God's imitator

Chapter 433 A New Invitation

Chapter 433 A New Invitation

Lee In-sook seemed to be thinking: "Hmm...that makes sense."

"Because in this situation, it is far more convenient to have players in the same community directly monopolize a certain image than to use the original image to identify players."

"If Brother Wang chooses the 'King' mask, the probability of finding a player from the same community among those wearing the 'King' mask is one-third. If Dai Yifan also gets the mask, the probability of finding a player from the same community becomes two-thirds."

"If Zheng Jie also chooses this mask, then all the players we find with the 'King' mask will be from the same community."

"Of course, in this case, the number of masks available is limited, and it's hard to say exactly how many you can get. It depends on how well you perform on the spot. But overall, the second option does have its advantages."

In summary:

"If the makeup masks or makeup dresses in the game are repeatable, and the number of repeatable ones is small, then ordinary players in our community should choose the same makeup dresses as the core players who enter the game to reserve a spot and try to monopolize the makeup dresses of a certain character."

"Currently, the core characters we have identified for the game are Lawyer Lin, Brother Wang, and Yang Yuting. In addition, Cai Zhiyuan and Yin Zhang can also serve as temporary core characters if they enter the game."

"But if multiple cores enter the game at the same time, it's best to grab only one mask and confirm the priority."

This is understandable, because according to the game rules, it is generally unlikely that a large number of players from the community will all enter the same game. Usually, there are around 4 people, or at most 6.

If 6 people enter, assuming there are 2 game cores, then there are only 4 ordinary players left. If both game cores fight over the mask, chaos may ensue.

Because it's too complicated to define based on different permutations and combinations.

The best approach is to only try to grab the mask corresponding to the highest priority game core. If you can't get it, then choose other ones according to your own preferences.

Lee In-sook thought for a moment and said, "Shall we set Attorney Lin as the highest priority? After all, Attorney Lin should have participated in the most games."

Cai Zhiyuan thought for a moment and suggested, "I think it would be better to choose President Wang as the first priority."

"It's simply because the images he chooses are generally quite popular, making them even more desirable to compete for."

"Take the Tarot cards for example, there are definitely more players vying for the 'Emperor' than for the 'Wheel of Fortune'."

Lin Sizhi nodded: "That makes sense."

Li Renshu considered for a moment: "Okay, then let's set the priority like this: Brother Wang, Attorney Lin, Yang Yuting, Cai Zhiyuan, and Yin Zhang."

"If multiple game cores enter a game, you can consider grabbing the mask with the highest priority in that order."

"Of course, the premise is that the masks in this game are repeatable and the number is limited. If the number is not limited, then there is not much point in whether or not to grab them. It is better to choose an image that makes it easier for players in the same community to recognize you."

"Let me emphasize again, for you core players, you must choose the mask or costume as quickly as possible. Other players, wait a little while before choosing the same mask or costume. If the available costumes are all taken, then choose the mask or costume that is related to your profession and characteristics."

After a brief discussion, the group finalized their strategy.

In fact, discussions like this may not be very useful, since no one can predict exactly what rules copycats will use in their designs.

What if future copycats never design anonymous games like "April Fools' Day" again? Then all the preparations we've made today might be completely useless.

But in any case, it does establish a possible contingency plan.

……

That evening, Lin Sizhi returned to her room and, as usual, turned on her computer to check the computer.

A new game invitation message has appeared above.

Hello, Lin Sizhi.

[Four days later, the gallery will host several different 'selection games.'] [This selection game will be divided into three different modules for separate 'bidding.']

Each copycat can only choose one module of the game rules to submit a design proposal.

The best solutions for each module, once compiled, will form the overall rules of the game, and the game area will be arranged accordingly.

If the three selected modules conflict in terms of rule details, the gallery may delete or modify the conflicting rules.

The three modules available for design are: basic unit battle rules, player matching and game round rules, and reward and punishment rules.

The deadline for designing the "Minimum Unit Basic Battle Rules" is tomorrow night at 8 PM. (24 hours)

The deadline for designing the "Player Matching and Game Round Rules" is 8 PM two days from now. (48 hours)

The deadline for designing the "Rewards and Punishments Rules" is 8 PM three days later. (72 hours)

Please note: Once you participate in the design of a module and submit your design proposal, you will be unable to participate in the design and submission of subsequent rules, regardless of whether your proposal is selected.

When designing subsequent modules, you can see the rules that have already been selected for previous modules.

Please make your choice and complete the design within the corresponding timeframe.

After viewing the game invitation, an additional new pop-up window appeared on the screen.

The "Departure Rules" are open to all copycat offenders.

Players can leave the arcade and return to the real world when all of the following conditions are met:

[1. The game type must be a 'trial' or 'elimination' game with a criminal record system, and the overall rating must be at least A.]

2. Designate a player as a "super privilege player" and inform all players in the initial game rules.

[3. In terms of rules, other players may exploit game mechanics to kill the "super-privileged player".]

4. The "Superpower Player" survives to the end of the game.

[5. A player with super privileges can voluntarily send another player "out of the game," but the price is their own death.]

The rules for "departure" were discussed within the community after the "lifting game" ended, and based on the current situation, they are largely consistent with the discussion.

"Leaving the border" is probably the ultimate goal for most players in the arcade, therefore, the restrictions are the most numerous and stringent.

However, based on the rules disclosed so far, one point is worth noting:

The arcade does not restrict the specific permission boundaries of "super privilege players".

These rules only mention that a "super privileged player" can send a player "out of the game" at the cost of their own death, but according to the design of the "lifting game", a "super privileged player" can also choose any player in the game to kill.

Clearly, this was designed by the copycat who created the "lifting game".

In other words, a "super privilege player" means exactly what it says: in addition to being able to send a player out of the game, they also theoretically have the authority to do "other extreme things" in the game.

This includes arbitrarily killing, maiming, or otherwise treating other players in the game.

However, the extent to which he can actually exercise his authority depends on the specific rules granted by the copycat game designer.

(End of this chapter)

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