Game Development: Starting with Recreating the Anime Game Style
Chapter 100 Chu Chen's Methodology for Deceiving Customers into Spending Money
Chapter 100 Chu Chen's Methodology for Deceiving Customers into Spending Money
In the video, the development team showcased 95's exclusive "Vow Time" photo album. From the photos in this album, one can roughly see the shadows of some events.
For example, the second image in the development log, "Strolling by the Stream," depicts 95 sitting on a rock by the stream, trying to touch the stream with his feet.
The scene of "resting after exhaustion" takes place in the dormitory, where 95 is lying on the bed, presumably being massaged by the Commander.
There are also "Hot Spring Trip" and "Spring Flower Viewing" coming up, but these two images are shown in a frosted glass effect, which may represent events that have not yet been unlocked.
In addition to the "Oath Time" system, this development log also mentions some future optimizations and related development directions, such as more oath animations and affection animations in the future.
I also wrote a bunch of optimizations, such as automatically deleting pre-downloaded cutscenes, etc.
The streamer in the video was still reciting the many optimizations in the 1.1 version development log like a mantra, but the players clearly didn't care about those later optimizations.
Most of the comments in the live chat focused on the "Oath of Time" system itself.
"Holy crap!! Wait a minute? What... what does this mean?"
"Am I seeing things? There's a new system after the oath?!"
"Wait, let me sort this out... After making the vow, a new system is unlocked, and then you can accumulate intimacy points to unlock special events and intimate storylines?"
"Isn't this just a simulation of married life?!"
"95 looks so beautiful strolling by the stream! Those legs! That splash of water! I'm in love!"
"The key is the second picture! [Relaxing after exhaustion]! Isn't the one giving 95 a massage the Commander? It's definitely the Commander!"
"It's me! I'm the one pressing the button! Don't anyone try to take it from me!"
"We can soak in a hot spring together?! I've already imagined a 100,000-word scenario!"
"So, the vow really is just the beginning? 'The story is only just beginning'—that's the perfect statement!"
"I'm begging the official team to release a physical photo album as merchandise!"
"Did the officials hear that? Hurry up with the merchandise! My wallet is ready!"
"Besides the Oath Time, there are even more Oath animations and Affection animations? My god, this is going to drain me dry!"
"Oh no. I feel like my wallet is doomed!"
"Stop talking, I want to update right now! Immediately! Right now!"
"I'm already looking forward to version 1.1, I can feel ants crawling all over me!"
Although Luo Yang had never played "Final Frontline" before, after watching the video, he inexplicably felt an itch to try it out.
In current anime-style games, the affinity system is actually quite non-existent.
In most cases, a value is accumulated based on the number of battles fought.
The more times you play, the higher your favorability rating will be.
Players can then choose to purchase a ring with a refined covenant. The underlying logic is that if a player uses this character a lot, then they must like this character.
As for the rest?
Sorry, that's all. Basically, the so-called "affinity system" was just a pay-to-win system where players could unlock wedding dress skins through a vow once the value was full.
Once the oath is made, the entire affinity system is considered complete.
The so-called oath doesn't change how the character addresses the player, nor does it include any separate storyline; aside from a wedding dress skin, there's nothing else. From a business perspective, this system is quite normal; after all, players have already paid to enter the oath, so what else really matters?
From the user's perspective, this is utterly absurd.
After all, in theory, establishing an oath should be the first step for players to build an emotional connection with their characters, but many games make the oath the last step.
Is there nothing to do after confirming a romantic relationship?
Seriously? Why do normal men and women confess their feelings when they're dating? Isn't it because after confessing and clarifying their feelings, they can do more things together?
Therefore, Chu Chen adopted a different approach here. He still gave out the wedding dress skin, but there were more events in addition to the skin.
Through conversations and daily activities, players can continuously accumulate favorability. When a heart is full, a special event can be triggered.
These special events could be a humanoid inviting the player to play in the stream, the player giving a massage to a girl, or even taking a hot spring bath together.
Anyway, when the time comes for the hot springs, we can just add more mist.
Moreover, these side quests are not bound by the main storyline; players can pursue whatever their preferences are, such as foot fetish, maid fetish, or stocking fetish.
Each character's skin can correspond to a small event, and you can write some heartwarming little stories about falling in love. When your "wife" asks you for clothes, wouldn't you buy them for her?!
Really not buying? If you really aren't buying, let the characters in the story act cute.
[Quick! Tell him you love him!! Make him pay! .JPG]
This is Chu Chen's method of "forcing money" and it has to be said that Chu Chen's open strategy is really effective.
Anyway, Luo Yang downloaded "Final Front" almost immediately after watching the video. After all, just watching others talk about it without actually playing it himself felt like something was missing.
Then, after entering the game for about ten minutes, Luo Yang was quickly captivated by it.
"What is this?! Are anime fans eating so well these days?!"
With its smooth storyline, cutscenes, and engaging gameplay, Luo Yang quickly understood why this game had such a good reputation.
~~~
Meanwhile, we returned to Star Animation Studio.
"In version 1.1 of the animation, each segment of the personal affection side story requires at least 3 minutes of animation time."
"Since the favorability event is essentially a paid performance, animation resources are very precious. Therefore, the main animation content of these three minutes is to reflect the beauty of the characters."
"The story unfolds from the dialogue in the previous PPT, and when it comes to the animation, what you need to do is to show the characters in their best state."
"For example, in this scene of 95 playing in the water, we want to express that at the beginning, 95, as a human, had not experienced this kind of human fun."
"Then, encouraged by the commander, I experienced it."
"The above is the part of the story performance. This part does not require animation. The animated shots are from the girl taking off her shoes and stockings, to playing in the water, and then to accidentally slipping and being caught by the commander."
"It includes several sets of shots..."
"The first one uses a composition..."
"The lens uses a mix of 50mm and 80mm focal lengths; the 50mm is for getting a clearer view of details, and the timing of switching is crucial..."
"In addition, it should be noted here that after 95 played in the water, because her clothes got wet, she changed into a new outfit that the commander bought for her."
"The animation for this outfit is also very important, as it relates to future collaborations with other skins."
(End of this chapter)
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