God's imitator

Chapter 339 Sending Chips

Chapter 339 Sending Chips

Cheng Wen quickly followed suit, placing 500 chips on another screen and starting the game.

At first, he was a little flustered because, judging from Lin Sizhi's previous experience, it took 56 clicks to find all the minefields. What if he was unlucky and still hadn't found them all after 60 clicks? Wouldn't that mean he would fail outright?
However, after Cheng Wen followed the same strategy, he found all the minefields in just 53 clicks.

"Crash!"

3500 chips also popped up from his coin outlet.

Cheng Wen suddenly realized: "So that's how it is! The number 60 seems risky, but it's actually quite safe."

"Only when you're unlucky will this number get close to 60; when you're lucky, it can be as low as 50 times."

"What's the principle?"

He frowned, continuing to play while deep in thought.

Suddenly, a thought flashed through Cheng Wen's mind, and he realized the most likely possibility: "The first is probability! These grids are basically the positions with the highest probability!"

"The second is the search interval."

"The third is the search priority for adjacent shapes."

“Using these three methods to filter can significantly reduce the number of times you need to find all the minefields.”

"This should be a strategy that can be used in the original game as well. However, after the shape of the minefield changed, he made some improvements to the original strategy, so it is more suitable for the situation of this game."

Cheng Wen suddenly felt a sense of enlightenment.

This strategy is actually not complicated, but it is not easy to come up with in the shortest amount of time.

Lin Sizhi looked at him: "Did you understand?"

Cheng Wen nodded: "I understand!"

Lin Sizhi continued clicking the screen as she said, "Then could you give a brief explanation?"

Cheng Wen felt a little dazed, as if he had returned to the community, and inexplicably felt a sense of pressure as if he were being questioned by a teacher.

However, he still said: "Simply put, on this 10x10 map, with all minefields randomly placed, the probability of a minefield appearing in the central area is significantly higher than in the surrounding areas."

"The probability is obviously much higher than I initially thought."

Lin Sizhi nodded: "If you place a 'T-shaped minefield' in a 3×4 rectangle, how many times more likely is the minefield to appear in the center square compared to the four corner squares?"

Cheng Wen was stunned. He racked his brains for a moment, imagining several possible scenarios in his mind, and then said somewhat uncertainly, "Is it... 4 times? No, it's 5 times."

Lin Sizhi nodded: "Yes, that's right."

Cheng Wen was quite encouraged: "I understand a little!"
"In the original game, because there are only vertical or horizontal stripes, the probability of warships appearing in the central area of ​​the grid is higher, but not by much."

“The ‘minesweeping’ method changed the long, narrow warships into irregular minefields. Because the shape is more irregular, the probability of minefields appearing in the central area will be further increased.”

"When you click on a square and find that it is not a minefield, the probability of a minefield being in the most densely populated area on the map will be significantly higher than in other areas."

"If the other party is a real person, they might deliberately place the minefield in a corner."

"But since the system is automatically deploying, it should definitely find the central area first."

"If the selected location is not a minefield, then the probability of every square on the entire map containing a minefield will change:"
"The probability of a minefield in the surrounding squares will be greatly reduced when you click on this spot."

"Therefore, at this point, you should click on other locations with higher probability at certain intervals. After finding the minefield, prioritize exploring the adjacent horizontally or vertically adjacent squares."

"Because of these five types of minefields, four are adjacent horizontally or vertically, and three are adjacent diagonally."

"But once a minefield of a certain shape is found, the remaining minefield shapes can be re-analyzed to continue optimizing the strategy."

"In short, judging from the results, it can basically be ensured that all minefields are found within 60 attempts, which is actually a very safe number."

Lin Sizhi nodded: "That's right."

“原版的『战舰』游戏中,战舰的长度分别是5、4、3、3、2,所有的战舰加起来占17个方格。

"If you search randomly, it would probably take more than 90 searches to find all the ships."

"However, if a specific strategy is adopted, and a triple strategy is used to search based on the probability of each grid, the number of searches can be roughly halved."

“In the game ‘Minesweeper,’ all the minefields will take up 18 squares, but this does not significantly increase the difficulty because these minefields are connected in a specific shape.”

"The copycat who designed this game gave 60 chances, so the game actually has a fairly high margin for error."

"It looks difficult, but it's actually quite simple."

"Of course, this is on the premise that you know the corresponding strategies and try them out yourself."

Cheng Wen was somewhat surprised: "Can you calculate the probability of each cell in real time?"

Lin Sizhi shook her head: "Of course not, that's just my guess."

"I was just doing a simple test in my first game. Even if it didn't work, I would only lose 500 chips."

"Of course, my guess that the game's 'single-player mode' is a 'money-giving mode' is based on a comprehensive analysis of other rules."

Cheng Wen was even more surprised. He continued clicking on the grid while asking, "Are there any other rules that can analyze this kind of thing?"

Lin Sizhi explained, "Actually, your analysis is correct. You should indeed prioritize rooms with lower pumping fees and transaction taxes."

"The goal of this game is to 'screen players and copycats,' so copycats also have corresponding performance indicators, which are likely to be the visa time they earn from players."

"Therefore, clever copycats are likely to offer players discounts to enhance their game's competitiveness. So, the lower the commission and transaction tax, the safer the room is likely to be."

"That's how that 'stronger player' in your community analyzed it, right?"

Cheng Wen nodded slightly embarrassedly: "Yes."

Lin Sizhi continued, "However, this analysis is not 100% accurate; there are some exceptions."

"It's normal to hide either the commission or the transaction tax, but it's not normal to hide both."

"Because it's hard to imagine that even now, there are still copycats who are this stupid."

"Couldn't he have imagined that the simultaneous occurrence of 'high commission rates' and 'high transaction taxes' would render his game completely uncompetitive?"

"If he knows this and still insists on doing so, then he has most likely planted extra profits in the game and is confident enough to attract players to play the game despite the high commission and transaction tax."

"This game has two modes: 'Two-player mode' with no limit on the number of attempts, and 'Single-player mode' which limits each player to a maximum of 10 wins."

"In addition, there are 60 exploration opportunities in 'single-player mode,' so I guess this place is likely hiding extra rewards and will reliably give out chips."

(End of this chapter)

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