God's imitator

Chapter 452 Olive Branch

Chapter 452 Olive Branch

"The fourth time, I guess 6, 'Lovers'."

The sun paused for a moment: "The special number is larger than it."

"The fifth time, 11, 'Justice'."

"Special numbers are smaller than it."

At this moment, '↑Sun' became very nervous because the range of numbers had now become '7, 8, 9, 10'.

The Hermit is about to guess for the sixth time, which means there's a chance of choosing one out of four.

'↑Sun' will only win if '↓Hermit' selects that number with a one in four probability; otherwise, it will lose.

The Hermit wasted no time; he clearly already had a complete strategy and was simply executing it step by step.

"Sixth time, 9, 'The Hermit'."

↑Sun was clearly disappointed: "...The special number is smaller than it."

"It's 'Chariot' number 7, you win."

Because '↓Hermit' has already guessed the 6th time, and has survived the 'high-risk zone for death' 4th, 5th, and 6th times.

The next 7 or 8 rounds will leave only the numbers 7 and 8, so no matter how you guess, you can guess the answer.

↑Sun could vaguely sense that ↓Hermit was completely different from the players he had encountered before. In this game of 'Number Bomb', the other party seemed to have a firm grasp on the game, with a pace that was neither too fast nor too slow.

The Hermit checked the time. Since he had made his decision as soon as he entered the room and guessed very quickly in the middle of the game, he still had plenty of time.

It will take at least another 5 minutes before it ends.

"Want to know? I can teach you this algorithm."

"Of course, we can carry out more cooperation in the future."

↑Sun was stunned again; this was yet another unexpected development for him.

"Cooperate? But we're players from different factions. If you teach me this method, wouldn't I be able to beat other players from the 'reverse faction'?"

Clearly, '↑Sun' suspects there might be some kind of trap involved.

The Hermit shook his head: "Upright or reversed positions are completely irrelevant."

"Almost all the reward and punishment mechanisms in this game are linked to the wealth value of individuals and communities. The so-called 'reversed' and 'upright' camps are just a difference in the number of wins shown in the lounge and audience room."

"In the game rules, the outcome of a faction's battles, or the number of wins, only affects the proportion of an individual's wealth vouchers that are converted into visa time at the final settlement."

"It's completely irrelevant."

"In this game, players from two different factions are the ones who should cooperate the most."

"Because players in the same faction have no way to communicate with each other, they naturally cannot develop in-depth cooperative strategies."

"We clearly belong to different communities, and the sooner we establish cooperation, the more advantages we can create over other communities."

"do you understand?"

↑Sun paused for a moment, then realized that what ↓Hermit said was true.

At the start of the game, although the game rules clearly mention the reward and punishment mechanism, players like '↑Sun' will still subconsciously regard 'faction' as an important distinguishing option.

In other words, after "individual" and "community," "faction" is an important marker for distinguishing friend from foe. Since the game is played anonymously, all players wear masks, and it's not easy to find players from the same community in the short term. Therefore, in the early stages, many players will subconsciously care about the win-loss relationship between the two factions and regard players from the same faction as a group with the same interests.

In addition, the game displays faction victories at any time, players of the same faction are not matched with each other, and players of the same faction can meet in the lounge in a relaxed manner (even if they cannot talk), which can further bring players of the same faction closer together.

Therefore, ordinary players like '↑Sun' do not consider players from the opposing faction as potential partners.

But now that I think about it, it was clearly a kind of misconception.

Time was running out. ↑Sun quickly considered it for a moment, then nodded: "Okay, I'm willing to cooperate, as long as it doesn't harm my personal interests or the interests of my community."

The Hermit nodded: "So, putting the game aside, if you had to choose the number that best affects your personal interests, which one would you choose?"

↑Sun paused for a moment, but this time he quickly understood what the other party meant and pointed to the wooden box number 13, 'Death'.

The game rules strictly prohibit players from mentioning real community members or player names.

In the audience lounge, it is indeed difficult to convey relevant information to each other, but it is very simple in the game room. Just point to the corresponding wooden box - provided that the other party also knows that this is expressing the concept of 'community'.

The Hermit nodded: "Then, I'll tell you what this algorithm is now."

"The principle is actually very simple: just break down the numbers that can be guessed into the corresponding number of times."

"First, choose to guess from left to right or from right to left. The principle is the same. Whichever you choose depends on your mood."

"For example, I guessed from right to left."

“第1、2、3次所选择的数字,其实可以覆盖『16到22』这个范围。

The specific method of guessing is as follows:

"First guess 19. If you don't guess it correctly, the range will be narrowed down accordingly."

"If we narrow it down to the right, which is the three numbers '20, 21, 22', then we can guess 21 the second time and 20 or 22 the third time, and we can completely cover them within three times."

"If we narrow it down to the left, which is the case of '1 to 18 (inclusive)', then the second guess is 17, and the third guess is 16 or 18, which can also cover the whole range within three times."

"If the opponent sets the numbers to '16 to 22', then you can be sure of winning in the first three rounds."

"The same logic applies if we guess from the left side."

"If you don't guess correctly the first three times, then you should use the 'middle cut-off' strategy to narrow down the possibilities as much as possible in the 4th, 5th, and 6th attempts, in preparation for guessing correctly in the 7th and 8th attempts."

"However, in the process of narrowing down the options, you should choose 'safe numbers' as much as possible and avoid 'risk numbers'."

↑Sun paused for a moment: "Safety figures and risk figures?"

The Hermit explained, "For example, 11 is a risky number."

"Because most players currently choose the 'truncation' strategy from the start to quickly narrow down the possibilities when guessing, they will most likely choose the numbers 11 or 12."

"Therefore, any 'wise' player who understands this point will definitely not set it to 11, because this number is too risky for them."

Similarly, 6 is also a risky number, because most players might choose it when executing the "truncate" strategy a second time.

“但也正是因为这一点,6和11对于在4、5、6次必须避开正确数字的『窃贼』玩家来说,反而变成了安全数字。

"Once this is confirmed, you can confidently choose this type of number to narrow down the range."

 There will still be a bonus chapter of about 9500 words on the 1st. Remember to save a monthly pass to unlock the bonus chapter.

  
 
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like