Legend: One corpse-picking message per day
Chapter 63: One Trip's Harvest!
Chapter 63 A Bountiful Trip!
After opening the gap in the Hell Corpse King's lair, He Sheng was able to kill monsters much faster.
Lure two or three Hell Kings to an open area with lightning spells, then just kill them all...
No more worrying about not being able to find things...
Besides the high drop rate of Hell Kings, this place also offers a lot of experience points.
A Hell King has 2,000 HP and gives 5120 experience points!
This means its original experience value was 3200 points.
That was great! After He Sheng killed two more Water Hell Corpse Kings, a white light rose up.
Upgraded!
Unwavering Devotion: Mage, Level 26
Health Points: 106 + 80
Mana: 425 + 80
Experience points: 6-700000
……
After the upgrade, He Sheng, initially excited, suddenly remembered something and felt a bit of a headache.
That's because he's fighting monsters here, and it seems he's leveling up too fast!
There are about 40 monsters in the Corpse King's Palace. If each one has a power of 5120, killing all 40 monsters will give him 204800 experience points.
Including picking up items, it only takes less than two hours.
If there are Corpse King Palaces on all 25 routes, and each route refreshes every two hours, how much experience would he gain in a day?
Estimating the time needed for travel, etc...
I can gain over 20 million experience points a day!
He reached level 40 in two or three days, and then he couldn't log in anymore...
If I can't get in, just thinking about it is painful...
It seems we need to think of a solution.
Forget it, we don't even know if there's a Corpse King's Palace with 25 routes.
Maybe not yet...
Lost in thought, He Sheng continued to slay the Hell Corpse King, occasionally unleashing a massive loot drop...
Another half hour passed before He Sheng finally killed all the Hell Corpse Kings.
From the moment I entered until the fight was over, it took almost an hour and a half.
We also gained a lot.
He then dropped a Lifespan Crystal, two Fashion Fragments, two Magic Shields, two Group Healing Spells, three Savage Charges, and two Holy Words.
A whole host of excellent and sophisticated equipment, etc.
The Prayer equipment also dropped another green hat.
There were also several other common high-quality items, such as the Magic 2 Sturdy Gloves.
In summary, he earned the following from this trip:
Two longevity crystals and fifty million gold coins.
Three fashion fragments, worth a total of 30 million gold coins.
Valuable skill books include:
Two books: Magic Shield and Crescent Blade, Hellfire Lightning, and Binding Spell; three books: Savage Charge; two books: Mass Healing Spell; and two books: Holy Word Spell.
"Savage Charge" is a level 30 skill for warriors, which can knock aside people or low-level monsters who are lower level than oneself.
It is a powerful skill for warriors in PvP combat.
In some private server games, Savage Charge even has a paralysis effect, making it ridiculously powerful.
As for this place, He Sheng wasn't a warrior, and the original owner hadn't bothered to find out, so he didn't know.
Besides player-versus-player combat, "Savage Charge" can also be used to ram other players and steal their loot.
For example, if player A drops a good item and player B is standing on top of it, as long as your level is higher, you can use Savage Charge to knock player B away, and then you will be on top of the item.
It's somewhat similar to the mage's Fire Resistance Ring; both can be used to steal items.
In the early version 1.76 of the previous life, the Taoist priest was the most frustrated about knocking people away.
Because they lack the skill to push people away, it would be tragic if someone else stood on their loot and couldn't kill them.
Later, the Qi Gong Wave was introduced, which then achieved the same effect as the Fire Resistance Ring.
Unfortunately, it's a PvP skill, so its overall value isn't very high, far inferior to "Half-Moon Slash".
The current market price here is around 100 million gold coins.
"Group Healing Technique" is a group healing skill for Taoists, and it is quite expensive, costing two million gold coins per book.
"Holy Word" is a level 32 skill for mages.
In the game "Legend of Mir," mages can learn the Holy Word spell at level 32. Holy Word is a powerful magical skill capable of instantly killing undead creatures.
However, the success rate depends on the spell's level, the caster's level, and the monster's level.
Undead creatures refer to skeletons, Zuma guards, and so on.
Orcs and sheep are not considered undead creatures.
This skill sounds powerful, but it's actually quite useless.
When you first start learning, your skill level is low, and the success rate is ridiculously low.
Moreover, the skill consumes a lot of magic potions, and the cost of potions alone is a huge sum of money if you want to train it to the maximum level.
In his previous life, He Sheng never dared to deliberately cultivate this skill; he could only use it occasionally when walking on the road.
Of course, if you cultivate it to the maximum level, the Holy Word spell will be very useful.
In the previous version 1.76 of Legend, a mage with maxed-out Holy Word could use it to instantly kill the monstrous Zuma monster—it was incredibly satisfying.
Back then, the monstrous Zuma monsters would drop Zuma brand-name equipment, but they were all difficult to kill and very powerful.
The abnormal Zuma Guardian, in particular, with its high attack and high mobility, is a nightmare for all players.
However, if one possesses top-tier Holy Word techniques, it is highly likely to be a one-hit kill.
The feeling of killing someone after they've fought tooth and nail for ages, only to have you kill them with a single blow, is incredibly satisfying.
Therefore, this skill is one that mages both love and hate.
The skill "Binding Demon Spell" is a level 28 skill for Taoists.
As the name suggests, it's a skill used to trap monsters and is quite useful for clearing levels. However, it's not expensive, about the same price as Savage Charge.
So the total value of these skill books is:
Around 30 million gold coins.
The 30 pieces of light pillar equipment, plus the perfect iron ring, are worth around 40 million gold coins.
There are three pieces of prayer equipment. Although their attributes are good, their characteristic of disappearing upon death when worn makes them not very valuable.
Even that fine prayer ring is only worth around six or seven million, so in total, it's about ten million.
The miscellaneous top-tier equipment is worth around three million gold coins.
Including the gold coins I picked up, the 40 Hell Corpse Kings dropped quite a lot.
So, after this trip...
His total earnings were around 215 million!
This is just the reward from one trip to the Corpse King's Palace!
They haven't released any valuable cards or anything like that yet!
However, the Hell Corpse King card is not as valuable as the Hell Skeleton Elf card.
Its value is around 30 million gold coins.
Even so, a trip costing over 210 million is still worthwhile.
With the investments from others, he now has over 800 million yuan in his account!
He will soon be able to collect one billion gold coins and activate Diamond VIP.
At this moment, he was considering one thing: how often this area should be refreshed.
Legends from the past life, some refresh every half hour, some every hour, or even every two hours...
What about here?
He checked the time before coming in; it's been almost two hours since he entered, and there hasn't been a single refresh yet...
Should we go check out other places first?
Or should we wait here for two hours?
Okay, I'll wait here for two hours and see.
That way, he'll have a better understanding of the situation.
Two hours passed in the blink of an eye.
Uh uh uh……
A new group of zombie kings has spawned!
He Sheng glanced at them briefly; there were six more.
Okay, let's finish this first, anyway, my inventory isn't full yet...
(End of this chapter)
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