God's imitator
Chapter 353 Taking advantage of the loophole
Chapter 353 Taking advantage of the loophole
After another simple practice session, he placed the duplicate "immunity" cards on the squares below the game table and focused on the game.
His goal is to achieve at least an A rating.
A B rating will not only reduce your rewards but also damage the item, adding a hole to it. While it shouldn't affect the invulnerability effect, it will inevitably impact the item's value.
Finally, as the clanging sounds subsided, He Xiaojun's forging was successful.
He quickly took out a new item card from the square below and found that it had been transformed into another kind of invulnerability card: "Boots".
"Great!"
He Xiaojun was very happy that the problem of duplicate cards had been successfully resolved, and now it was time to continue earning profits.
He carefully put away the immunity card and returned to the "Auction Tycoon's" room, preparing to continue auctioning items to generate revenue.
He Xiaojun has also discovered that the single-player mode of "Sea Minesweeper" can also produce chips at a fixed rate, and the returns are quite good after the dividend amount increases.
However, comparing the situation of the "auction tycoon," the two did not have much difference in their earnings.
Players in the single-player mode of "Minesweeper" were still flocking to the game. He Xiaojun was unsure if he could snag a kill, so he ultimately decided to stay in "Auction Tycoon" to earn a stable income.
……
Meanwhile, Xu Zhao was continuously earning chips at one of the game tables in "Equipment Forging" while also observing the situation in the room.
It's obvious that the number of players coming to this room to play games has increased significantly.
Many players only play the game in order to exchange their invulnerability cards for another body part.
This also includes players who previously earned stable profits in the single-player modes of "Simple Poker" and "Compare Size".
They were all trying to avoid transaction taxes.
Xu Zhao himself was the designer of the "Chess Endgame", so he was very clear about the psychology of these copycats.
Most copycats set their game room's commission rate to 0% to attract players and increase the competitiveness of their game rooms.
However, since these rooms cannot generate revenue from pumping, they must increase the revenue from transaction taxes.
Otherwise, if the benefits are insufficient, copycats still face the risk of death.
But the copycat in the "Equipment Forging" room went a step further and designed a game that could change the type of invulnerability cards.
In other words, after obtaining duplicate invulnerability cards, players do not need to list them on the auction terminal. Instead, they can directly exchange them in the "Equipment Forging" room by consuming the room's chips.
Of course, this conversion also has a cost. Each conversion consumes chips, and if you cannot consistently obtain an A rating, the invulnerability card will immediately break or even disappear once a B or C rating appears.
Moreover, players are unlikely to convert to the card they want in one go.
For example, if a player has four cards of different parts and one duplicate card, and wants to convert the duplicate card into the only missing card, there is only a 25% chance of success each time (the card that grants immunity from death will not be converted into the same part).
But in any case, this is much more cost-effective than paying transaction tax.
Because in those rooms with a 30% transaction tax, even if the "immunity card" only sells for 1 minutes of visa time, 3000 will still be deducted, which is not a small amount.
The first forging of "equipment" only costs 500 chips, which is very cost-effective. Players will always have a bit of wishful thinking and want to try it out first.
Once sunk costs are incurred in this room, players are even less willing to list their items on the auction terminal.
The copycats of "equipment forging" exploit this mentality of players, attempting to monopolize the "card swapping" business in the entire game and profit from it.
As for how exactly do copycats of "equipment forging" make their profits?
Xu Zhao speculated that the basic rules for copycats mentioned that copycats could earn profits through commissions or transaction taxes, but they could also earn profits through other means.
The way to earn profits from "equipment forging" is most likely through these additional losses. For example, players may fail when forging equipment, causing the equipment to disappear; forging equipment itself requires investing a certain amount of chips, which are essentially the same as the commission and transaction tax obtained in many rooms.
As long as there are enough players in the room and enough forging opportunities are generated, the copycat has no worries about his profits.
Xu Zhao couldn't help but feel annoyed: "Why didn't I think of making a difference with the immunity card back then?"
Clearly, the copycat who designed the "Equipment Forging" game room exploited a loophole in the game rules.
The arcade's attitude towards copycats has always been "anything not prohibited by law is permissible." Since there is no explicit rule against "designing game mechanics that allow card switching," then it is permissible.
Of course, copycats take risks when making such designs, but the rules for designing the game units this time are very lenient. As long as they pass the review, the rules can take effect.
It can only be said that Xu Zhao, as a novice imitator who had just obtained his qualifications, lost both in terms of his thinking and his courage.
He wouldn't dare design a similar mechanism, but experienced copycats would.
However, for Xu Zhao, the situation was still acceptable, as his circumstances had improved.
As more and more players noticed the issue of "chip inflation" and the payouts in each room increased after the second hour, some players also started playing "chess endgame".
Chen Guangming's plan is still progressing smoothly.
If everything goes smoothly, and Chen Guangming begins to close the net and is willing to fulfill his promise to lead people into the "Chess Endgame" to increase their game attempts, Xu Zhao should still be able to earn enough profit.
After all, "chess endgame" games have a commission, which is inherently more profitable than rooms with no commission.
……
Soon, another half hour passed.
Fourth dividend distribution.
The game has entered its final hour, and the players are clearly becoming restless.
He Xiaojun arrived at the door of the "Auction Tycoon's" room immediately and exchanged chips from the chip exchange table.
This time, his earnings were slightly higher than before, earning him over 20,000 chips, which he then converted into visa processing time.
After repeated attempts, He Xiaojun roughly determined more details about the item buyback system in the "Auction Tycoon" room.
First, the item must be an "auction ticket" purchased by the player from the auction house. The system will not buy other items; they can only be purchased by other players.
Secondly, when listing these items for auction, the prices should not be too outrageous; once the price exceeds a certain amount, the system will stop buying them.
Furthermore, only one item can be sold at a time before another item can be sold. The interval between item sales varies depending on factors such as the item's type and price.
Finally, if multiple players have listed an item for auction, the auction house will determine the order of purchase based on factors such as the type of item, price, and scarcity.
Of course, due to the large number of influencing factors, He Xiaojun is unable to predict every single situation, making it difficult to achieve the optimal auction process.
However, after trying it out, even just grasping the vague rules was enough for him to gain considerable benefits.
He Xiaojun looked at the two new cards he had acquired: an arm guard and a helmet.
"Another helmet?"
"It's alright, I just need to go to the 'Equipment Forging' room to change it."
I'd like to recommend a friend's book, *Above Genius*.
(End of this chapter)
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