God's imitator
Chapter 245 Shelter Game
Chapter 245 'The Shelter Game'
"Di-"
A sharp buzzing sound rang out, and Li Renshu looked around and found that this was another very open outdoor scene.
Directly in front is a small square, divided into many squares by crisscrossing straight lines, somewhat like a Go board.
Each square is approximately one meter in size and has an operable sign. There are also light strips around it, which seem to be able to present different display effects, but they are currently off.
These squares are numbered, with horizontal numbers from A to I and vertical numbers from 1 to 9, meaning there are a total of 81 squares, numbered from A1 to I9.
Every nine squares form a small 3x3 grid, and nine 3x3 grids in turn form a larger 3x3 grid.
There are clear gaps between the nine-square grids.
Based on the numbering of the top left square of each 3x3 grid, these nine 3x3 grids are also labeled as 'A1 3x3 grid' to 'G7 3x3 grid'.
The small square is surrounded by a whole ring of rest areas.
Li Renshu looked around at the other players.
Although the players are not far apart, there is still a clear sense of community cohesion.
There are 5 communities in the square, with 5 people in each community, for a total of 25 people.
In terms of the number of players, this surpasses previous trial-type and allocation-type games, and is only slightly less than selection-type games.
It's unclear whether there are other locations or other players within the game.
In addition, Lee In-sook noticed a special device on her forearm.
This is a long, rectangular screen that is strapped to your arm, somewhat similar to a wearable device, but longer than a mobile phone.
The screen is located on the inside of the forearm. After raising your hand, look towards your palm to see the content displayed on the screen, which is quite discreet.
In addition, each person has a special name tag on their chest, showing their community and name, so that they don't have to ask each other's names.
The rules of the game began to be displayed on the big screen.
Good morning, everyone. Welcome to "Shelter Game".
This game is an elimination game; the death rate may exceed that of any game you have ever played before.
Please abandon any unnecessary pity and use every means necessary to survive.
Players can view information or perform various in-game actions, including bidding, trading, and voting, using a display screen on their arm.
[At the same time, the display screen may also show some special 'confidential information'.]
[After seeing this "confidential information," players must not reveal it to anyone, or they will suffer an instant death penalty.]
This game will consist of 10 rounds, each lasting 20 minutes.
The first five rounds of the game constitute the first stage, with the theme of "Land Auction".
[No crimes will be publicly disclosed, and there will be no death penalty. The main goal for each community is to acquire as many plots of land as possible in preparation for the second phase of the game.]
The last five rounds constitute the second phase, with the theme of "Building a Shelter."
Each round of the game will reveal the crimes of one sinner, and players inside the game may suffer more than one "instant death penalty."
[The plots of land acquired by each community in the first phase can be used to build 'shelters.' Each shelter has a certain probability of mitigating the instant-death penalty for players.] [However, regardless of the method used to mitigate the instant-death penalty, it can only take effect once per game.]
[Meanwhile, there are 30 "spectators" in this game. None of them are "the sinners of this game" and will not suffer instant death penalties, but they may have all their visa time deducted. They will also need to purchase shelter to protect their property.]
[After entering the second phase, 30 minutes will be reserved to explain the detailed rules.]
The following section first introduces the detailed rules for the first phase.
Upon hearing this, many players frowned.
As everyone predicted, this game was indeed very dangerous.
The first phase is manageable, but once players enter the second phase, they may suffer more than one instant death penalty.
The plaza you see now has 81 plots of land, each of which can be used to build a shelter. The shelter has a certain probability of mitigating the instant death penalty for the player.
However, whether you use the shelter or the "immunity ticket", you can only offset one instant death penalty in this game. If you encounter a second instant death penalty, you will definitely die and there is no way to save you.
In addition, the rules also revealed a very crucial piece of information: there were indeed 'spectators' from other communities in this game, but the players inside the venue could not see them.
Whether one becomes an insider or a spectator seems to depend on whether there are any culprits in the community who are responsible for the game.
In communities where sinners are convicted, they are automatically considered insiders and face an extremely high risk of death.
Communities without criminals are implicitly considered spectators, with no risk of death, but potentially having all their visa time deducted.
These players were likely selected using similar methods, and they are all relatively weaker players in their respective communities.
Cao Haichuan pondered for a moment: "The number of land parcels is sufficient."
Lee In-sook nodded; she had noticed that too.
There are 81 squares in total in the square, which can ideally accommodate 81 shelters.
The total number of players is 25 players in the inner circle plus 30 spectators.
This quantity is still quite ample.
Of course, the rules also state that the shelter cannot completely eliminate the instant death penalty, but only has a certain probability, so it depends on how high the probability is.
Everyone continued to listen attentively to the detailed rules of the first phase.
Although there is no instant death penalty in the first phase, there will be a "land auction". The more land you bid for, the more shelters you can build, which will naturally give you an advantage in the later stages of the game.
In this game, the only currency players use to bid for land or purchase shelters is gold.
Players and spectators can exchange their coins for coins at the vending machines in the rest area.
The first 10 gold coins can be obtained for free.
Each subsequent gold coin requires 5% of the player's total visa time upon entering the game to purchase, with a maximum purchase of 20 coins, deducted up to a maximum of 48 hours of remaining visa time.
The gold coins redeemed by players will not differentiate based on their status. At the end of the game, they will be uniformly converted into visa time according to a 'specific average value' and brought back to the community.
【游戏中有『A1』到『I9』共计81个地块,构成了9个不同的九宫格,每个九宫格用左上角的地块编号命名,分别是『A1九宫格』到『G7九宫格』。】
Each of the nine squares will be auctioned off as a single "undeveloped area."
Before the game officially begins, each community can select a 3x3 grid as its "priority development area," which cannot be changed after selection.
(End of this chapter)
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