God's imitator
Chapter 326 A New Invitation
Chapter 326 A New Invitation (Bonus Chapter, Please Vote!)
Yang Yuting fell into deep thought, then nodded: "I understand. As long as you are willing to support me in gaining a greater voice in the community, I will also work hard to improve myself and give you more support in return."
Wang Yongxin was very satisfied with this: "Very good. I don't like to talk about morality or promises with others. Those are all empty words. For me, it's enough to talk about interests."
"The most stable and unbreakable relationship is one where interests are intertwined."
"So I also hope that you will not be influenced by other factors."
"When we share common interests in the community, we can build an unbreakable partnership based on those interests; when we do not share common interests, we can choose to go our separate ways and rebuild our partnership once common interests reappear."
"This is a better way for both of us to work together."
Yang Yuting nodded: "I didn't perform very well in the last game."
“Cai Zhiyuan was too strong in that game, so I think I probably won’t be able to win the position of the third core player in the community.”
Wang Yongxin shook his head and comforted him, "It's okay. Everyone has their own strengths, and no one can predict what kind of game will come next."
"The reason I have high hopes for you is because you are still young, have good potential, and your well-off family background has given you a good character and plenty of confidence."
"In this godforsaken place called the New World, as long as you survive, there will always be endless possibilities."
"Don't dwell too much on the past; focus on the longer-term future."
……
That evening, Lin Sizhi returned to her room and found a new game invitation on her computer.
Hello, Lin Sizhi.
As the game progresses, players and copycats will be continuously eliminated.
[In this process, you, as an excellent imitator, have made invaluable contributions, but many players and imitators have gradually adapted and refused to evolve and change.]
Those who merely seek to survive in the safety of their communities and lack any ambition do not deserve to live in the new world.
One week later, the arcade will launch a new "screening game," which will select all players and copycats from communities 1 to 20.
However, the game format this time is different from previous ones.
In this game, the arcade will extend a game design invitation to all copycats regarding the 'basic rules'.
The selected solution will become the 'basic rule' for this game.
[After this, all copycats can design an independent game unit under the 'Basic Rules,' and players can freely choose which game unit to play after entering the game.]
[After the game ends, a fixed percentage of players and copycats will be eliminated based on the results.]
[Players will be eliminated at a fixed rate of 30%.]
Copycat offenders will be eliminated at a fixed rate of 20%.
The deadline is 8:00 AM tomorrow. You have 12 hours to complete the design of the 'Basic Rules'.
Once the 'basic rules' are finalized, the arcade will once again extend a game design invitation to all copycats.
[Now, the 12-hour countdown begins. Please make your choice.]
Lin Sizhi was slightly surprised to see the game invitation.
Because it's completely different from the previous game invitation format.
Previous game invitations allowed copycats to design their own plans, with only the best plan being selected to set up the game area. Those copycats whose plans weren't chosen faced no punishment.
Previously, the arcade had also used "screening games" to filter copycats, such as the "dating game," but this was mainly achieved through "plan modification" and "forced entry into the game."
The target audience is basically single individuals.
However, after the previous screening, those imitators who performed poorly should have already been eliminated.
Whether they are copycats who "can never design a B-grade game" or copycats who "try to open a black market shop," they should all be dead by now.
In this situation, the vast majority of copycats are in a safe position.
They can use methods like predicting exam questions to ensure they are consistently selected for a game within a certain timeframe, so they definitely won't lack visa processing time.
In this situation, they are far safer than the average player.
Because they can consciously participate more in community building and enhance their voice, they will not participate in any games that do not require their participation.
Games that enforce selection according to certain rules often also select the weaker players, either by visa duration or by the number of times a proposal is discussed.
If copycats intentionally avoid these conditions, it will be difficult for them to be selected.
But clearly, this is a situation that the arcade does not want to see.
This game invitation has a fixed elimination rate: 30% of players will be eliminated, while 20% of copycats will be eliminated.
Although the "basic rules of the game" are determined by a copycat, the elimination rate will not change regardless of the specific rules.
However, it is still very necessary to seize the design rights for the 'basic rules of the game'.
Because by setting basic rules, more targeted elimination effects can be produced for specific types of players or copycats.
Lin Sizhi stared at the two elimination rate figures and fell into thought.
"Such a high attrition rate is very unfriendly to copycats."
"On the surface, the elimination rate seems to be lower than that of players, at only 20%, but the problem is that copycats are themselves considered players."
"Therefore, copycats actually face a double elimination rate."
"Not only will the game be designed for you, but you will also be forced to enter the game. Any identity that falls into the elimination range will result in death."
"For those who design the basic rules of a game, it is essential to ensure that there are very clear sorting and elimination mechanisms in the basic rules."
"If it is impossible to select the players at the bottom of the list and the copycats, or if the selected players are not convincing enough, then the proposal will definitely be rejected by the arcade."
"At the same time, we should make the most of the opportunity to design basic rules to selectively filter certain players and copycats, so that the arcade and new world can evolve in the direction we want."
"There is another tricky point: the basic rules this time actually need to take into account multiple games."
"Players will definitely try to exploit loopholes in the game or cheat other players; that's for sure."
"Imitation criminals will also try to exploit loopholes in the basic rules and design game elements that are more advantageous to themselves."
"In addition, copycats also need to consider whose game will be more popular. Simply designing a brutal game to exploit players won't work, because players can choose other copycat games."
The game invitation period is very short, only 12 hours, which means the basic rules will be selected at 8 am tomorrow.
After careful consideration, Lin Sizhi began writing down the rules.
(End of this chapter)
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