God's imitator

Chapter 364 Several Layers of Game

Chapter 364 Several Layers of Game
Lin Sizhi nodded: "Yes, judging from the situation at the end of the game, the initial death rate of players in this game was lower than the original 30%, while the initial death rate of copycats was higher than the original 20%."

"Therefore, the player triggered an additional instant death penalty, while the copycat did not."

"This means that the real, brutal elimination actually happens among copycats."

Wang Yongxin chimed in, "Some copycats have taken the lion's share of the profits, leaving many copycats unable to meet the arcade's revenue targets."

Lee In-sook said thoughtfully, "Although we conducted some analysis before entering the game, the designs given by the copycats were still quite unexpected."

"Moreover, these game rooms are indeed very different."

"Yinzhang, from the perspective of a copycat, what's your opinion on these game rooms?"

Wei Yinzhang clearly already had the corresponding ideas. After all, while other players were playing the game, she had ample time to think about the rules and design ideas of these games while she stayed in the community.

"From the current situation, after the basic rules are determined, the game of copycat offenders is actually divided into many layers:"

"The first layer is the most basic. Copycats should at least realize that this is a game to screen copycats. They should design games with simple rules and easy-to-learn gameplay, and at the same time, reduce the game's commission and transaction tax as much as possible. Otherwise, their games will not be competitive, and if players do not play enough times, they will inevitably not be able to obtain enough profits."

"Although players may tend to disperse due to 'chip inflation,' at the same time, the 'copycat discount' factor will allow certain game rooms to continue to benefit, squeezing the survival space of other game rooms."

"Therefore, in those game rooms that are not attractive enough, there may still be situations where 'the dividends are not fully distributed,' leading to the death of copycats."

"The second layer is to go a step further on this basis. Since all copycats can think of lowering the commission and transaction tax, they might as well reduce their commission to the minimum and obtain a guaranteed income only through transaction tax."

"Even if my own income decreases, as long as my income threshold is met, I am safe. As long as there are enough copycat offenders who do not meet the threshold, I am still safe."

"The third step is to carefully calculate the amount of transaction tax. Because if the commission rate must be set at 0, there is not enough room for error in setting the transaction tax at the very bottom of the profit margin."

“The transaction tax must be set high enough to collect enough chips from players. If it is set too low, and the revenue is still insufficient after the funds are distributed, copycats will surely perish.”

"The fourth level is the opposite of what we're doing. If most copycats think of the third level, then these rooms are likely to devalue the chips because there are too many players. So we might as well just go back to the first level."

"We will still set a commission and transaction tax, but we will provide a way to make a stable profit so that players can complete the game while bearing the commission and transaction tax, thus ensuring that their income reaches the target."

"If we can offer additional concessions on this basis, we can be even more certain that everything will go smoothly."

"The fifth level is to break out of the rules and no longer use the two methods of rake and transaction tax to obtain profits. Instead, try to add other extra rules to the game to consume the room's chips. These consumed chips can also become the copycat's profit."

"At the same time, this method of consuming chips can also ensure that the exchange ratio between chips and visa time in the room remains stable, keeping players engaged and encouraging them to continue playing in the room."

"However, there may be two different situations in this level of the game: one is benevolent, and the other is malicious."

"The sixth level is to go further out of the rules, not only to do the above points, but also to find ways to 'steal' some of the basic functions of the game."

"That is, to manipulate the underlying rules such as 'card conversion' or 'auction'."

"If this kind of 'theft' succeeds, it will not only steal the profits of most players in the lobby, but also completely squeeze the profits of other imitators. "Just like the existence of the 'Equipment Forging' room, once players accept using this method to exchange cards and stop using the 'Auction Terminal,' then all rooms that 'earn profits with 0 commission and only use transaction tax' will be sentenced to death."

"Judging from the actual situation in the game, a small number of copycats did think of the sixth level."

"This has led to the deaths of a large number of copycats at the second and third levels, while a significant portion of copycats at the first and fourth levels have survived."

Many people are a little confused because not all players have encountered games like "Equipment Forging" and "Auction Tycoon".

Because I wasn't involved, I couldn't fully grasp what Wei Yinzhang meant.

Zheng Jie asked with some curiosity, "Then, Sister Wei, roughly which level have you figured out?"

Wei Yinzhang answered truthfully: "I thought of the fifth floor."

"This 'worth the wait' is the game room I designed."

After thinking for a moment, Wang Yongxin said approvingly, "Actually, in the end, thinking of the fifth floor was the safest choice."

"Because no matter what the specific situation is in the game lobby, the fifth floor can basically guarantee stable income, making it the safest."

"Although the game on the sixth floor seems very aggressive, directly taking away a lot of the profits from other rooms and offering higher returns, it also carries great risks."

"Leaving aside whether such rules can pass the review and take effect smoothly, even if they can take effect, they are very likely to collide with other games on the sixth level, creating risks."

"Most importantly, this kind of game actually requires a lot of cooperation among players. If the players in a certain game lobby are generally not very smart, there is a high probability that the game will fail."

"Of course, for those ambitious copycats, the reason they design a sixth layer of the game is probably not just to earn visa time."

"More likely, they designed it with the goal of killing as many other copycats as possible."

Lee In-sook suggested, "Let's take a look at the detailed rules of these game rooms."

Wei Yinzhang nodded and began to select representative games to introduce.

"The most representative game at the first level is the 'chess endgame'."

"This is clearly a game that 'thinks too little,' as it has both a rake and a transaction tax, but no single-player mode or fixed income."

"If other games are on the second or third level, it will be very difficult for copycats who design this game to survive."

"But because of the existence of a sixth layer of the game, the copycat who designed it may actually survive."

(End of this chapter)

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