God's imitator

Chapter 345 High Auction Price

Chapter 345 High Auction Price

The game lasts for a total of 3 hours, and 30 minutes have already passed, which is one-sixth of the total time.

If he continues to earn visa time at this rate, he won't even earn 5 minutes of visa time in the end, and he'll definitely die.

Because players will inevitably suffer an instant death penalty, they must collect five cards of different body parts to avoid death.

The card is obtained for every 1 minutes of visa time, so even without considering duplicate cards, the 5 reward is the absolute minimum.

Anything below this bottom line is absolutely unacceptable.

"It's because all the rooms in this room are generating positive revenue, which means everyone has a lot of chips in their hands, resulting in fewer visa processing time allocated to them..."

He Xiaojun quickly did a simple calculation.

According to the game rules, players must shake the dice cup for at least 10 seconds, and with the time spent on betting and other miscellaneous activities, a maximum of about 5 games can be played per minute.

Therefore, within a 30-minute dividend cycle, a maximum of 150 games can be played.

In single-player mode, you lose 200 if you guess wrong and earn 400 if you guess right. You can consider the expected profit per round as 100 chips, so the expected profit in 30 minutes is about 15000 chips.

The extra reward chips in the two-player mode are fewer, so the expected return should be calculated at half the original value.

As for multiplayer tables, it's difficult to calculate because the number of players changes constantly and the game isn't always ongoing. However, generally speaking, the more players there are, the lower the expected returns will be.

There are about 10 players in this room: 4 solo, 4 duo, and 3 multiplayer. Including the chips given at the beginning of the game and the chips purchased by the players, the total amount of chips in the room is roughly estimated to be over 12.

However, the room's profit share is only 67000 minutes of visa time.

This dividend is actually quite substantial, since the default base dividend is 3, and the remaining amount should be unlocked by players repeatedly playing the game.

However, the game rules only state that "the number of games played can unlock the dividend amount", but do not specify the specific unlocking rules.

If there is a cap on unlocking each dividend cycle or a diminishing marginal return on unlocking amount, rooms with many people may become less cost-effective.

He Xiaojun considered it carefully for a moment, and then made up his mind.

"No, I can't stay in this room any longer to accumulate visa time; there's clearly a problem."

"In this room, only the single-player mode offers decent rewards. While the two-player and multiplayer modes also appear to be positive-sum games, the speed at which you earn visa time is clearly insufficient."

"But where can I go now?"

He Xiaojun looked back and found that the four single-player modes of "Guess the Size" had already been taken by other players.

Since the single-player mode requires players to switch players after 30 minutes, and the previous players also have to go to the chip redemption station to receive their share, players in the queue can simply occupy the spot.

If we want to wait for them to move, it will be another half hour.

There are still empty slots in the two-player and multiplayer modes, but it's clear that the rewards from these two modes are insufficient, so we need to find other solutions.

In addition, there is one more thing: the room's dividends will be used up.

The game rules state that the default profit sharing for each room is between 3 and 15.

The "size comparison" has already taken up 67000 minutes of visa processing time.

In other words, if there's another round of profit sharing, the visa time for this room will be divided up quite a bit.

Although the rules state that copycats can pay out of their own pockets, He Xiaojun feels that this is not something to rely on too much.

Therefore, we need to find a solution in other game rooms as soon as possible.

He Xiaojun then thought of another game similar to "Comparing Sizes", "Simple Poker".

But when he glanced at the 'Simple Poker' room, he found that the single-player mode was already occupied by other players. He then looked at the less popular game rooms, such as 'Chess Endgames' and 'Equipment Forging'.

Games like these, which are less popular, probably still offer dividends, and the fewer chips you have, the more dividends you get. But these games don't seem to offer a stable way to earn money. What if you lose money?
While he was struggling with his decision, He Xiaojun saw some players arrive at the 'auction terminal' in the game lobby.

He thought for a moment, then returned to his own auction terminal to check the current prices of various items.

Perhaps we can infer the current situation in the lobby from the way players are listing items for sale.

……

After the first dividend distribution, the goods have appeared on the auction terminal.

He Xiaojun immediately spotted a get-out-of-jail-free card on his arm, priced at 2 minutes of visa time.

"What an outrageous price!"

Clearly, the player who posted this item wasn't genuinely trying to sell it; they were just hoping to try their luck and see if they could scam some big-time scumbags.

The auction terminal has corresponding usage rules, one of which is worth noting.

Players can use their existing visa time to purchase items or chips, but can spend a maximum of 2 visa minutes, which is not considered as in-game gain.

This section includes both the 'auction terminal' and the 'chip exchange station'.

In other words, whether exchanging chips in various game rooms or purchasing items from the auction terminal, players can only spend a maximum of 2 minutes of visa time out of their own pocket.

Even if you originally had hundreds of thousands of hours, you could only use up 2 at most.

Of course, players can continue to earn dividends in the game, but even if they earn a lot of visa time, it is unlikely that they will spend 2 to buy a card that grants immunity from death.

After all, if all players have collected five cards that grant immunity from death, the ranking will continue to be based on in-game rewards, eliminating the last-ranked player.

A difference of 10,000 or 10,000 in earnings could very well be the difference between life and death.

If He Xiaojun were to estimate the price himself, he would think that buying a "get-out-of-jail-free card" for around 5000 to 1 yuan of visa time might be barely acceptable.

Of course, the specifics will depend on the players' future rewards.

If most players can collect five cards that grant immunity from death and still have some left over, then the price of the cards will definitely drop significantly; conversely, if most players cannot collect five cards, then this item may be speculated to an exorbitant price.

He Xiaojun certainly couldn't buy the immunity card right now, so he studied the specific usage of the auction terminal.

Currently, there appear to be three different items on the auction terminal: "immunity cards", "chips for each room", and "visa time".

Among these, chips are particularly special because they can be used as both a commodity and a form of currency.

When offering a "get-out-of-jail-free card," players can set the price to a certain number of visa hours or a certain number of room chips.

But it's clear that the vast majority of players will set the price to the visa duration.

Because the value of chips is constantly changing, sometimes the visa period for redemption is longer, and sometimes it is shorter.

Using chips as a pricing standard can easily lead to huge losses.

However, players can also sell the chips in a room as commodities. For example, they can list 2 chips in a room for 5000 minutes of visa time.

This situation could still happen.

Because if players redeem at the exchange counter in each room according to the default ratio, the exchange can only be done at a 1:1 ratio.

If some players holding chips in this room are not optimistic about the room's future revenue and are eager to sell their chips, while another player wants to acquire these chips and monopolize the entire room, then a deal between them may be reached.

(End of this chapter)

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