Game Development: Starting with Recreating the Anime Game Style
Chapter 111 How could this be reversed?
Chapter 111 How could this be reversed?
"Yes, the character animations are quite smooth."
"Let's see how the feedback is on the crackdown."
Chen Mo aimed at an enemy and unleashed a burst of bullets, accompanied by clanging metallic sounds and sparks flying.
"Pfft!"
Suddenly, one of the mechanical arms of the metal lump exploded after being hit by a series of bullets, sending parts and fragments flying in all directions!
"Holy crap! A severed limb?!"
Chen Mo's eyes widened, and instantly he became alert, firing at different parts of the other enemy's body.
In "Final Front: Origins", because the enemies were omnics and were demos, only two types of enemies were made. Therefore, Chu Chen put a lot of effort into the hit feedback part.
First, the concept of limb amputation was introduced.
The game features modular health bars for enemy limbs and specific areas. Once these health bars reach a certain level, the enemy limbs and specific areas will break off and be knocked away when the player pulls the trigger.
When you actually play it...
It's just a burst of bullets hitting the enemy. The enemy first takes a slight step back, then his arm explodes, and he finally falls to the ground.
It looks a bit exaggerated.
However, this is a top-down perspective game with a 2D animation style. This appropriate exaggeration brings a sense of exhilaration rather than being jarring, especially when there are more and more enemies.
As the number of monsters increases.
Without needing any tutorial, Chen Mo automatically switched to PKP.
The heavy machine gun, when firing, has a bullet spread and recoil control feel that are completely different from the M4 assault rifle, full of power.
Watching hordes of enemies explode and fall, you know what? You really have to admit...
In addition, the Mosin-Nagant sniper rifle is also very fun to play. When aiming down sights, there is a brief magnification effect, simulating the field of view of a sniper scope.
One shot is often enough to shatter the enemy.
"Cool!!"
This exhilarating feeling, viewed from above, is not shortened but rather amplified.
~~~
Without needing a tutorial, Chen Mo began to explore on his own, since the two or three enemies in the initial scene were not enough to satisfy him.
Somewhat unexpectedly, during the team's advance, in addition to the battles, there were also some brief dialogues.
There are even Easter eggs.
For example, staying still in one place for a long time will trigger Mosin-Nagant's urging voice.
"M4, we need to hurry, the commander's signal is getting weaker and weaker!"
If you get too carried away playing PKP, the sound of M4 will also appear.
"PKP! Conserve your ammo, the battle ahead is still long!"
PKP will respond at this time.
"I know, I know, it's so verbose."
The characters' dialogues and interactions are very natural. Although these dialogues do not advance the plot at all, they appear naturally in the player's normal gameplay.
On the contrary, it greatly enhanced the sense of immersion.
"This level of immersion is really good."
Chen Mo nodded and began to walk along the forest path.
Soon, some enemies flashing red appeared ahead. They were the second type of enemy in the demo, mechanical spiders that also appeared in the original Final Frontline.
"enemy!"
The mechanical spider retains the same feel as before. Due to its large size, players can first shoot off its legs to slow it down, and then destroy its weapon turrets.
Here, the game unlocks the skill system. For example, PKP's skill is firepower suppression. After activation, the firing rate and power are greatly increased for a short time, but the accuracy is reduced, which is very consistent with her "human turret" setting.
Mosin-Nagant has a "Deadly Shot" ability that can mark an enemy and snipe them for high damage.
M4's skills are geared towards support and consistent damage output. They are all fairly standard, but fun to play. After navigating through several small battles and some simple scene interactions, the path ahead suddenly opens up.
At the chaotic crash site, a helicopter with a familiar logo was mostly buried in the ground, its broken rotor scattered nearby, billowing black smoke.
"It's the commander's plane!"
"Quick! Check on the commander!"
"Where's the UPM9???"
"Check the commander first!!"
The game then switches back to animation, with the three rushing towards the crash site.
Chen Mo also tensed up. If nothing unexpected happened, something was definitely going to happen here. Judging from this location, it was very likely the place where the first BOSS battle would take place.
However, just as M4 approached the cockpit to take a closer look, something unexpected happened! The screen suddenly went black.
"Ok?"
Chen Mo was stunned for a moment, thinking that a monster was about to emerge.
But the next second, the screen lit up again, and the perspective changed dramatically.
It was no longer a top-down view, but a slightly shaky subjective perspective, as if someone had just woken up from a coma. The edges of the field of vision were somewhat blurry, and there was a buzzing sound and a slight stinging sensation in the ears.
"Commander...you're awake?"
A cute yet somewhat aloof voice appeared in my ear.
At the same time, white subtitles appeared on a black background.
[6 hours ago]
Chen Mo felt a chill run down his spine.
"Is this the commander's perspective?"
As the image gradually came into focus, he saw the broken window of the helicopter, with a dense forest outside. He appeared to be being supported, leaning against a patch of grass outside the plane.
"We...crashed?"
"Yes, Commander, you were attacked by omnics, but don't worry, we've dealt with them, and you're safe now..."
"Machines...? Then... who are you?"
As the commander uttered those words, the camera in the animation, which was Chen Mo's "subjective perspective" at that moment, slowly moved slightly.
He first instinctively turned his head to look around at the surroundings: dense forest, black smoke billowing from the wreckage of the crashed helicopter, but...
"and many more!"
Chen Mo keenly sensed that something was wrong.
"I looked around, and it seems... there's no wreckage of any omnics? Didn't they say they 'dealt with them'? They cleaned it up way too thoroughly. Not even a single part was left?"
The thought had barely crossed my mind when, with the sound of footsteps, my gaze returned to focus directly ahead.
A figure appeared in front of the player.
Unlike the humanoid characters that appeared in "Final Front," this is a girl wielding an AK-74, a Soviet weapon that was previously seen in "Final Front."
The girl's style should be more cool.
In addition to their signature Soviet white stockings and blonde hair, they also wear a set of powered armor with an exoskeleton structure, and their weapon components are completely different from their M4 tactical humanoid equipment.
It should be more rugged and substantial, full of a pragmatic style.
Regardless, the gun in the girl's hand still represented her identity.
"who are you?"
The girl glanced at the commander, then bowed slightly. This action caused her exoskeleton armor to make a soft "click" sound, full of mechanical texture.
"Commander, I'm here to take you home?"
"go home?"
Almost simultaneously with the commander's question in the animation, Chen Mo subconsciously repeated the word.
To be honest, this animation, which is less than 2 minutes long, contains a lot of information!
First of all, this newly introduced AK-74 is clearly not a simple character.
Secondly, just as the commander had subconsciously scanned the area, the surroundings were clean and there were no remains of any so-called "destroyed omnics".
Was what the girl said true? Or... was there something else going on?
Finally, and most importantly, "going home"?!
This plot development was completely beyond Chen Mo's expectations!
He thought it was a standard "protagonist team goes through all sorts of hardships to save an important person" plot, but the commander didn't encounter any major danger at all. After the plane crashed, a beautiful girl suddenly appeared next to him.
Moreover, it is obvious that the faction this white-haired beauty belongs to is completely different from the faction the player belongs to.
Who is this girl?
Go home? Which home?
A whole bunch of question marks popped into Chen Mo's mind instantly, and his fingers instinctively reached for the mouse to see if there were any interactive options or if he could open the character's profile.
However, just as he was eagerly seeking more information, the screen, once again without warning, went black.
Immediately afterwards, several large white characters appeared.
[Demo experience complete. Thank you for your participation!]
(End of this chapter)
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