God's imitator
Chapter 442 Audience Room
Chapter 442 Audience Room
The game rules prohibit spectators from speaking in the room, and even if they do speak, they will not be heard.
Because the mask itself has a voice-changing function, and also a mute function.
Upon entering the audience room, players can collect some cards at the entrance, which contain simple emoticons and text that can be used to express specific attitudes.
The cards at the front of the hand are "Vote", "Agree", and "Disagree". There are also some other cards that express emotions or attitudes, but they are all rather vague and cannot be used for in-depth communication.
According to the previous agreement in the community, "Emperor", "Fool", and "Hermit" could all be players from the same community.
But Lin Sizhi did not go looking for him immediately.
Currently, only about six or seven players have entered the audience room, which is about one-third of the "Upright" faction. Moreover, players from Community 17 are also very likely to have been assigned to the "Reversed" faction.
If you are too keen on finding a specific image from the beginning, you may attract the attention of some people, who may then use this as a pretext to set a trap and take advantage of you.
Lin Sizhi simply found a seat and looked at the various screens.
There are about a dozen screens in the audience room, distributed in different locations, and the audience can choose to watch freely.
The screen will display whether there are any special rules in the room.
In addition, there is a special button at the bottom of each screen with a small speaker icon. Pressing it initiates a vote, and if more than half of the audience agrees, the sound from that room can be played.
However, the game rules also state that viewers can only hear the sounds from one room at a time, and if the "sage" and the "thief" in the room agree, they can also block out the sounds from the room so that the viewers cannot hear them.
Like Lin Sizhi, the other players did not immediately start communicating with each other, but politely maintained a certain distance.
After a moment, Lin Sizhi stood up and went to one of the screens.
The screen displays the message "↓ Justice VS↑ Magician".
Similar displays appear at the bottom of the other screens, representing information about the two opposing sides: the reversed "Justice" is playing the "Sage," and the upright "Magician" is playing the thief.
Lin Sizhi pressed the button at the bottom of the screen to initiate a poll.
Soon, the other players raised their "agree" signs, and the sounds from the game room were clearly audible.
"The Fool is the starting point of everything, symbolizing infinite possibilities; while the Chariot is the seventh station on the journey, representing the ability to harness opposing forces and achieve phased victories through willpower."
"Therefore, I guess there are more wealth vouchers in this 'chariot' than in the 'fool'."
Lin Sizhi returned to her seat, and the other audience members all turned to look at the screen.
Many viewers don't actually know which match to watch, since the game has just started and everyone is still unfamiliar with the rules. They can't see the specific preparation process of those "wise" players, and once they enter the battle, many viewers are a bit lost.
Unless there's a special reason, any audience member can choose a room to play sound, and the other audience members will agree.
Soon, the audience's attention was focused on this room.
The magician not only performed divination but also perfectly snatched a large number of wealth vouchers from his opponent, a one-sided situation that surprised many viewers.
However, this is not bad news for the audience.
Because the audience in this room are all in the "upright" camp, which means they belong to the same camp as the "↑ Magician".
Although it's unclear which community he belongs to, he can at least add one more win for the current positive team.
What everyone is more concerned about is how exactly this was done?
Could it be that this game really has hidden rules? Is it possible to determine the value of the wealth vouchers in the wooden box through spirituality and divination?
The fact that I guessed the size correctly in the previous 7 attempts cannot be explained by probability.
These spectators will soon be leaving the spectator room and participating in the game themselves. If they don't understand this, they could be at a huge disadvantage, whether as a 'sage' or a 'thief'.
What if there's a player like "↑The Magician" in the "Reversed" group? That would be troublesome. Players in other rooms are also playing, some of whom have brought a lot of Wealth Vouchers.
But the situation in this room is the most one-sided.
Although the actual gains of the Magician were not high because the Justice didn't carry many Wealth Tickets, it still left a deep impression on the audience.
The game ended quickly.
Corresponding prompts appeared in the audience's rooms and the players' respective lounges.
[Wins in the upright position: 4]
[Number of wins for the reversed team: 3]
No other information was displayed.
According to the rules, the wealth vouchers earned by each player individually, as well as the total wealth vouchers earned by the community, will be recorded, but will not be directly shown to all players.
The audience members stood up, some exchanged glances, while others went straight back to their dressing rooms.
……
The next game was about to begin, but He Xiaojun still hadn't figured out what went wrong.
"Why is this happening... I just can't understand it..."
"If it's really special information that only tarot card players can see, it's probably too late to think about it now, right?"
"The most urgent thing is to think about how to minimize losses when playing as a 'sage' next time."
"From the perspective of the rules, the only option left to consider is the 'Sage Special Rules'!"
“As a wise person, one can devise a new set of rules and negotiate with the thief to play the game according to these new rules, replacing the second strategy.”
"If the thief doesn't agree, he can only use the first strategy, which is to take 10 boxes."
"In this way, I can put wealth vouchers of varying but not disparate values into the 22 boxes, so no matter how he takes them, I won't lose out too much."
"But the problem is... what kind of rules do I need to come up with? These rules must be within the framework of this game, appear fair and feasible, and cannot have any obvious loopholes."
"Otherwise, if a loophole is found, the loss could be even more devastating..."
After the first game ends, players only have two or three minutes to count their wealth vouchers and leave the game before starting the next one, so time is very tight.
Fortunately, He Xiaojun's role this time was "Thief," so in the five minutes before the start of the second game, while the opponent's "Sage" was setting up the field, he had some time to think.
Soon, the second game officially began.
The thief's door slammed open.
He Xiaojun still couldn't come up with a good strategy, so he could only play the game first.
However, compared to being a 'wise man,' the psychological pressure of being a 'thief' is much less.
Because he could choose the first strategy, blindly selecting 10 out of 22 wooden boxes, he would at least get some wealth vouchers and wouldn't lose too much.
Upon entering the room, the one playing the role of the 'Sage' this time is the 'Emperor' in the proper position.
(End of this chapter)
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