God's imitator
Chapter 333 Seeking Additional Revenue
Chapter 333 Seeking Additional Revenue
Inspired, Yang Yuting said, "Well, if we determine that a player is a copycat, we can also consider some other derivative strategies."
"For example, you could threaten him by saying you'll reveal his identity in the current game lobby to get him to cooperate and earn chips from other players together."
"If he doesn't cooperate, then expose his identity directly and let the other players in the lobby isolate him."
"It's not even necessary to determine whether he is actually a copycat; as long as he looks like one, this method can be used to isolate him."
Zheng Jie was taken aback: "Huh? Is this okay?"
Yang Yuting explained, "Whether or not to do it is a personal choice."
"This game has a minimum death rate; either you die or someone else dies."
"If you can isolate a player in the lobby, it's like taking up a spot that will be eliminated, which significantly increases your chances of survival."
"If one or two such unlucky individuals appear in each hall, then everyone's chances of survival will increase significantly."
Everyone nodded, seemingly lost in thought.
This practice is indeed somewhat unethical, but it is a way to increase the survival rate. Whether or not to use it is entirely a personal choice.
Fu Chen quickly said, "We don't necessarily have to use it on our own initiative, but since we have this method, we must be on guard, at least to avoid being isolated by other players."
"In other words, once we enter the lobby, we must not do anything unusual, such as blindly entering a game room or not carefully reading the rules, etc."
"Because of these behaviors, other players may falsely accuse you of copying, which could lead to your isolation and put you in a dangerous situation."
Everyone nodded and quickly made sure to remember it.
Previously, some people thought that such brainstorming might not be very useful, and Wei Yinzhang didn't reveal much useful information, but now no one should think that way anymore.
If players from other communities are unaware of this information, they may be isolated and put at a significant disadvantage as soon as they enter the game lobby due to their incorrect behavior.
After considering it, Cai Zhiyuan said, "I have a guess, which may not be correct, but you can use it as a reference."
"If you enter the game lobby and find that there are gambling or card games, please try to play the 'single-player mode' first and avoid playing with other players."
"Unless you are extremely confident in this type of gambling equipment or card game and believe you can beat any player in the lobby."
This suggestion surprised everyone, because it didn't seem to make any sense.
Lee In-sook pondered for a moment and asked, "Is this deduced from the experience of 'Blood Poker'? But that's a bit too arbitrary."
"We don't know exactly what kind of games the copycat who designed 'Blood Poker' will play, nor do we know which lobby his game will be matched with."
"We can't say that single-player mode is necessarily better, can we?"
Cai Zhiyuan shook his head: "It has nothing to do with 'Blood Poker'. I deduced it from other sources."
"First of all, since this game will eliminate at least 30% of the players, it is likely not a negative-sum game or a zero-sum game, but a positive-sum game."
"Because in a negative-sum or zero-sum game, there is a possibility of winning against others without doing anything, which is not conducive to the operation of the game and will seriously dampen the enthusiasm of players."
"Secondly, whether it's gambling equipment or card games, as long as it involves player-versus-player combat, it will most likely adopt a zero-sum or negative-sum game."
"Because if a positive-sum game is adopted, players will definitely choose to 'mutually boost their integrity,' which is difficult to restrict with rules."
"It's like the situation in 'April Fool's Game'."
"This could very likely lead to uncontrolled inflation of profits, triggering some unknown consequences. "In conclusion, I believe that if copycats were to incorporate the extra income from positive-sum games into game units, they would prioritize putting it into 'single-player mode,' but would impose limits on the amount."
"The sooner you realize this, the more likely you are to reap this additional benefit."
"Of course, this is just a guess. It's also possible that many copycats don't play by the rules at all, so we still need to enter the game and conduct some simple tests before we can confirm the conclusion."
Everyone lowered their heads and fell into deep thought, pondering the logical relationship between them.
Many people were surprised to find that there was actually some truth to it.
If the entire game lobby is a zero-sum game or even a negative-sum game, it means that the total profit is 0. If someone earns 1, someone else must lose 1.
In this case, actively playing the game would be very risky.
Suppose there are 20 people playing a game, 10 of whom play actively, and the other 10 do nothing.
So out of 10 people who actively participate, only 5 will have positive returns and 5 will have negative returns.
These five players with negative returns were immediately placed at the bottom, becoming part of the final 25%.
On the contrary, the 10 players who do not actively play are relatively safe because they gain nothing and are relatively safe.
Therefore, actively engaging in such activities is clearly an act where the risks far outweigh the rewards; if one loses, the consequences could be devastating.
If everyone could understand this point, they would all adopt an extremely cautious strategy and would never play unless they were absolutely certain.
As Tsai Chih-yuan said, this will greatly dampen players' enthusiasm, and the game may even fail to function smoothly.
Therefore, working backwards, we can conclude that the game lobby is likely to generate positive returns.
People will only be more enthusiastic about participating in the game if they can earn extra visa time.
Even if you lose, it doesn't matter too much. As long as you participate enough times, the expected return will be positive.
Where should this portion of the profits go? That's the question.
If this were placed in a "multiplayer mode," like a "fool's game," with each player betting 1000 and the winner getting 3000, players would definitely choose to cheat each other.
If it's set to 'single-player mode', then it's very likely that some kind of backdoor is reserved.
What is certain is that, in either case, this extra benefit is not unlimited and will be subject to certain rules, but players who realize this first will definitely gain more benefits.
That's why Tsai Chih-yuan gave this advice: whether it's mutual trust-boosting in multiplayer mode or finding backdoors in single-player mode, the essence is to find the "extra benefit in a positive-sum game".
This information gap could potentially give players an extra advantage early on, allowing them to establish a significant edge.
After considering it carefully for a moment, Li Renshu concluded: "You mean that if the statement 'the game lobby is generally a positive-sum game' is true, then most game rooms should also be positive-sum games."
"Therefore, what we should focus on most is where this room specifically places the extra revenue generated from the positive-sum game."
"For example, if a game room has both 'multiplayer battles' and 'single-player battles', and we find that multiplayer battles are not a positive-sum game, then single-player battles will most likely have a way to reliably obtain additional benefits."
"And the same goes for the other way around."
(End of this chapter)
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