Devil's Bible
Chapter 113 Alchemy Armguards
Chapter 113 Alchemy Armguards (14th of 20 chapters since release)
Compared to life, the spirit has no substantial form.
Therefore, the value of mental energy cannot be released through conventional means.
If you unleash all your mental energy to attack others, the conversion rate of the numerical value will be less than 10%.
For example, if a mage's current mental power value is three, and he releases all his mental power to attack the target, the final damage will only be 0.3.
An average person with a power value of one can achieve a punch that is approximately 0.7 to 0.8 in force, provided they learn how to generate power.
"So what is this restless mental energy suitable for linking to?" Nemus pondered.
He doesn't believe that restless mental energy is useless; often, something is considered useless simply because it hasn't been placed in the right position.
I still have to go down the path of a spellcaster.
In order for a spellcaster to achieve its intended effect, they need to mentally connect with other things.
“Summoning? Not suitable. This level of mental power would immediately dissipate due to excessive error once it enters the void.”
"Alchemy? That's even less suitable, as alchemy requires precision."
“Holy magic? That won’t work either. These kinds of spells require stability, the purity of faith…wait a minute.” Nemus suddenly thought of something.
Nems then checked Phos's mental state once again.
"Holy magic is indeed ineffective; its purity stems from the agitation of the mind."
“But there is one type of spell that is very suitable!” Nemus looked beyond the Church of Discipline and then thought of another field—the Berserk pantheon.
The Berserker pantheon is a group of righteous gods whose main elements are natural or savage imagery such as wilderness and disasters.
They demand that believers be afraid, and that fear be transformed into faith.
Therefore, their clergy are not of pure faith, but they are still able to cast berserk spells and divine magic.
"Although I do not possess such divine arts, I can use this principle as a basis for development."
"After all, many people believe that the Berserker faction is the pantheon closest to the abyss."
“Furthermore, individuals equipped with berserk accessories have a major advantage: they can unleash divine magic at any time!” Nemus immediately recognized the value of this.
Blackrock priests, when performing divine magic in small villages like Dorsal Fin Village, need to borrow the faith accumulated in the church.
In densely populated areas like Baiwei Town, with its large churches, one only needs to sense the grid to cast divine spells.
However, regardless of the circumstances, priests need the support of external faith to cast divine spells; otherwise, they can only use magic.
The Rampage accessory is different; this thing is essentially a 'mobile chapel'.
Because the connection is established through the recipient's own beliefs, the Berserk accessories can store those beliefs to a certain extent.
Therefore, the user can cast a certain number of divine spells anytime, anywhere!
“The true gods should all possess this technology, but they have restricted it,” Nemus realized.
For the gods, the stronger the believers, the better.
Because the scope of the gods' control is too vast, if too much authority is granted, problems can easily arise, and the gods will not be able to control them in time.
"So today's priests are most likely products of castration."
“But I’m not like those powerful gods with vast resources. I don’t need to be so particular in the early stages of starting a business.” After confirming the value of the berserk accessories, Nemus began to think about how to create matching spells and divine arts.
As a demon of a different species, Nemus has mastered some spell-like abilities.
However, the fact that it resembles a spell means that this kind of spell is more of an instinctive act than something learned through knowledge.
Those mages also spent many years learning and adapting before they could transform demonic spells into magic they could learn. "Sure enough, the accumulation isn't enough; we still need to develop." Nemus tried it out and found that the problem was quite significant.
Converting demonic spells into magic and divine spells is not so easy.
At this moment, Nemus thought of the mastermind behind the Floating World Society.
If the opponent is a demon warlock, then they must possess a vast amount of magic.
If we could capture them and add them to our collection, then developing the Berserk series of spells and divine arts probably wouldn't be so difficult.
"Then let's leave it at that for now." Nemus slowly withdrew his attention, informed Becky of Phos's situation, and asked Becky to find a way to improve Phos's combat power.
Becky was also very interested in Phos's transformation, and then thought of a type of tool used in alchemy.
Alchemists are actually not very good at fighting; they are better at creating than fighting.
However, in order to ensure their own safety, they often need to fight.
Therefore, some alchemists would choose to create items to ensure their combat effectiveness.
One type of device possesses considerable power, but it requires constant mental connection to function.
Because it severely depletes an alchemist's mental energy and increases their burden, and because its use is limited, only some alchemists who live alone are forced to use it.
"Alchemy arm guards." Becky took out a box, rummaged through it for a while, and found one of her own stock.
"This thing needs to be worn on the hand for a long time. There are three compartments on the arm guard, which contain some small steel balls."
"We can use these steel balls to form a protective star system, and the resonance between the steel balls can create a protective force field."
"It can also launch steel balls to damage the enemy."
"The numerical power can reach around five."
“However, according to you, Phos’s mental energy is rather restless, so he probably wouldn’t be able to control the steel ball precisely.”
"We can only release them all at once."
Becky said with a hint of regret.
Nemus was taken aback. Wasn't this just an alchemical version of a gun?
So it seems that it's enough for now.
While mental energy cannot be used to cast spells, the alchemical gun is sufficient.
It should be enough to sustain him until he creates the Berserk series of spells.
"Continue to observe the changes in Phos's body, study the stability of the berserk accessories, and upgrade them further." Nemus entrusted this task to Becky, though he himself would also take the time to observe as well.
“However, in that case, we’ll have to manipulate things a bit more,” Nems thought to himself.
The original plan was to have a few trainee paladins find something out, then determine that the problem wasn't serious, thus buying time.
However, the Phos that has now entered the game has become a relatively important experimental subject.
Therefore, we cannot let things develop freely, otherwise things may get out of control.
"It seems we can make some arrangements to further unleash his potential," Nemus gradually came up with an idea.
The South District is too crowded and chaotic, filled with various forces and a lot of true and false information, making it difficult to distinguish between them. Every year, many people are scammed.
"Then perhaps we can use Fass to run an advertisement."
"Making a big fuss about it a bit won't be a big problem."
(End of this chapter)
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