T0 Gaming Guild Saves the World.

Chapter 241, Game 240: Bringing Joy

Chapter 241, Section 240: Games should bring joy.
During this period, the focus of attention on the boundary between reality and fiction has been on the doubts and condemnations against them in the public opinion field. If it weren't for Fries Mom excitedly sharing the good news, they really wouldn't have noticed that a newcomer was about to fall into the trap.

As the candlelight faded, the second batch of game slots officially opened.

Given her increasingly unstable condition, she should be among the last batch, barring any unforeseen circumstances.

Three months after the server opened, the game will once again welcome new players. As a result, starting in the afternoon, content creators on Chinese servers who make strategy videos have seen a surge in traffic.

Zhong Zemo remembered something.

"Bed, it seems like your family members had gaming privileges before?"

The person in the quilt said, "It's my dad. He's pretty good at it. He's already level 12 and chose the support-oriented [Holy Arbiter]. He's quite popular in random teams."

"Not looking for a regular team?"

"He seems to really enjoy playing in random groups, finding it fun to run dungeons with different people. Although he encounters all sorts of weirdos, he thinks the unpredictability of his teammates is part of the fun of the game."

The Primal Exclamation exclaimed, "He's really lucky; he's been playing for so long and hasn't encountered any disgusting guys."

"I think she's encountered something but just doesn't want to tell me," said the woman in bed. "After all, if she wants to confide in her daughter, complain, or ask me for help with problems in the game, my authority as a father has to be maintained... hehe."

There's no need to worry about playtime, which makes the atmosphere less hostile than in typical social games. But since it's a game, with a large player base, there are bound to be all sorts of weirdos.

Moreover, the game offers a high degree of freedom, which means that some real-world actions can be replicated in the game.

The opportunity that brought Jiang Heyi and others together was brought about by the famous streamer with 10 followers, [Xigua Shaomai], who performed a trick to steal equipment from the card distribution mechanism as soon as the server opened.

Orange Tea was also tricked by this setting and was even killed by a wild teammate in the wild.

Once they form a fixed team, they can't experience the diverse world of random teams, but they can still glean some clues by reading popular posts in the community.

Currently, the most lively random team dynamic in the Chinese server is none other than the "village rules".

Village rules, as the name suggests, are rules that are not officially stipulated but are agreed upon by some players.

The key word is "part".

In the past few days, while the controversy surrounding the leaked question about the boundary between reality and illusion in the Chinese version of StarCraft's Campfire game has not stopped, a new hot topic has emerged and successfully drawn many people who were originally just following the story of the boundary between reality and illusion into the fray themselves.

Should support-type professions have priority in allocation?

Unlike regular games, Stellaris does not sell job change scrolls. Job change scrolls are obtained through drops and are bound to the player.

This restriction means that most players, after reaching level 10 and specializing in a new class, will likely spend a long time dealing with their current class.

Although the official version has preserved the skills of the three initial major classes for the job specialization classes, ensuring that each specialization has combat power and that the output gap can be made up by skillful operation.

However, every game has players who are not skilled enough.

For support-oriented characters, the early game lacks equipment and skills. If you also happen to be clumsy and don't have suitable teammates, the game experience will definitely not be pleasant.

Unfortunately, Stellaris is a game with seriously ambiguous numerical values.

As a result, about a month after the server opened, a strange situation arose in the Chinese server's random teams.

Fixed teams don't lack support.

Do not play support in random teams.

They rely on mutual support and their limited team buffs to relentlessly attack the enemy.

As time went on and the map exploration area expanded, the Underground Temple of the Clarities and various dungeons of the Anna Empire appeared. Random players gradually discovered that a pure DPS and mutual protection system had very low margin for error.

The chain reaction caused by a mistake often turns a simple puzzle into an extremely long and painful one.

Not everyone can emulate the legendary figures like Bottled Water God Luo and Khorne's Chosen, who rely on a single class and teamwork to crush dungeons.

The situation began to reverse.

The early jokes and downplaying of support contributions, along with the claim in the community that you can play without support, resulted in the vast majority of players who reached level 10 having no desire to explore the subsequent gameplay experience of support-oriented specializations.

Wild support units are rare, and their scarcity makes them valuable.

In some challenging tasks, wilderness hunts, and dungeon raids, the support class not only has the right to "choose" loot but also has priority in allocating loot.

Some junglers and support players have even set a rule: don't drop items higher than purple quality, and buy everything below purple quality.

Alternatively, there's a rule that you must choose one of multiple drops of purple-grade or higher quality.

As things have evolved, a wage-assisted system has emerged—regardless of whether you pass the driving test or not, you are charged as soon as you get on the bus and get your license.

Since a trading system has been established among players using magic stones and purple materials as general equivalents, there are also clear price guidelines for wage assistance.

The Clarity Underground Temple's salary assistance allows you to obtain 2 purple materials within half a game round.

It's important to know that guilds with a boundary as strong as the virtual-real boundary are few and far between.

Many players might only earn 7 to 8 purple materials in a single game.

Not every fixed team is as full as the virtual-real boundary, with each member performing their duties and maintaining perfect stability.

Small groups going out and random teams joining each other are very common in the game, so this trend quickly spread.

Gradually, as the appetites of junglers and support players grew, the community dynamics also began to ferment.

Some people think this is a problem with the game's design mechanics, and that the job change scrolls should be put on the market to sell quickly—damn it, will the Star Tokens even make money?

Some people think that simply making the job change scroll a non-binding drop would solve the problem.

Others believe that a dual-class system should be added, allowing players to have two class options and switch between them at will, which would solve all the problems.

These are all insightful observations from veteran gamers, and adopting any one of them could dramatically change the current situation. However, the community discussion has turned into a battle of wits and factions!
Players dissatisfied with the salary subsidies consider them all to be a cancer, dreaming of playing the game while being extremely calculating.

The junglers and support players, on the other hand, feel that this is a matter of supply and demand determined by the market. There are only so many support players, so if you don't like building a team, then don't. Just don't cry when you get stuck.

The ghostly soldiers, who tirelessly set the pace for the boundary between reality and illusion, appear so insignificant in the face of this great debate.

Their pace and angle in setting the tone are not as good as any popular reply under the relevant topic.

What halted the advance of the cyber ghost army was not the powerful counterattack that was still building at the boundary between reality and illusion, but the debate between the two supreme beings of output and support who were obliterating the Great Dao.

Due to the boundary between the virtual and real worlds, many "porters" on foreign servers regularly log into various online communities to share the latest news from the Chinese server.

They also moved things during this great battle.

And so... the foreign servers started arguing too!

It turns out that the whole world shares the same temperature, and everyone's moon is just as round.

As a well-known content creator, Nong Ya sent the news of the French community debate to Scarlet Music Box, jokingly referring to the topic as the plague.

No matter which server you throw it onto, it will immediately become Stratholme.

The second batch of qualified players for the Stars of Proof will be entering the game in this wonderful, chaotic, and "funny" environment, which is hard not to look forward to.

Chen Shaoyu has been following this major debate for a long time, and most of his colleagues also feel that changes to the job change system are inevitable.

He had reported the information to Candlelight half a month ago, but had not received a reply.

At that moment, as he was focused on his next target, he was shocked to discover that the Proof of the Stars was undergoing a hot update.

With the candlelight gone, new game information is overwriting the original content.

There are three main updates.

1. Added a new item, the "First Specialization Job Change Scroll," which is bound upon drop.

2: A new item, the [Second Specialization Job Change Scroll], has been added. It can only be used on the second specialization job, and the interval between uses must be no less than 90 game hours.

3: Players who reach level 12 can set a second profession at the statues in the major city-states.

At the same time, the official website of StarCraft also updated the announcement of this hot update.

What players hate most are arrogant companies that are aloof, have no interaction with the player community, and are too lazy to listen to their voices.

They force players to appreciate their masterpieces, even if the players complain, they assume it's because the players don't know how to appreciate them.

The changes to the Stars Campfire were quickly shared in the community, and the "Supreme" players who were engaged in fierce battles transformed into puppies.

"It's really been changed. Some big shots said before that adding a second profession would solve all the disputes. Many people said that game companies are not that kind. They can only make money when players argue and curse."

"They wouldn't even put the job change scrolls in the store to sell, I'm devastated."

"Are there any game companies like yours that listen to advice?"

“I admit that my previous comments about Starfire were too harsh, and I am willing to continue to be a Starfire supporter.”

"Now we can be stars for a lifetime."

For the average player, the most direct benefit of this update is that it resolves the conflict between jungle/support and damage-dealing player groups, allowing everyone to happily switch roles and adapt to different situations.

As for proficiency in the profession and skill gaps, those can be addressed gradually through practice.

Anyway, there's always plenty of time to play Proof of the Stars.

The previously chaotic environment suddenly cooled down due to a change, which shows that Candlelight has perfectly captured the hearts of every type of player.

This round of changes will also greatly benefit teams tackling challenging dungeons.

In some storylines and dungeons, fixed team composition with specific class members is prone to setbacks, leading to a lot of suffering in actual combat.

Having a second job greatly increases the margin for error, and there are more possibilities for permutations, combinations, and pairings.

The announcements and updates came very suddenly, and in an instant, the topic of discussion in various StarCraft game forums and chat groups became "Which second job should I choose?"

Jiang Heyi was overjoyed when he saw the World Championship preparation group chat.

There was actually another group of beneficiaries of this update.

Because players who followed the trend of switching to the Magic Warrior and Berserker classes have finally gotten out of their predicament!
In many chat groups, they can be seen sending crying emojis.

"I play Berserker/Magic Warrior not because I love it, but because the game doesn't have job change scrolls."

"Is there anything stupider than choosing Berserker as your first class? Yes, choosing Mage as your second class."

Players who were finally free from their predicament began to make fun of themselves, and the various groups were filled with a cheerful atmosphere.

These reactions were also within Chen Shaoyu's observation.

He suddenly remembered what the candlelight had once told him.

"Although I do hope to gain something from games."

"But I also hope that the game can bring you joy."

"The creator of Me and the Stars said that this is how games should be."

(End of this chapter)

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