God's imitator

Chapter 317 Wei Yinzhang's Speculation

Chapter 317 Wei Yinzhang's Speculation
Everyone fell silent again.

Although the game ended well, the difficulty level has increased further.

Take this game for example. The game has so many layers of strategy, but most people present could only think of the first two or three layers.

Without a strong leader, entering this kind of game basically means being at the mercy of others.

Moreover, although they are all distribution-based games, "Simple Quiz" is significantly more brutal than "Blood Poker" and "Corporate Nation".

They not only share the burden with the community, but also return to the community with debts.

For communities where visa processing time is already limited, players returning with debt are doomed.

Because it is simply impossible to pay off the debt within 48 hours.

From this perspective, even allocation-based games are starting to face the risk of failure.

Increasing game difficulty can also severely impact the community's ecosystem.

Assuming the game remains at the same difficulty level as "Blood Poker" or "Corporate Nation," then the difference between players who use defensive strategies to obtain stable returns and those who use aggressive strategies to obtain excess returns is not actually that significant.

Since everyone can survive, it's just a matter of how much money they make.

However, as the difficulty increases, the latter's influence will further increase.

This, in turn, will further alter the community's ecosystem.

With the added impact of the game "Simple Questions" and its "heart-piercing questions," only heaven knows where these communities in the new world will ultimately go.

Wei Yinzhang glanced at the rules on the big screen again and said thoughtfully, "However, I still tend to think that the designer of this game is a copycat of a similar type to me."

"In other words, they are imitators who lean towards the lawful and benevolent camp, and whose ability to strategize far outweighs their ability to break through, using exam prediction as their main method."

Lee In-sook asked with some curiosity, "Hmm? How can you be sure of that?"

Wei Yinzhang pointed to the rules on the big screen: "I deduced this from the way copycats gain benefits from the game."

Everyone looked at the big screen.

When a "free agent" is punished by the "majority," the punishment is borne by the person who set the question, and the penalty becomes the benefit for the copycat. However, this effect can only occur a maximum of 15 times per room.

This rule was updated in the second phase and was not concealed, so most players did not pay much attention to it.

However, Wei Yinzhang is a copycat, and when he sees these rules, he will subconsciously reverse-engineer them according to the copycat's game design thinking, so he may have some ideas that are different from those of ordinary players.

Fu Chen didn't quite understand: "What do you mean? Isn't this just a very normal rule?"

"As you said before, copycats don't only have the option of killing to steal visa time; they can also 'take a cut' or 'take a cut' in games."

This is clearly a form of "disguised pumping of water".

“‘Simple Q&A’ is a distribution-type game. It’s normal for copycats to use this method to gain benefits.”

Wei Yinzhang explained, "This is normal for other games, but it's not quite normal for this game."

"After all, this is an S-rated game, and after carefully breaking down the game rules, you will find that the game is very ingenious and complex."

"Therefore, there are two possibilities."

"The first type is an extremely intelligent copycat who can not only design S-rated games, but also reliably design A-rated and B-rated games."

"The second possibility is that this copycat is not particularly smart. He may be like me, having spent a long time designing and then just happened to guess the question correctly."

Wang Yongxin considered for a moment: "But how did you rule out the first possibility?"

Wei Yinzhang said quite frankly, "I guessed."

"Assuming the first possibility is true, and this copycat is extremely clever, then it is certain that he has no shortage of visa time."

"They might even be frustrated by the excessive visa processing time. In that case, there's no need for them to be in such a rush to set rules to benefit themselves."

Zheng Jie was a little confused: "Wait, I didn't quite understand. Please don't omit the reasoning steps in the middle."

Wei Yinzhang nodded and explained, "First of all, after setting this rule, the gains that copycats will receive from the game can be roughly determined."

"Of the three rooms, the first two rooms should not be able to trigger the rule 15 times, but the '13-person room' will most likely be able to."

"Therefore, when this rule is set, copycats can probably have an expectation of their earnings: it should be between 20 and 30."

"This is considered a fairly large gain."

Cai Zhiyuan recalled the game process: "Well, judging from the specific game content, the copycat should have earned around 28 yuan in the end."

The crowd sighed; as expected, copycats were the elite in the arcade.

For players, the average reward for trial-type games is around 8 to 30. To obtain a visa time of 5, one needs to play at least 5 games at the risk of death.

While high-yield games can theoretically reach a maximum of over 10, such opportunities are rare and hard to come by.

You could easily make this much money by imitating a single game.

Zheng Jie still didn't quite understand: "But what does that prove?"

Wei Yinzhang continued to explain: "Only copycats who are short of visa time would stoop so low as to brazenly write their profit rules into the rules of the game."

"Because by explicitly stating it, it is tantamount to encouraging players to make more active use of this rule."

"Assuming this copycat is an exceptionally clever copycat, then he certainly won't lack visa time."

"Because designing games can earn money, and at the same time, he also has to enter the game himself to earn money."

"If he can consistently produce games instead of relying on guessing questions, he can earn at least 200,000 to 300,000 per game, and another 70,000 to 80,000 per game by playing the game himself. The accumulated visa time will soon become an astronomical figure."

"You might even be annoyed by the long visa processing time."

"In that case, he wouldn't need to design such rules at all, and he wouldn't even care about the profits."

"For copycats who can reliably design A-level games, getting more arcades to adopt their games to increase their privileges is far more important than obtaining a visa."

"This revenue rule seems a bit low-level in the rules of an S-level game, which is why I tend to think that this copycat is the second case."

"In other words, this S-level game was obtained through guessing the questions. This copycat doesn't have a particularly stable income and is still short of visa time."

"If that's the case, I think it's more likely that he has good intentions towards the players."

Everyone fell into deep thought.

Lee In-sook lowered her head and thought for a long time: "Hmm... guessing the S-level game correctly... Although it sounds a bit far-fetched, judging from the opening chapter, it can't be said to be impossible..."

Wei Yinzhang's "April Fool's Game" was a perfect prediction. Now it seems that if some mechanisms similar to "questions that test the heart" could be added to "April Fool's Game" to have a more profound impact on the ecology of various communities, it would be very likely to get an S rating.

From this perspective, it's not impossible to "bet on an S-class game".

In Wei Yinzhang's view, the possibility of "hitting the bullseye" was much greater than that of "a last-minute design."

Fu Chen was somewhat excited: "That's definitely good news. In any case, the more copycats like Yin Zhang, the better."

After considering for a moment, Wei Yinzhang said, "There's one more thing: after this game, I think the 'code setting' should be put on the agenda as soon as possible."

“In future games involving allocation and selection, the design of ‘intentionally isolating players from the same community’ is likely to become more and more common, and we should pay attention to this.”

 Asking for a monthly ticket!

  
 
(End of this chapter)

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