Five exclusive new games, free to claim for a limited time!

In addition to the Bilibili splash screen promotion, players in the meeting room who were using the Starry Sky wallpaper also received the event information.

The hashtag #FreeGamesWithStarTap# has started trending on Weibo.

"Announced ahead of schedule??"

In the meeting room, an operations team member couldn't help but speak up, his tone filled with disbelief.

"Isn't this ridiculous? All the media resources are waiting for the exhibition to start. How much exposure can they get by doing this now?"

These words expressed the sentiments of most people in the meeting room.

Within the industry, CNJOY is like a customary "New Year's bell" for all manufacturers.

Before the bell tolls, people might set off some firecrackers to warm things up, but the real "trump card" is saved for the moment the bell rings, to be played under everyone's watchful eyes and amidst the barrage of media cameras, creating a spectacular display of excitement.

If you throw away your trump card now, you'll only get exposure for a day at most.

When CNJOY officially starts tomorrow and the media is reporting on it, your preemptive move today will naturally be meaningless.

Neither players nor the media will report on the news from the day before CNJOY.

Therefore, it is meaningless to try to get ahead.

However, David didn't speak; he was thinking.

Although he hadn't met Chu Chen yet, it was clear from the series of operations of "Final Front" that the other party was definitely not a brainless person.

After sitting down again, he immediately clicked on the download link for StarTap.

The installation package is small, only a few tens of megabytes, and downloads almost instantly.

Opening the app reveals a clean homepage with only a login box. Users can choose to log in with a mobile phone or use their Starry Sky account.

Dawei used his own phone number to receive and send the verification code.

The next second, the interface switched, and a store page took up the screen.

The first thing that popped up was a "purchase promotion poster".

Basically, there are five games from the Starry Sky universe, originally priced at 9.9 yuan each, but during the promotional period, they can be added to your library permanently for free with a single click.

This is a marketing tactic that will become quite common in the future.

However, at present, no one has done this, since there are indeed not many Android game platforms at present.

Looking at the free inventory entry, Dawei could vaguely understand the logic of the activity, but he didn't quite grasp it. He silently stretched out his finger and clicked the huge "Free Inventory Entry" button.

No secondary confirmation popped up on the screen; only an animation effect appeared.

Five yellow stars flew out of the button, streaked across the screen, and landed in an icon resembling a "warehouse" in the upper right corner, followed by a message saying "Thank you for purchasing" and "Inventory successfully added."

The app then entered its main page.

The interface is very clean, with five buttons at the bottom corresponding to five sections.

[Find Games] [Leaderboard] A circular central button [My Games], next to which are [Game Community] and [Special Programs]

By default, the game's main page is labeled "Find Games".

It's basically a game showcase area. At this point, the homepage already has some games, and if you scroll down, you'll find some games from smaller developers.

I casually clicked on "My Games" and the games I had just added to the library were already displayed: "Jump Jump", "Puppet", "Step on the Fire Hoop", "Rhythmic Noodles", and "Let's Make Pancakes Together".

David frowned slightly.

That's it? These names sound like they belong on the 4399 mini-game website, and they have absolutely no connection to the IP of Xingchen Games. Did Xingchen, the company that made "Final Frontline," really make these things? Or was it outsourced?
With a critical and skeptical attitude, I clicked on the top-ranked game, "Jump Jump."

Surprisingly, the game did not display an installation interface; instead, it loaded and launched directly after the progress bar finished.

Soon, the game screen appeared, showing a black and white "i"-shaped figure standing on a block, with the prompt "Long press the screen to charge up and jump" in the center of the screen.

David gently pressed his index finger on the screen, and the little figure began to squat down, with a halo appearing above its head that contracted as the pressing time increased.

Based on the changes in the intensity of the vibration, even without any game instructions, Dawei instantly understood what the circle was for, estimated the distance, and released his finger.

"Whoosh-"

The little figure traced a perfect parabola and landed steadily in the center of the next square.

A number "+1.7" appeared above the little man's head, accompanied by a crisp sound effect of adding points and a slight vibration feedback from the phone.

It feels strangely good.

The idea had barely popped into David's head when he himself found it somewhat absurd.

What's so fun about such a simple, even rudimentary, game? He refused to believe it and put his index finger on the screen again.

Press and hold, then release.

"Whoosh-"

The little figure flew out again, this time slightly off course, landing on the edge of the block.

【+1】

The sound was noticeably less crisp than before, just a simple "ding," and the phone's vibration was much weaker. The little figure even stumbled, almost falling, which made Dawei's heart tighten.

It turns out that different landing points result in different feedback.

interesting.

David unconsciously sat up straighter, and his eyes became more focused.

Press and hold, then release.

"Ding-dong!" [+1.7]

Press and hold, then release.

"Thump!" [+1]

Press and hold, then release.

"Ding-dong!" [+1.7]

Several precise center jumps in succession, the sound effects of the score stacking become more pleasing to the ear, forming a wonderful rhythm.

David's fingers seemed to have developed muscle memory; for the time being, his world consisted only of the little figure on the screen, the distance to the next square, and the vibration from his fingertips.

When the score reaches 9 points, the tenth square in front takes on a different texture, somewhat like a target, only square and larger.
What is this?
let go!

The little figure drew an unprecedentedly perfect arc, hitting the bullseye precisely.

"Bling!"

A magnificent sound effect exploded, and a huge golden number "+10" appeared on the screen, accompanied by a strong, satisfying vibration.

This time, the pleasure was even more intense than all the previous sensations combined.

David's lips curled up uncontrollably.

Then, very quickly, he realized that his emotions had been stirred up, and that he had just experienced pleasure.
David quickly frowned.

Something's wrong... something's wrong with this game!

(End of this chapter)

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