God's imitator
Chapter 67 4 Rules
Chapter 67 Four Rules
Upon seeing this data, Lin Sizhi fell into a brief moment of thought.
"In other words, the copycats who designed this game believed that even if there were more intelligent people in the game, there would still be a guaranteed 40% mortality rate."
"And when the players participating in the game are not very smart, the mortality rate can be as high as 70%."
"Was it designed with these values in mind from the very beginning?"
Depending on the game type, the format of the design proposal provided by the game arcade may vary slightly.
For example, in games like "Blood Poker" or typical trial games, copycat offenders are not required to fill in the "estimated mortality rate".
But this game is a new type: "selection game," which, judging from the previous descriptions of the arcade, simply means elimination.
Moreover, the targets of elimination include both copycats and players.
A notable feature of the design document for a selection game is that the first page includes a field for "Estimated Mortality Rate," along with a note stating that the designer needs to write down the upper and lower limits of the mortality rate they believe is possible.
However, it did not specify any requirements such as "the mortality rate must reach a certain level".
In other words, even if the goal is to "eliminate players," the specific number to be eliminated is still determined by the copycat game designer.
If 70% of the 40 players are eliminated, that means 28 people will die.
Lin Sizhi couldn't help but frown slightly.
"This mortality rate is way too high. Is this 'selection' or 'mowing the lawn'?"
Read on.
The proposal was written in a fixed format, with a large number of rules and all the necessary props clearly listed.
Lin Sizhi carefully read through the missing pages of the project proposal from beginning to end and roughly determined the content of the game.
The "dating game" will select 40 players from 6 communities to participate, with 20 men and 20 women.
The three players with the shortest community visa time will be required to participate.
Alternatively, participants can register voluntarily, with a limit of 4 to 8 people per community, and the male-to-female ratio must be 1:1.
The game will last for 8 hours.
There are different reward rules for male and female players:
Male players will receive 3 minutes of visa time as a reward when they leave the game;
Female players will have a small amount of visa time deducted randomly every hour (within 5 minutes) in the game, and will not receive the reward of 3 minutes of visa time at the end of the game.
Once the game officially begins, it will proceed in alternating patterns of '10-minute break - 10-minute meeting', meaning that each player will have 24 meetings within 8 hours.
During the entire 8-hour game, players can only move around in their own lounges, except when entering the meeting room to meet other players, and they cannot communicate with other players in any way.
During the meeting, players from different communities will be randomly selected for matching, with a 75% chance of being matched with a player of the opposite sex.
Players will receive 1 "like" and 1 "dislike" per hour, which can be used to express their attitude when meeting the other party.
The final meeting in the game will be a "final vote". If the two people meeting are of opposite sexes and they like each other, then both of them will receive an additional 3 minutes of visa time when they leave the game.
Starting from the second hour, the game will also update the 'draft' rules, randomly selecting two players to compete in a draft PK.
Other players can vote for them as "funny" or "boring". Ten "funny" votes can be exchanged for one "like", while 20 "boring" votes will force the performance to be cut off.
The lounge has vending machines and data query machines.
The vending machines sell expensive food, drinks, and visa time vouchers.
The data query machine can check the number of "likes" and "dislikes" it has received, as well as data related to the "ratio" in the game, and broadcast it to all players.
However, it is not possible to query any data related to changes in an individual's "likes" or "dislikes".
Four hours later, the game will enter the second phase, with new rules added.
However, the specific rules were not specified on the torn pages of the proposal.
There are only three incomplete pieces of information:
[Upon entering the second stage, players who accumulate 20 "Boring" points during the talent show will suffer an instant death penalty.]
[Killing another player using any in-game rule will grant you 1/10 of that player's remaining visa time as a personal reward.] [When multiple players participate in a player's death, the above reward will be divided equally.]
In addition to the proposal, there was a blank document with space reserved for five new rules, which was for Lin Sizhi to fill in.
……
"Can such a game cause a mortality rate of 40% to 70%?"
"It is clear that in the last four hours of the game, which is the second phase, there must be even more brutal rules for killing, and there is likely more than one."
Lin Sizhi quickly realized this.
From the rules we see so far, there is only one killing rule: "If you get 20 'bored' in the draft, you will die." However, it is unlikely that such a high mortality rate can be achieved by relying on this killing rule.
Furthermore, the key point of the rule "Killing other players through any in-game rule will grant you 1/10 of the deceased's visa time" is the "any rule".
Therefore, there must be more than one way to kill in the game.
However, these methods of killing are completely absent in the first phase of the game.
In other words, this copycat deliberately cut the "matchmaking game" in half: the first four hours had no rules for killing, and it seemed to be a fun and easy game where everyone could work together to gain benefits.
However, in the last four hours, several new killing rules will be suddenly updated, and players will be incited to kill each other in some way to gain the greatest benefit.
The copycat uses one-tenth of the deceased's visa time as bait, while actually keeping the remaining nine-tenths for himself.
Judging from the invitation sent to Lin Sizhi by Youlang, Youlang doesn't seem to be completely satisfied with the game's design.
However, the game did not directly prevent it from passing the review process.
Within this ambiguous context, the gallery chooses to let the copycats judge the copycats.
If Lin Sizhi does nothing, the game may still start as scheduled and reap the lives of a large number of players.
What Lin Sizhi was particularly concerned about was the last sentence in the corridor.
Just as players can slowly change the community, copycats will slowly change the arcade.
"This may be suggesting that the standards and rules for the arcade are not strictly fixed, but are influenced by most copycat offenders."
"Just like players to a community: if players are harmonious and friendly, then the community will also be harmonious and friendly; if players are selfish and self-serving, then the community will most likely fall apart."
"If all imitators take pleasure in reaping players' visa time and constantly expand the boundaries of the arcade rules in each game, then the new world may become a pure player slaughterhouse."
Lin Sizhi picked up the proposal again, poked it on the table to align it.
"I don't like slaughterhouses."
Then, he took out the blank page with the added rules and began to write.
Once he accepts the matchmaking game in the arcade, it means that both he and the copycat who designed the game will enter the game.
Therefore, the rules added by Lin Sizhi serve only two purposes:
The first priority is to ensure one's own safety as much as possible, and to increase or expand the number of backdoors available for exploitation.
Secondly, minimize the opponent's living space as much as possible, ideally by quickly identifying and killing them.
The problem is that these rules can only be added to the game after the other party agrees to them.
In other words, the new rules that Lin Sizhi adds must be able to deceive the other party on the surface, and even make the other party mistakenly believe that these rules are beneficial to "harvesting players".
You must never reveal your intention to kill the other person.
After consideration, Lin Sizhi wrote down four rules.
[1. Once purchased, visa time vouchers cannot be exchanged for visa time again; they can only be given to other players through the meeting room.]
2. Each meeting in the meeting room requires a room usage fee: 200 minutes of visa time. Each player has three buttons: "I pay," "Splitting the bill," and "You pay." If both parties agree, the fee will be deducted according to the agreed method; if neither party agrees or the button is not pressed within the time limit, each player will have 200 minutes of visa time deducted.
3. Any method of killing requires a 10-second notification to the victim before it takes effect.
[4. After broadcasting 5 times, you can forcibly cut in line for the draft and choose one player to compete against in the draft.]
After writing the rules, Lin Sizhi checked them to ensure they were correct, then signed and submitted them.
(End of this chapter)
You'll Also Like
-
God's imitator
Chapter 404 3 hours ago -
Wei and Jin did not submit to Zhou
Chapter 244 3 hours ago -
Sword drawn from the constellations, poison as its edge.
Chapter 275 3 hours ago -
Douluo Continent: Martial Soul Yellow Spring, Mei and Thunder General
Chapter 79 3 hours ago -
High Martial Arts: Liver Becomes the Master of the Universe
Chapter 398 3 hours ago -
Beast Taming: My spirit beast bloodline is overloaded
Chapter 484 3 hours ago -
The only sun in Huayu
Chapter 239 3 hours ago -
I was an apprentice in Ferren
Chapter 231 3 hours ago -
After the divorce, my ex-husband and son lined up to pursue me.
Chapter 178 3 hours ago -
Otherworld Bone Dragon Operation Guide
Chapter 406 3 hours ago