God's imitator
Chapter 331 Xu Zhao's Plan
Chapter 331 Xu Zhao's Plan
After reconsidering, Xu Zhao changed his mind.
He realized that the best approach to this game would be to start with common and established gameplay, such as card games.
"Previously, I wanted to design a set of complex rules with logic puzzles as the core. If it were a previous game, players would not have a choice, which would be fine, but this game is definitely not going to work."
"In fact, there are two fatal flaws."
"First, the game lacks flexibility. It is difficult to solve when players do not know the corresponding logic puzzles, but it becomes very easy once they do."
"There are a lot of players participating in this game, and players in the lobby can communicate with each other. It would be terrible if a player happened to have seen this puzzle before."
"This game is not the type that can be replayed. Once it is cracked, it may be impossible to fix."
"Secondly, the game rules are still not simple enough. Although they are simpler than the previous game rules, they will most likely be more complex than the games designed by other copycats in the same hall."
"The other copycats are probably all veterans; what I can think of, most of them can probably think of as well."
"The more copycats choose to design simple games, the less room there is for copycats to survive in designing complex games."
"In the lobby, players have six different games to choose from, and the game budget increases with the number of games played in the room."
"In other words, players can even play in just one or two game rooms."
Even if everyone designs games with relatively simple rules, players will still choose the best few games to play repeatedly until they reach the maximum number of plays.
"So, this game design invitation may seem very free at first glance, but upon closer inspection, you'll find that there are actually many restrictions."
"Um……
"If we analyze it this way, let's create a 'chess endgame'."
After some analysis, Xu Zhao discovered that chess and cards were the best option for ordinary copycat offenders.
Compared to original games with complex rules and high difficulty, card and board games have a very low learning curve, and the vast majority of players know how to play them.
If a player has to choose between two options, one is a game they've never played before, and the other is a card or board game, then all other things being equal, the player will definitely choose the card or board game.
Xu Zhao has some knowledge of chess and remembers some classic chess endgame records.
There's clearly a reason why chess endgame puzzles can become classic scams on the street, overpasses, and train stations.
First of all, the rules of chess are not complicated and are almost universally known, so even if a player is not very skilled, he can at least understand them.
Secondly, in a normal game, the skill gap between the two sides would be huge, but the endgame gives people the illusion that they can win in just a few moves.
Finally, card games are replayable, unlike logic puzzles where once solved, all players can freely cheat and win money.
It is relatively flexible enough to allow players to spend more time in the game, activate higher funding limits, and thus earn more commission.
Therefore, creating a game unit using "chess endgame" is far more in line with the requirements of this game than creating a game unit using "logic puzzle".
Although it may seem like a street scam and not very respectable, survival is more important than anything else.
Of course, it is only a simple prototype at present. To make it a complete game unit, many additional rules need to be added.
Xu Zhao first decided to set up six different chess positions, two of which were normal games with all the pieces; the other four were specific endgames with varying levels of difficulty. He remembered a few classic endgames that he could use, but to be on the safe side, he decided to find some quiet time tomorrow to look for similar books in the community library to see if there were any more suitable endgame manuals.
This can be changed at any time with minimal impact on the game.
These six game boards can accommodate up to 12 players simultaneously, and players can freely choose to play as either the red or black side.
"Next, we need to determine some key figures, including the initial amount of chips given away, the amount of chips won or lost, the rake percentage for each game, and the transaction tax on the items produced..."
Xu Zhao made a simple table of the values involved in these games, filled them in one by one, made some minor revisions, and finally finalized them.
Upon entering the room, each player is automatically given 1000 chips.
There are six different game boards, and the chips for playing a game are divided into three different tiers: 200 chips, 500 chips, and 1000 chips.
The two standard games require 200 and 1000 chips respectively.
The chips required for the four endgames are 200, 500, 500, and 1000 respectively.
In all games, the red side moves first. Therefore, when a player chooses to play as the black side, the amount of chips bet is reduced by 10%. That is to say, if it is a game with 200 chips, the black side only needs to pay 180 chips.
During the game, Xu Zhao, as the copycat, will receive a fixed 10% commission.
Assuming two players are playing a game with 1000 chips, if the red player loses, then after the rake, the black player will actually win 900 chips; if the black player loses, then considering the chip reduction and rake, the red player will actually win 810 chips.
Of these, the chips that are taken will be recorded as Xu Zhao's own profit, and Xu Zhao will also receive a share when room expenses are distributed using chips.
In addition, if players want to trade various items produced from Xu Zhao's room, Xu Zhao can also receive a 20% transaction tax.
In reality, there are only two types of tradable items: one is equipment cards that can be used to avoid death, and the other is chips in the game room. Purchasing either of these requires visa time.
If a player holds a certain number of chips in Xu Zhao's room and successfully earns 1 minutes of visa time from the room, then he will receive an equipment card.
This player chooses to sell the equipment card, listing it for 2 minutes of visa time. If someone buys it, Xu Zhao can directly receive the transaction tax for 4000 minutes of visa time.
The same principle applies to selling chips.
The figures of "10% commission" and "20% transaction tax" are not very high, but Xu Zhao did not dare to set them too high.
As I said before, this game also needs to consider the competition with other copycats.
If other copycats set their prices low while yours are high, causing players to stop playing, then you'll be in trouble.
But setting the price too low is also not an option. If the copycat's earnings don't reach the target before the players have earned all the room's funds, then they're doomed.
Therefore, after careful consideration, Xu Zhao decided on these two numbers.
This way, you won't discourage players, and you can still achieve your profit goals as a copycat.
Finally, there's one more point: whether or not to display information about "water extraction" and "transaction tax" on the screen at the room entrance.
Xu Zhao can choose not to display the error message, but he cannot display the error message.
After careful consideration, he made a decision: "Display the pumping rate, but not the transaction tax."
(End of this chapter)
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